Sunday, May 20, 2018

What a weekend!

This has been a very busy weekend for us and the truck sims fan community! You can watch @Squirrel live now on his Twitch channel playing Euro Truck Simulator, but the most massive community engagement heavy lifting this weekend was definitely provided by the team of Truckers.FM radio station. But first things first...

After updating both American Truck Simulator and Euro Truck Simulator 2 to version 1.31 earlier this week, finally we had an opening for another World of Trucks event. We came up with the idea to promote and celebrate the kick off of our "SCS on the road" series of trips for the 2018 season with an accompanying event. As you may remember from last year and from our recent blog posts, we have partnered with the organizers of the FIA European Truck Racing Championship, and will be present at all their races with our games and our high tech gear, entertaining the visitors and providing an opportunity for our fans to meet us in person. The first round of races is taking place in Italy the next Saturday and Sunday, so it was perfect timing to launch our World of Trucks event a week earlier, and so we have done just that with our Start your Engines blog announcement.


We were hoping for solid interest from the community, after all, the rewards for completing the event are quite cool. To support the event and engage our fans even more, we have also discounted our our games and DLC on Steam - yeah, you should definitely consider checking out the list of discounted SCS stuff.


We were really happy to see the player numbers going up a lot over the weekend. For a brief moment, Euro Truck Simulator 2 has once again managed to peek into Top 10 games on Steam's Top games by player count list, which is a huge benchmark of our fan community's fantastic engagement.


We have felt massive contribution from Truckers.fm and TruckersMP communities. Big kudos belong to the team at Truckers.fm radio. They came up with their #WOTRweekend hashtag campaign on Twitter, and you should definitely check it out, as it leads to a huge amount of fantastic screenshots of Euro Truck Simulator 2 from happy players enjoying the event.


We believe that all this buzz must be music to the ears to the sponsors and supporters of FIA ETRC, @goodyear and @KroneTrailer, really demonstrating the potential of our games as a promo platform. It's not hard now to imagine that such cooperation can lead to some really cool officially licensed DLC appearing in the near future ;)

There is a way to measure the engagement actually and present the exact stats, and it may be worth showing on a screen grab. As of now, the buzz of the World of Trucks event as relayed by Truckers.FM and their twitter has accumulated over 3 million impressions, reaching over 200,000 people! Now that's some help! Thanks!


Meanwhile, we have been enjoying a very special weekend in our office. A couple of weeks ago, we have announced SCS Software's participation in the 4th edition of Open House Prague festival, inviting our fans to visit our office. This was a unique chance to see where our games are made and talk to members of the team.


 Here is a small video to show what an open day at SCS looks like...


 A lot of people have taken advantage of the opportunity, mostly locals of course, but we were happy to host a fan who decided to fly all the way from Moscow and back to meet us, and some more visitors from nearby countries, including over a dozen fans from Germany.

All in all, a super exciting weekend! We have been providing near-real-time coverage on SCS Software's Twitter and Instagram channels, as we usually do during multi-days events, so if you are interested in following our activities beyond just game updates and releases, keep an eye on them in the future.

The "Start your Engines" event will continue for several more weeks, there is still plenty of time to complete it. Good news for fans of American Truck Simulator - the next cool event will be focused solely on their game!

Thursday, May 17, 2018

SCS On The Road: ETRC Misano 2018
+A World of Trucks Event!

The SCS Sim Trailer and crew are getting ready for the first round of FIA European Truck Racing Championship 2018. Mighty roars of the racing trucks will sound at the famous Misano World Circuit Marco Simoncelli in Italy from 26th to 27th of May. And we'll be there!


Becoming a part of the roadshow for the 2017 season of the championship was the first experience of such kind for us, but it has proved to be a great opportunity to meet with our fans as well as to introduce our truck sim games to new audiences. We have fallen in love with the unique feeling of such events, the massive crowds, and all the diesel beauties and mighty trucks.

Let's give in to a bit of nostalgia with a short flashback of FIA ETRC 2017 events as seen through our eyes, and a teaser of new things to come!


