Friday, August 18, 2017

DAF Tuning Pack

As we are touring the various truck fests and transportation industry shows, we are gathering a wealth of material as inspiration for aftermarket tuning options for various trucks. We would like to reflect this real world phenomenon in our games, as we believe that it is also close to the heart of many players.

You have probably noticed that with Update 1.28 for Euro Truck Simulator 2 we have refreshed our  DAF XF 105 and DAF XF Euro 6 in-game models, adding an extra layer of polish to them.

Now we are ready to bring even more joy for the fans of DAF trucks - we are releasing a new content module for Euro Truck Simulator 2 - DAF Tuning Pack DLC, to Steam Store today. There are over 70 new customization options included in this pack, going from the bottom to the top of your truck.




Time to start to thinking which parts you'll tune up first! Mud flaps, hub covers, side-skirts, lower grille guards, bull bars, front masks, logos, stone-guards, windshield frames, sun-shields, front fenders, door trims, window trims, door handles, special rear exhausts... And that's not all, because the cabin interior got some special attention too! You'll be able to customize the view from your DAFs with some new toys like window curtain, caps, cups, emblems or light boards!



Thursday, August 17, 2017

ETS2 and ATS update 1.28 has arrived!

We want to thank everyone who participated in the open betas for their feedback. We are truly grateful for your time and dedication.

After several weeks of thorough testing and bug fixing, the open beta is finally over today, and we are here to release live 1.28 update for everyone. Thank you for your patience, we hope that you will enjoy this update as much as the previous ones. 

Here is the list of major changes and added features in this update:

MAIN FEATURES


  • Doubles

We introduced doubles in this update into Euro Truck Simulator 2 across Scandinavia where they are allowed and doubles into American Truck Simulator with the addition of triples and Rocky Mountain doubles in the state of Nevada where they are legal.

  • Background screen options

This feature, admittedly mostly cosmetic, is a neat break of monotony when coming back to the game's main menu. As the options for alternate background scenes will grow over time, there will be more choice for you to picking a unique atmosphere that matches your style.

  • Changed light look on the player and AI vehicles

Light flares are a great change that sharpened the game's look quite a bit, as such, they have earned their own dedicated blog post.

  • DAF XF 2017 Facelift

We have added facelifted version of DAF XF Euro 6 as a free update for everyone!


MINOR CHANGES


  • Auxiliary brakes system support (engine brake and retarder in one control element)
  • Fixed licence plate change in states/countries where no city formats exist
  • Fixed brake vs parking brake behavior
  • Fixed tire noise of silent tires
  • Retarder improvement (better cruise control behavior, no braking with throttle, icon when moving only)
  • Steam Inventory support to allow for distributing rewards from upcoming World of Trucks events
  • Added three more steering wheel designs into Steering Creations DLC
Your games will be automatically updated on Steam (make sure to opt OUT of beta branches now!). For the legacy non-Steam edition of ETS2, an update should be ready in a few days. Enjoy!

Related:

Friday, August 11, 2017

Bella Italia

We are proud to announce the "Euro Truck Simulator 2 - Italia" map expansion. Our ETS2 map design team is working on it with maximum effort, and we are looking forward to bringing you our rendition of beautiful Italy with its rich history and modern industry.



You are most likely aware that the game already contains several cities from northern Italy. These areas of the game world will receive an extra layer of polish to coincide with the DLC release so even players who decide to wait with the purchase of the new DLC will benefit from a partial upgrade of the game map.

Our map designers have fallen in love with the new region right from the research stages - there are so many diverse environments to combine! From tall mountains to the shores of the seas, from manicured farmland to wilder and more arid places, it was clear that we are looking at quite a challenging and demanding task. We tried our best to depict the typical features of Italy from behind the wheel, like roads leading through the Apennines, where tunnels and bridges alternate with scenic vistas and curvy segments, opening the view to distant horizons. The geography and shape of Italy have also led to a relatively high concentration of cities and industries in the new DLC.



If everything goes according to the plan, we expect to release this latest Euro Truck Simulator 2 map expansion towards the end of this year. We hope that you will be as excited about our work as we are, and appreciate our efforts to show Italy for what it is: Bella Italia!



