Thursday, July 2, 2015

Territory expansion in upcoming ETS2 Update 1.19

Greetings,

Euro Truck Simulator 2 Update 1.19 is nearing completion. The closed beta is in full swing and hopefully next week we will be able to start the final stage of testing - and offer you access to a public beta.

In this short blog let's just touch one small but nice feature that this update will bring you. We are expanding Going East! content with more of the Hungarian territory, bringing you two new cities: Pécs and Szeged. As you can see on the map, quite a few kilometers of new roads were created to provide good connection to the older section of the map.


Here are a couple of fresh screenshots from the new part of the game world:


Tuesday, June 23, 2015

SCS Blender Tools - Full Truck creation pipeline!

Today is a bit of a milestone for SCS Blender Tools feature scope. With this update, the tools are finally supporting creation and export pipeline of fully fledged trucks - with equivalent power to tools used internally at SCS Software.


It took us a while to organize full truck creation, as the range of things that needed addressing is quite extensive. There is the vehicle model itself, but there is also the rest of the structure and data - the upgrades and locators ("pins"), and full animation support.

Speaking of animation, SCS Blender Tools now support animations not only for the vehicle parts, but also for any 'movers' in our game: world animated objects, animals, and people.


With the latest update, we are now about two thirds of the way towards having SCS Blender Tools support the full range of asset creation for our truck games - the one last major area remaining are the "prefabs" for elements like roads and intersections. This will become our next focus.

The vision for SCS Blender Tools is to eventually have it become a common standard out there for how Euro Truck Simulator 2 and American Truck Simulator mods are created and shared. The hot "buzzword" or "buzz term" in the games industry these days is User Generated Content, stuff that communities of game fans can produce on their own to improve the games they love, and we would definitely like to help our already very active fan community produce higher quality, easier-to-share content for our games. We have Steam Workshop in our sights as the likely platform for wide-scale mod exchange, and for that we need rock solid asset creation and export pipeline. If we achieve 100% technical compatibility between SCS-created content and user-generated content, the holy grail would be very close cooperation with the creators - possibly even integration of the best mods into core game content or official DLCs.



Here is full list of changes in the latest version of SCS Blender Tools:
  • Animation system implementation
  • Shader presets can now be searched by name, as list is getting longer
  • New truck sample base including all the definitions to create complete truck
  • Updated sample base with added wind powerplant and human character with animations
Other improvements:
  • Vertex color statistics tool
  • New versioning system
  • Unified relative paths with forward slash for all platforms
  • Import speed in case of big amount of materials
New shaders:
  • "eut2.dif.lum"
  • "eut2.mlaaweight"
  • "eut2.truckpaint"
  • "eut2.reflective"
  • "eut2.unlit.vcol.tex"
  • A lot of new extensions for existing shaders
Just in case you haven't seen the two previous posts about SCS Blender Tools releases:

To Get You Started

GitHub Wiki


Wiki is probably the most important place for SCS Blender Tools knowledge base. There you will find the steps you need to take to begin using the tools. You can also find the download links for SCS Blender Tools. And there is even all the source code of the tools, right in the open, which could be quite interesting for the coders out there:

https://github.com/SCSSoftware/BlenderTools/wiki

Forum


We have created a special forum branch, dedicated exclusively to the SCS Blender Tools. If you feel you found a bug in the tools, or want to ask something about them, or share your knowledge with the other people just getting started - this is the place to be. We will be monitoring the forums and hopefully providing some guidance, but again, we do not expect to be able to respond to everybody and to every cry for help.

http://forum.scssoft.com/viewforum.php?f=159

ETS2 web, mod page


In case you forget all the links above you can always start with the modding section of the Euro Truck Simulator 2 web page. The links there should guide you not just to SCS Blender Tools but also to all modding guidelines paramount for successful mod creation.

http://www.eurotrucksimulator2.com/mod_tools.php

We encourage you to import and check all the models on your own. Now all you need to start is a bit of knowledge of Blender!