Out first stop will be in Misano, May 26-27. As always, if you plan to stop by, you can look forward to meeting our crew, trying our motion rigs, and perhaps even getting answers to some tough questions. ;)

To celebrate the start of the FIA ETRC 2018 season and our participation on the travelling circus accompanying the race series on eight circuits in eight countries, today we are launching a new cool World of Trucks event!

As you can see in the image below, we did our homework through the winter months, including inviting the iconic Pace Pete to visit SCS Software's office for a little chitchat.


Truck racing motorsport is attracting huge crowds around Europe, with over 400k visitors showing up to see the races during a season. The racing teams need to be very organized and well supplied to last through the season. All in all, a huge amount of various goods and parts must be moved all around the continent for the events to happen! And now you can lend your helping hand, too, at least virtually, by participating in the new event. To celebrate in proper shape, we have added a special trailer to the game for the duration of the event, sporting the marks of the main sponsors and organizers of 2018 FIA ETRC races: Krone Trailers, Goodyear, and FIA ETRC.


If you'd like to participate in the event, please read carefully the detailed info listed below. Everyone who will succeed and pass the event rules will be rewarded with five in-game items in the motifs of racing or decorated with the colors and logos of the main sponsors of this year's championship.

"Start your engines" Event Rules


Deliver Racing Components (special trailer picture above) to at least 12 different cities. Only deliveries over 200km are eligible.

Rewards


  • Paint Job with a racing motif - "Slipstream"
  • Cabin accessory/toy - "Pace Pete Bobblehead"
  • ETRC Window Pennant
  • Goodyear Window Pennant
  • KRONE Window Pennant

And that's not all! At the conclusion of the event, we'll randomly pick two lucky participants who will each get a very special reward - two tickets of their choice to any one of the upcoming rounds of the FIA ETRC 2018 season. Plus a bit of merch, with ETS2/ATS and ETRC cap as a bonus.


As you probably remember from the previous events, we are taking advantage of Steam's Inventory infrastructure to "drop" the rewards to you. As a consequence, the individual items can be traded or even sold through Steam. Just remember that if you get rid of a particular Inventory item, you will no longer be able to see it in the game's Upgrade Shop and equip your truck with it.

This event will last until the 17th of June, 2018. Have fun, and see you at the races!

Wednesday, May 16, 2018

Validation video for 8x4 chassis variant of New Scania trucks

As already mentioned in the Euro Truck Simulator 2 Update 1.31 feature list, and no doubt witnessed by most of the players who have updated the game yesterday, the game now contains 8x4 chassis for New Generation Scania trucks.

During review and validation, we have to create and provide quite a lot of videos. We thought it may be a cool tribute to the new vehicle variant if we selected the best bits with dramatic potential, and combined them into a single video for your viewing pleasure. So here we go, Introducing 8x4 chassis for Scania S and R...

Monday, May 14, 2018

ATS and ETS2 Update 1.31 Out Now!

We are happy to give you official new updates for both our flagship truck sims, at last. Testing of this update wave took us longer than we had hoped, both internal tests and the open beta revealed a lot of areas requiring our attention before we could call the update done. There's quite a lot of new content and functionality for both games there, and we have run into some unexpected problems when things refused to work together.


Thumbs up to everyone who participated in the beta (for both of our games) and sent us his opinion and reported any issues. We would like to express our sincere thanks for all your help, bug reports, and general feedback, they were even more important and helpful than usual. After over a month full of testing, bug fixing, (and sometimes yelling and panicking), we're finally there. Update 1.31 is out for both of our games!