Tuesday, August 8, 2017

New Mexico: Musical Road

Rumble strips, also known as sleeper lines, or alert strips, are a very smart invention that is definitely saving lives. For some people though, this is not enough. At various highways around the world, in places as diverse as Denmark, South Korea, or Japan, creative minds have altered the frequency of the grooves to produce actual melodies when a wheel is in contact with the rumble stripe. If you keep the correct speed, you will hear a real melody from your tires.

One of such Musical Roads is located on Route 66 between Albuquerque and Tijeras. While maintaining 45 mph speed, you'll hear "America's Beautiful" melody.


We thought that it would be fun to feature this section of the road in American Truck Simulator. After a short research and experimenting with frequencies and musical scales, we have succeeded in realizing this peculiarity. Check out the enclosed video, you can see and hear that this effect is working now in our prototype. It should become a part of the upcoming New Mexico map expansion.



The Musical Road is an all new little feature, the preview you are seeing/hearing may not be the final state. Development is still ongoing and will be subject to extended testing.



Articles related to New Mexico:
New Prefabs
Places to Rest and Refuel
The Land of Enchantment
Roswell

Friday, August 4, 2017

Unknown video footage

Here is a mysterious video hinting at what some of our developers have been working on for the past six months. Our faithful fans will surely know very quickly what's going on here! ;)


Wednesday, August 2, 2017

SCS On The Road: Gamescom and Hungaroring!

Why do we bother? We have heard from some of you; questioning our effort to actively promote our games and SCS Software at public events. With so much work ahead of us to improve the games, why lose time and money traveling to distant places? Everybody should sit at their computer and work round the clock on the software, shouldn't they?

There are in fact multiple reasons for us to try to be more visible. It is of course very important for game companies to be in touch with their fan base. With our "sim container," we are going to have an easy time visiting various game expos - just drive the truck to the location, and deploy it with a single push of a button (or so the theory goes). There will be ample opportunities for you to meet us. It's really not just about us doing PR to push our games to the crowd, it is more about meeting our passionate fans and hearing their opinions and suggestions.


But there is more - we also plan to attend the various transportation industry events, to raise our profile within the industry. Our games would definitely benefit if we can improve our ties to the industry in general. The quality of our work would go up with input and feedback from the companies and the pros. We also hope that the situation with brand licenses may improve with better visibility to transportation industry senior managers. As you are aware, it's not going all so smoothly in this regard.

We trust that you can view our activity with the sim container though this optics - it's not delaying the work of the core teams working on the games. On the contrary, it should be providing them with feedback and inspiration, and hopefully also with networking leads and contacts to improve our business relations.

Let us look back a little bit to the most recent event when our small 'On The Road' crew has visited the FIA ETRC racing event at Slovakia Ring. We are still in the learning phase, the trailer with the 4D motion seats was in fact not yet fully completed, but it was such an exciting time, both for us and the visitors! Maybe you have followed us in real time on our Twitter or Instagram profiles, here is a gallery of photos we've taken during this field trip.



Thanks to the FIA ETRC organizers, we had a really great location in the Fan Village at this event and we enjoyed every moment of our time there. We've been having crowds of people interested in our games and simulation seats for the whole weekend - there were lines since early morning till the evening hours and it was simply amazing!

It was the first event where we used this new pet of ours - a refurbished shipping container converted into a fantastic demo trailer. While it wasn't in its supposed final look - in fact, we still had to put some work into it after its arrival - it served our purpose very well and it also has got lots of interest from the visitors.


We have committed to participate in the upcoming rounds of the FIA ETRC championship too! Here is the calendar of races. Next stop is at the famous Hungaroring from the 26th to 27th of August.

However, there is a bit of a collision in the calendar, as the world famous Gamescom is happening from 22nd to 26th of August in Cologne, Germany. We know that there will be fans of our games at both places!

We have to split to attend both! And indeed this is the plan! One team and one motion seat will be set on the road to Hungary, while the big sim trailer and an even larger team will be going to Gamescom. We have a nice place reserved for us just next to Hall 8, so this year we'll be there for you as an exhibitor with the full parade. You can look forward to trying our games on high-tech 4D motion seats and getting some fresh info about our projects. It's a chance to grab some stickers, have a chat with members of the development team, take a picture with our crew, or maybe get a piece of our SCS merch? Plus one big surprise which we're trying to prepare for you and which we don't want to spoil yet.


There is only one question remaining: are we going to meet at Hungaroring or at Gamescom?