Wednesday, June 17, 2015

E3 reveal of American Truck Simulator

We are truly humbled by public reception of American Truck Simulator. The readers of our blog have known about American Truck Simulator for a long time (the first reveal was in September 2013, that's a long time already!), but E3 and PC Gaming Show were a unique chance for us to show the game to even more people.

About 180,000 people were watching the Twitch stream when American Truck Simulator was featured in the PC Gaming Show. You can watch it here in past broadcasts.

There are many articles about the game out already and yet more are coming, we are super excited that American Truck Simulator is getting so much attention.

ATS was even one of the worldwide trends on Twitter, which shows how much attention we've got!


Here is the teaser shown during the PC Gaming Show:



As some of you have noticed in yesterday's post, the American Truck Simulator website is now live. "Coming soon" Steam store page was also published yesterday - if you like getting Steam notifications about announcements from your favorite games, please click on the Follow button, we will always publish ATS-related content both here and in the Steam game hub.

See you at Gamescom! (We plan to show way more of the game, including an interactive demo.)

Tuesday, June 16, 2015

American Truck Simulator at PC Gaming Show

We have been kindly invited by the PC Gamer magazine to show a bit of American Truck Simulator to the public as part of their PC Gaming Show, taking place in Los Angeles alongside E3. The day is here at last, even if for us Europeans it's actually so late at night that it happens to be tomorrow.


The eyes of the gaming industry are now fixed on E3 2015, the largest annual gaming event in Northern America. We are happy that American Truck Simulator can be a part of it, even if only in the form of a short video clip. Anyway, we are in good company there: Blizzard Entertainment, our Czech buddies at Bohemia Interactive, Cloud Imperium Games, Devolver Digital, Microsoft, Square Enix and more of the best developers and publishers in PC gaming are taking part in the PC Gaming Show.

You can watch the event live on PC Gamer’s Twitch channel and discuss the show on Twitter via #pcgamingshow. The stream starts at 5 PM PDT (12 AM UTC, 2 AM CEST), the show starts an hour later at 6 PM PDT (1 AM UTC, 3 AM CEST). Full E3 schedule is available here.

By the way, did you think to click the underlined American Truck Simulator link already?

Wednesday, June 3, 2015

Hot Fix Update and Scandinavian License Plates

Greetings,

Today just a very short update. We have just released a hot fix update 1.18.1.3 for Euro Truck Simulator 2. It includes several general game fixes.


Fixes are:
  • fix for occasionally appearing triangle flickering
  • fix for missing geometry on some Windows XP configurations
  • Scandinavian countries license plates are added to World of Trucks


It took us a while longer to collect all loose ends after Scandinavia release. One of such finishing touches were country license plates for Denmark, Sweden and Norway.

All three countries license plates are currently available for customization for your trucks, as always, via the World of Trucks website.


 Enjoy!

Wednesday, May 27, 2015

Euro Truck Simulator 2 Website Relaunched

We have just updated the official Euro Truck Simulator 2 website with all new graphics and content. Hope you like it!

eurotrucksimulator2.com

The website of course is mostly intended to attract newcomers to the game. If you are a seasoned visitor of our blog or any other communication channels, you are more likely to frequent the World of Trucks website for your daily dose of cool images from the game.

Meanwhile, we are taking the opportunity to remind the world of the cool new truck - Mercedes-Benz New Actros - introduced into the game as part of Update 1.18. To celebrate it, we have a new YouTube promo video ready for you to enjoy:


It is not just us celebrating, you should definitely consider checking out this tweet from our friends at @Mercedes-Benz Trucks.

Tuesday, May 26, 2015

Get behind the wheel of Mercedes-Benz New Actros right now!
Update 1.18 is ready


After a fruitful open beta period, we believe that the Mercedes-Benz New Actros truck is ready for release at last. We'd like to thank all beta participants for helping us make this Euro Truck Simulator 2 update as polished as possible!