You can find the long and dry list of changes and additions below, but for those of you preferring moving pictures to written words, here is a very nice overview of the major changes in the 1.31 update courtesy of Squirrel's YouTube channel:



CHANGELOG - MAIN FEATURES:

  • Power/air lines between truck and trailer(s) (read more)
  • More realistic mirror rendering (head position-based FOV)

ATS only:
  • New road through Yosemite added - CA-120 (read more)
  • New trailers (bottom dumpers)

ETS2 only:
  • Random road events
  • 8x4 Scania R and S truck chassis
  • New routes for Special Transport DLC missions (read more)
  • Mighty Griffin DLC aftermarket tuning parts for next-gen Scania S & R (read more)


MINOR CHANGES:

  • Job selection screens have new filter and cargo search elements
  • Parking brake automatically ON after truck spawn (g_park_brake_init)
  • Screenshot name format now based on date and time
  • Increased precision trip data (dashboard computer display)
  • Fixed torque converter locking
  • Fixed damaged predefined trucks in dealers and quick jobs
  • Fixed trailer damage reporting
  • Fixed HDR interpolation

ETS2 only:
  • UK trailers no longer have a different license plate from the lorry
  • Faster gear shifting for new Opticruise transmissions
  • Fixed/updated license plates in various countries (Belgian, Norwegian, Polish, Czech)


TOOLS/ MOD:

  • New terrain brushes in the map editor
  • Dropped support of very old maps (pre ver. 4.38)
  • Mirror_data
  • A trailer can be registered as standalone or not 
  • Variable shift length
  • Truck dealer trucks are not in a single file/list anymore, the game reads all files/units in the given directory, making things friendlier for mods to coexist
  • Steerable wheel independent on wheel model 
  • Dropped support for old attributes

Make sure to OPT OUT of beta branches now and your game will be automatically updated on Steam. For the legacy non-Steam edition of ETS2, the update should be ready in a few days. Enjoy!

Related articles:
American Truck Simulator Update 1.31 Open Beta
Euro Truck Simulator 2 Update 1.31 Open Beta

Friday, May 11, 2018

Oregon: Truck Stops

Recently, we've shown you places you can see on your drives across the ATS Oregon DLC. Today we will bring you a visual appetizer of the places where you can stop, refuel your truck, relax for a while, or stay overnight before continuing your long journey. There are some quite notorious truck stops in development...



... easily recognizable as unique landmarks. Some other are more versatile, in the style of typical Oregon architecture. On the first four screenshots, you can see our conception of the famous Biggs Junction.




Oregon DLC related articles
Something's cooking, Which way to go? Beaver knows!, Meanwhile in OregonScenic road 101

Monday, May 7, 2018

Peterborough Truckfest Fun

A quick field report from Truckfest Peterborough - it's huge! There are so many trucks and so many people here. We apologize for the long waiting times in the queue for our sim trailer, but the interest is really high. We have met many fabulous people from the truck sim fan community, hopefully, more of you will show up tomorrow. The weather is great, maybe too sunny actually!




Follow us on SCS Software's Instagram and Twitter for real-time coverage from the event.

Friday, May 4, 2018

Beyond the Baltic Sea: New industries

Today we have another confirmation that Something Is Cooking™ in ETS2: Beyond the Baltic Sea. We have shown you several border crossing buildings in a previous post. This time we are going deeper inside the new area.



The scope of the Baltic map expansion is rather extensive. As you can see on the screenshots, additions to our in-game economy reflect the local specifics, so we are creating a wide variety of thematically and visually diverse industry depots. We include common types like farms or sawmills, but also more specialized ones; for example a yacht building company. We hope that you will appreciate the focus on both their appearance and functionality.



Our work on ETS2: Beyond the Baltic Sea DLC continues very well, and while we still have a ton of work to do, we hope that the results will please even the most demanding virtual drivers!



Articles related to Beyond the Baltic Sea Expansion:
Beyond the Baltic SeaBorder Crossing Prefabs

Monday, April 30, 2018

Event: Trade Connections - Sweden Summary

The latest World of Trucks event has just ended today. We are happy to see so many people participate!


There were 85,000 people who delivered at least one cargo towards the event's goal. Over 31,000 players went through the pains to deliver the required 10 cargos to 10 different countries - having fun, or so we hope. We feel sorry for 459 players who only managed to deliver 9 cargos before the event's deadline.

It should not take a long time before we issue another World of Trucks call for action. The next event we are planning will be related to our participation in FIA ETRC 2018 season events, and the first race in Misano is just around the corner. So refill your tanks, check your diesel beasts and stay tuned! We are working on some really cool event rewards for you...