Related article: SCS On The Road: ETRC 2017 #1, #2

Friday, July 28, 2017

Community's Driver Seats #4

Welcome back to fourth small post about the creativity of our fellow truckers. For those, who've missed the previous sets of photos, you can get to them via links under this article.

Pictures of your awesome setups for gaming are still coming to our inboxes and we simply love them all. Honestly, we'd really like to haul some cargoes on many of these hand-made driver seats you've built.

Let's take a look at another few pictures of these amazing spots for virtual trucking:








Pretty cool, right? Thank you all who've sent pictures to us and if you haven't yet, but would like to, you can send them to the message inboxes at our Facebook profiles: SCS Software, Euro Truck Simulator 2 or American Truck Simulator.

Related articles: Community's Driver Seats #1, #2, #3

Wednesday, July 26, 2017

Euro Truck Simulator 2 Open Beta ver 1.28

Open Beta 1.28 for Euro Truck Simulator 2 is now ready for you to try!


This update will bring the highly desired functionality of double trailers into the game. For their initial introduction, we will make transportation jobs with double trailers only available in the countries of Scandinavia, where we know them to be legal. We will be looking into additional territories or stretches of the road around Europe where local regulations allow for them to be operated, to expand your transportation choices in the future. For those interested in the details, you should look here and here. Nonetheless, we are sure it will be amazing to drive doubles through narrow roads and steep hills of Scandinavia for now.


Another highly visible feature coming with 1.28 is the option to use alternate backgrounds for the game's main menu.


New light flares have been a big change that was worthy of its own dedicated blog post and you can take a look at it here.

We're looking forward to what modders have in store for our latest Open Beta, we're sure it will be amazing as usual. One of the reasons for providing early access to our betas is to make sure that modders can test-drive their creations and adapt to any new stuff or technology changes before the final official update hits the servers.


MAIN FEATURES


  • Doubles
  • Background screen options
  • Changed light flares on the player and AI vehicles

MINOR CHANGES


  • Auxiliary brakes system support (engine brake and retarder in one control element)
  • Fixed licence plate change in states/countries where no city formats exist
  • Fixed brake vs parking brake behavior
  • Fixed tire noise of silent tires
  • Retarder improvement (better cruise control behavior, no braking with throttle, icon when moving only)
  • Steam Inventory support to allow for distributing rewards from upcoming World of Trucks events

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.28 public beta. No password required.

During open betas, there is a dedicated beta site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also check our modding wiki too to get details pertaining to mods for the game.

Just as with the previous Open Beta releases - please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know on our forum, you can join the discussion here and report bugs here. We appreciate all your feedback immensely.

Related articles:

Thursday, July 20, 2017

American Truck Simulator 1.28 Open Beta


Open Beta test for the latest update of American Truck Simulator is here!

(Euro Truck Simulator 2 may still need a few more days, as we are fighting with a small but particularly hard to catch bug there.)

You may wonder about the game version number suddenly jumping to 1.28, as at the moment it was sitting at ver. 1.6. We have decided to unify versioning of ETS2 and ATS to simplify communication about game updates both internally and externally. The version number used to denote that ETS2 has been through 27 major updates, while ATS has been through 6 big revisions since the respective game's release. But we realized that this is not a crucial piece of information. It is more relevant and more important to provide the information that the updates, even if they appear at slightly different times, are based off the same core functionality upgrade; that the progress is in sync on both games. That's why we decided to only continue the numbering scheme established originally with the older Euro Truck Simulator 2 game, and stick to it even with American Truck. This way it will be clearer if and when both games reach a particular development milestone.

As usual, this update is full of great features for you to try out. Doubles are the main feature of this particular update which is great on its own. But since there are different regulations in Nevada, we decided to add something special for our fans. Please welcome triples and Rocky Mountain doubles which are part of ATS Nevada economy now!




Apart from those, there is a number of features worth looking into and we are sure you will take the time to study every bit of them through and through as you always do and then enjoy them in the game.

Let's make a list here so you can decide which of them will catch your eye first.

MAIN FEATURES

  • Doubles (and more)
  • Background screen options
  • Better flares on the player and AI vehicles

MINOR CHANGES

  • Auxiliary brakes system support (engine brake and retarder in one control element)
  • Fixed LP change in states/countries where no city formats exist
  • Fixed brake vs parking brake behavior
  • Retarder improvement (better cruise control behavior, no braking with throttle, icon when moving only)
  • Fixed suspension load gauges
  • Steam Inventory support to allow for distributing rewards from upcoming World of Trucks events

Doubles are just amazing and so much fun, we are sure you will agree once you try them yourselves.