Further tweaks to the vehicle are still planned (in fact to most other trucks in the game); we'll be adding more tuning options in future updates for example. But you can already have a ton of fun driving the new vehicle in the current form for sure!

Without further ado feel free to update your Euro Truck Simulator 2 immediately.

For Steam users its an automatic process. Retail users are now able to use our Updater tool to sync their game to the latest version.

Let's do a quick recap of what went into 1.18 Update of Euro Truck Simulator 2:
  • New truck: Mercedes-Benz New Actros
  • Mercedes-Benz brand is in the game
  • Improved vegetation (prefab vegetation distances, rebalanced vegetation LODs, more settings)
  • DRL for Iveco Hi-Way, Mercedes-Benz New Actros, Volvo FH, DAF XF Euro6
  • New trailer skins
  • Updated radios list
  • Support for weather-based pedestrian spawning, support for multiple animations
  • Over a thousand minor fixes in world models and in the map

Thursday, May 21, 2015

World of Trucks Newsletter #1


Greetings,

Some of you may have found our very first newsletter in your inbox during the recent week. It's been a bit complicated for us to mail out over 170 thousand e-mails (and that's still only about half of users registered on World of Trucks!), even using Amazon's back-end service, it took several days to go through the long list.

So far we have received mostly compliments from our readers, indicating that there's hunger for such information updates. Some of our fans come here to read our blog, other people mostly stick to Facebook, some prefer Twitter, but it would take a real obsession to follow everything we do on a daily basis. So we believe that the newsletter, covering a broader range of topics and sent out every couple of months, will be a good additional channel to keep in touch with the fanbase, especially with the players who do not play the game or engage in the community so frequently, but still don't want to miss out on new cool things happening that could spark their interest in playing the game again more intensively.

It was not a coincidence that we wanted to get the first newsletter issue out alongside the release of our Euro Truck Simulator 2 Scandinavia expansion, a little bit of additional PR never hurts, but we think that you could appreciate that we focused on slightly different and deeper aspect of its development, as well as provided an overview of other projects that we are cooking for you under SCS Software's roof.

To prevent excessive email bounce rate we opted to send the newsletter only to active World of Trucks users - those who logged in to World of Trucks at least once during the last six months. In case you were among people who missed it, fear not, we are going to store all our future newsletters on our forum, where you have an option to comment or discuss its content.

So here you go:

Comment on our forum here


Thursday, May 14, 2015

1.18 Open Beta featuring Mercedes-Benz New Actros available now!


We are happy to announce the availability of Open Beta build of 1.18 Update for Euro Truck Simulator 2. You can find it in a "branch" on Steam. (Steam client -> LIBRARY -> right click Euro Truck Simulator 2 -> Properties -> Betas tab -> public beta - 1.18 public beta).

The main star of this game update will be the introduction of a new truck: Mercedes-Benz New Actros.

We are very excited about obtaining this truck manufacturer license, with Mercedes-Benz trucks becoming a part of the ETS2 universe, now all "Magnificent Seven" European truck manufacturers are finally in the game.

The 1.18 Update also brings several additional bug fixes based on reports since the release of 1.17 update and Scandinavia expansion:

  • new truck - Mercedes-Benz New Actros
  • Mercedes-Benz brand is in the game
  • Improved vegetation (prefab vegetation distances, rebalanced vegetation LODs, more settings)
  • DRL (Daytime Running Lights) for Iveco Hi-Way, Mercedes-Benz New Actros, Volvo FH, DAF XF Euro6
  • new trailer skins
  • new radios
  • support for weather-based pedestrian spawning, support for multiple animations
  • over thousand minor fixes in models and in the map
  • "known issue: New Actross sfx still need rebalancing"

This is a beta, there may be issues, after all that's why the beta is here to have many eyes looking at it and find any problems so that they can be fixed. Please use our forum to report your findings.