Tuesday, April 24, 2018

Oregon: Scenic road 101

US Route 101 will continue further north from California (part of core American Truck Simulator game) up through the new Oregon map expansion. When the new DLC is complete, the road will start in Los Angeles and end in Astoria. For now, at least - you will have to wait until we release Washington state DLC for the full length of US 101 ;). The section depicted on screenshots below covers the area between Eureka and Crescent City.


This scenic coastal road is known for many landmarks, vistas, beaches or renowned rest stops. Of course, some of them have been transferred to our truck universe. Parts of our virtual rendering of this legendary route are still in development, but you can already see that the result should be worth the effort.





Oregon DLC related articles
Something's cooking, Which way to go? Beaver knows!, Meanwhile in Oregon

Friday, April 20, 2018

Euro Truck Simulator 2 Update 1.31 Open Beta

Update 1.31 for Euro Truck Simulator 2 shares all the new functionality with the same-generation update of ATS, but there are some differences too, and it took us a few more days of internal testing to get it ready for an Open Beta test.


As we have already mentioned when launching ATS 1.31 Open Beta, trailer cables are one of the new shared visible simulation additions. We also have new mirror rendering code, providing more accurate mirrors view, closer to what a real truck driver can see. In addition, there are two main features that ETS2 gets in this update. First, long-awaited random road events finally made it to Europe! There are dozens of them, from the usual minor crashes to the big accidents like burn out vehicles and the emergency landing of small planes. Plus, a small surprise which we kept under the lid till the cable reveal blog post - 8x4 chassis for Next-Gen Scania R and S!


As for smaller changes, 1.31 brings some of the wish list items like a new filter option for job and cargo search, as well as better precision of trip data for dashboard computer. Also when you reload/restart the game or if the gameplay repositions your vehicle to a new place, and you "spawn" in your truck, the parking brake will be automatically set to ON, so that the vehicle may never start moving on its own unintentionally. Besides those additions and a few more fixes, we also updated license plates for various countries. In relation to that, UK trailers are not a standalone vehicle for license plates anymore.


There are also some changes in the tools and mods category. We're currently in the middle of a massive technology change in how our map designers apply textures, materials, and vegetation to road segments. Of course, this will also apply to the mod creators going forward. Historically, we have used a concept of "stamps" with pre-designed patterns to conserve memory and disk space, but we're abandoning this approach, and letting the map designers just "paint" surface properties with a "brush." This will bring more freedom and flexibility to map design; it should make the work more effective when a map designer is in need of a particular terrain feature. For the time being though, it means that map mods will have to be re-touched and re-saved with the new system, so things will need to settle down until everybody catches up. With the cleanup of map import code, we've also dropped support for very old (pre-4.38 format) maps so mods that are no longer maintained (were last saved as of Feb 2017) cannot be loaded in the current version of the game. We hope that this isn't really an issue for any mods in current use.


So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version so you may encounter bugs, instability, and kinks. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on the Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.31 public beta. No password required.


MAIN FEATURES:
  • Power/air lines between truck and trailer(s)
  • Improved mirror rendering (head position-based FOV, properly curved mirrors)
  • Random road events
  • 8x4 Scania R and S truck chassis
  • New routes for Special Transport DLC missions (read more)
  • Mighty Griffin DLC aftermarket tuning parts for next-gen Scania S & R (read more)

MINOR CHANGES:
  • Job selection screens have new filter and cargo search elements.
  • UK trailers are not a standalone vehicle for license plates anymore
  • Parking brake automatically ON after truck spawn (g_park_brake_init)
  • Screenshot name format now based on date and time
  • Increased precision trip data (dashboard computer display)
  • Faster gear shifting for new opticruise transmissions
  • Fixed/updated LP in various countries (Belgian, Norway, Polish, Czech)
  • Fixed torque converter locking
  • Fixed damaged predefined trucks in dealers and quick jobs
  • Fixed trailer damage reporting
  • Fixed HDR interpolation