Background screen options are a new cosmetic feature that changes the background of the main menu to better suit your style. You will have to try and choose one that suits you best.


Flares have been a big change that was worthy of its own dedicated blog post and you can take a look at it here.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.28 public beta. No password required.

During open betas, there is a dedicated beta site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also check our modding wiki too to get details pertaining to mods for the game.

Just as with the previous Open Beta releases - please keep in mind that this is still only a beta version of the update! You may experience instability and/or bugs and kinks. It’s completely okay if you want to wait for the final release. But if you are interested in providing feedback at this stage, be sure to let us know on our forum, you can join the discussion here and report bugs here. We appreciate all your feedback immensely.

Related articles:
Doubles
Better light flares for vehicles

Wednesday, July 19, 2017

Closing a part of California's Highway 1

Dear American truckers. In your future travel plans, please keep in mind the temporary closure of the offshore section of  California's coastal Highway 1. As you already know from the IRL media, Big Sur landslide interrupted the iconic route.

We always strive to bring something new in our game updates. This time, at this particular spot, we will not give, but take. The next update will close the Highway 1 section. Its reopening in our American Truck Simulator will depend entirely on real world events. Fortunately, an alternate route is going to be available.


Friday, July 14, 2017

Update info and DAF XF 105 improvements

We know that our fans are waiting for any new information about the status of the upcoming update for our games. We finally believe that the extensive internal testing of the new content for Euro Truck Simulator 2 and American Truck Simulator is almost complete. An Open Beta stage is planned next, but we do not want to release a build of the game with any known issues even into beta. At this point, we are still tweaking the last little things so we can invite you all to test new content as soon as possible, hopefully early next week.

In addition to new features, you can look forward to improved DAF XF 105 in the next update for Euro Truck Simulator 2. We have revisited the truck model and made quite some changes to the Exclusive and Standard interior. In the exterior, the changes touched stock sun shield for Super Space Cab and Super Space Cab Plus.


We're constantly striving not only to deliver new content but also to improve the existing one that we can proudly offer the highest standard of truck simulators to our fans.



Related articles:
Doubles
Better light flares for vehicles

Wednesday, July 12, 2017

Under the Hood #3: Vegetation


Welcome back to next episode of the UtH series. First of all, we'd like to thank you for all of the good feedback you've given us under previous articles dedicated to the deeper description of how things are made at SCS Software. The last article became quite a wall of text, so I'll try to grow something shorter and smaller this time.

Yes, the word grow is used as intended there, because today we're going to take a look at assets of vegetation in our games! So grab your gloves, shovels, clippers, fertilizer etc. and let's go gardening!

Monday, July 10, 2017

SCS On The Road: ETRC 2017 #2

Those who've followed our social media channels during recent days know our team was participating at the FIA ETRC racing event at Nürburgring, Germany. If you've missed our posts, you can find them on dedicated media channels or you can browse and look at the photos we've taken here.


Thanks to the organizers of this event, our booth was placed at the perfect position. We had notable placement directly at the left side of the main stage where the trophy ceremony was held. With our two brand new simulators, merchandise, promo or discount cards and smiles on our faces, members of our crew were entertaining the visitors for three days from early morning hours to late evenings. No matter the rainy weather, the numbers of fans who were interested in trying out Euro Truck Simulator 2 on our 4D motion seats were really high. And it was awesome!



Except for all the great moments and chats with our fans, our colleagues were able to spend some time with ETRC racing drivers and their team members. We also met an amazing singer Jessica Lynn! We enjoyed every second there and we'd like to thank the organizers for this great experience. It was our first participation in a real truck race and we instantly felt in love with the audience for these events.



We'd like to announce that our small team is getting ready for next round. This time it's going to be at Slovakiaring and it would be really cool to hang out with you there for a while. So if you're considering the visit of this upcoming event, or if you've already decided that you'll be there, come and visit us! We'll be there with our SCS On the Road Crew.


We can't wait to meet, have a chat or take a photo with you. And if you can't make it but you'd like to stay in touch, you can follow SCS social media like Instagram and Twitter profiles. We'll be doing fresh news, posts, and tweets about what's going on there. Thank you all and see you at the Slovakiaring!


Related articles: SCS On The Road: Plan B, ETRC 2017