TOOLS/ MOD:
  • New terrain brushes in the map editor
  • Dropped support of the old maps (pre 4.38, due to brushes)
  • Mirror_data
  • A trailer could be registered as standalone or not 
  • Variable shift length
  • Truck dealer trucks are not on the list anymore, the game reads all units in given directory 
  • Steerable wheel independent on wheel model 
  • Dropped support for old attributes

Thursday, April 19, 2018

SCS participates in Open House Praha

Every year, the Open House Prague festival opens some unique, architecturally important, and under normal circumstances inaccessible buildings and areas to the general public free of charge. This year, the 4th edition - which will take place on May 19-20, 2018 - will open more than 60 buildings and offices around the city. And we're among them!


While we occasionally invite members of our fan community like modders, YouTubers, Twitchers or other media and press people to visit our office to spend some time with us, we've never done an official open-day event before. We've decided to take the opportunity and join this festival to let the general public walk around our new office and see where our games are being made.


So, if you'd like to visit our 'home', take a guided tour and engage in a small chat with some members of our team, or try one of our 4D motion seats which we have here, mark these days in your calendar and plan a trip to Prague. This is the place.

We're looking forward to meeting with you, our dear virtual truckers! ;-)

Monday, April 16, 2018

ETS2 Special Transport revisited

Last December's add-on release for Euro Truck Simulator 2 - the Special Transport DLC - has been accepted very positively in the fan community. As you may remember, a comparable game expansion is also in the works for American Truck Simulator, but meanwhile, the team behind Special Transport still keeps on tweaking and improving their creation.

We are happy to reveal that along with the upcoming ETS2 1.31 Update, the Special Transport DLC will also be updated with new jobs. There are new routes added to the core map, and several new routes will also be accessible for owners of other map DLCs.


This is not our last take on Special Transport, you can count on further tweaks and improvements down the road!

Friday, April 13, 2018

American Truck Simulator Update 1.31 Open Beta

We are making American Truck Simulator Update 1.31 accessible in Open Beta form today. We are starting a little rough this time, with several known issues, but at the same time, we are eager to collect feedback and reports already to help us finalize this update ASAP. Open Beta 1.31 for ETS2 should follow in a matter of a few days.


This update brings a mix of new things in many areas of our games. For those of you focused on truck realism, there are simulated trailer cables (with different visibility options) and improved mirror functionality. Explorers taking the CA120 into Yosemite National Park right away - be advised that in National Parks there are some regulations about commercial trucking. And finally, there are also new bottom dumper trailers coming in three versions.


There are also some smaller changes; 1.31 brings a few items from players' wish lists. We are introducing a new filter option for job and cargo search, or better precision of trip data for dashboard computer. As always, we have applied a ton of various fixes and tweaks. There is also one noteworthy change - from now on, when you reload/restart the game or if the gameplay repositions your vehicle to a new place, and you "spawn" in your truck, the parking brake will be always automatically set to ON, so that the vehicle may never start moving on its own unintentionally.


There are also some changes in tools and mods category. We are currently in the middle of a massive tech change in how our map designers apply textures, materials, and vegetation to road segments. Of course, this will also apply to the mod creators going forward. Historically, we have used a concept of "stamps" with pre-designed patterns to conserve memory and disk space, but we are abandoning this approach, and letting the map designers just "paint" surface properties with a "brush." This will bring more freedom and flexibility to map design; it should make the work more effective when a map designer is in need of a particular terrain feature. For the time being though, it means that map mods will have to be re-touched and re-saved with the new system, so things will need to settle down until everybody catches up. With the cleanup of map import code, we have also dropped support for very old (pre-4.38 format) maps so mods that are no longer maintained (were last saved as of Feb 2017) cannot be loaded in the current version of the game. We hope that this is not really an issue for any mods in current use.

Anyway - enjoy all the new additions, but please remember: It's only an open beta, not a stable public version so you may encounter bugs, instability, and kinks. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on the American Truck Simulator → Properties → Betas tab → public_beta → 1.31 public beta. No password required.

MAIN FEATURES:

  • Power/air lines between truck and trailer(s)
  • Improved mirror rendering (head position-based FOV, properly curved mirrors)
  • New road through Yosemite added (CA-120)
  • New trailers (bottom dumpers)


MINOR CHANGES:

  • Job selection screens have new filter and cargo search elements (will be added later)
  • Parking brake automatically ON after truck spawn (g_park_brake_init)
  • Screenshot name format now based on date and time
  • Increased precision trip data (dashboard computer display)
  • Fixed torque converter locking
  • Fixed damaged predefined trucks in dealers and quick jobs
  • Fixed trailer damage reporting
  • Fixed HDR interpolation


TOOLS/ MOD:

  • New terrain brushes in the map editor
  • Dropped support of the old maps (pre 4.38, due to brushes)
  • Mirror_data
  • A trailer could be registered as standalone or not 
  • Variable shift length
  • Truck dealer trucks are not on the list anymore, the game reads all units in given directory 
  • Steerable wheel independent on wheel model 
  • Dropped support for old attributes

Wednesday, April 11, 2018

SCS at EGX Rezzed 2018

EGX Rezzed is the biggest game event held in London, UK. This year's session will take place April 13-15 at the Tobacco Dock. As every year, there will be many presentations of new and upcoming games, development updates, tons announcements and news from the gaming industry. Chances are some of our UK fans are planning to attend.


We are sending out our team to the show, too. A pair of our senior developers will defend our colors at this extraordinary event, thanks to a kind invitation from Rock, Paper, Shotgun. American Truck Simulator Map Team Lead Ondřej Dufek and Vehicle Department Lead Hynek Svatoš will reveal some secrets from the development of our sims. Attentive viewers will have a chance to learn hot news from the development of ATS: Oregon and what the deal is with our trucks, trailers, and anything with a set of wheels.

Do not miss this developer session which will start on Friday 13th (yay!) At 5pm. You can watch it online on the dedicated Twitch channel.

Monday, April 9, 2018

SCS at Truckfest Peterborough

As the last snow is melting away and winter is finally stepping off its throne, it is about time we start talking about our travel plans. We are finalizing our calendar of events to visit this year with the SCS sim trailer, and the first stop on the journey is clear - the famous Truckfest Peterborough. We hope to see a lot of our UK fans in Peterborough on 6th & 7th of May, 2018!


Our sim trailer has been through a technical upgrade over the winter, and the motion seats are also getting an overhaul - they are currently equipped with a real truck seat and a steering wheel including elements of the instrument cluster. This should raise the simulation fidelity to a whole new level.

We are looking forward to meeting our hardcore fans as well as people all-new to the truck sim phenomenon. The last season was a great trial, and this year we are going to appear at yet more events in yet more countries.

Our two-day presence at Truckfest Peterborough will be spiced up by a couple of visits from notable figures in the fan community. As we have learned that Paul a.k.a the Squirrel is going to be at Truckfest, too, we have invited him to come and see us at our sim trailer. Who knows what happens, perhaps he may find the time to give his fans an autograph or two.

Actually, we went even further, and we are joining forces to co-promote our respective visits of Peterborough with a giveaway. During an upcoming Squirrel's Sunday Night Trucking stream (most likely the one on April 22 we understand), Paul will randomly pick five lucky winners who will receive a big bag of goodies - as long as they can show up in person at Truckfest Peterborough and present us with a secret phrase. The prize will include a selection of cool ETS2 and ATS merchandise from SCS Software plus a Squirrel's signed cap. You can enter the giveaway via this entry form. And of course, you should keep an eye on Squirrel's Twitch Channel.

There will be more celebrity guests showing up at our sim trailer, for now, we are happy to confirm that DJ London from Truckers.FM will come and join us as well. Tune in their radio stream for more of their plans for Truckfest.

What if you cannot make it to Peterborough for a first-hand experience of the motion seats in our sim trailer, or to try to pry some secrets from the SCS crew? Let's see if any of these planned locations make it any easier for you...