Monday, November 24, 2014

That special time of the year!


Christmas is coming, it will be here before we know it. Our little in-house paintjob production shop is almost ready with a new seasonal truck livery DLC.

We really appreciate that our players are still ready to support ongoing development of the game by purchasing extra optional content from time to time. But for this special opportunity, we felt that we should give our fans a chance to obtain the new paintjob set for free. As a gift. Well almost, you still have to do a bit to earn it, but it should not be that hard. ;)

Here is the deal: Any registered user on World of Trucks is eligible, so long as you have been awarded at least one World of Trucks achievement - any achievement - by next Wednesday, December 3, 2014. There are already thousands of people on World of Trucks as of now who are already sure to obtain their free key, and we hope that by next week, more players will log in back to the site to work on their first achievement (just check your Profile screen on the site). Any achievement on the World of Trucks website counts - but beware, the game also supports a separate set of Steam achievements which are unrelated and do not count for this event! Anybody who will satisfy the condition above will receive his or her unique key to unlock the Christmas Paint Jobs Pack DLC on Steam on Thursday of next week.

But that's not all - this is only a start of something bigger. As a part of December update of ETS2 to version 1.15, we are now preparing a special Christmas event that should bring seasonal cargo for a bit of extra fun, and a chance for yet another exclusive freebie to earn. Stay tuned!

Friday, November 21, 2014

DLC Scandinavia signs in progress

Today we would like to show you a glimpse on an element of ETS2: Scandinavia assets that we are currently finalizing. Populating the game world with signs that look real and make sense is a task requiring hundreds of man-hours of careful work. We dedicate a lot of attention to this feature of the game, after all there are players who challenge themselves to journey the world without the use of built-in Route Advisor GPS unit, and we had better make sure it is possible.

For DLC Scandinavia, we want the raise the quality bar with signs as well. Check out a compilation of a subset of new navigation signs:


Friday, November 14, 2014

Dashboards at night

Just today we have finished programming one more neat feature - support for different color dashboard button back-light. Until now we were limited just to white back-light, but in reality way more color variety is used by truck manufacturers.

The screenshot below shows that immediately we have started improving the just-released Euro 6 DAF, for the next Euro Truck Simulator 2 update we would like to improve as much of our truck fleet for night driving as possible.


We have a plea for the real truckers among you. Finding good reference is very hard for us. We have taken tons of photos and videos of interiors while we test-drive the trucks, but we had seldom done so in the dark. If you have access to a truck featured in our game, would you be so kind to send us a photograph of the interior, with engine and lights on, taken in the evening? To give us a clear idea of the night-lit dashboard, you would have to take it without use of flash, so that the elements of the dashboard can be recognizable.

We have created a special section for this research on our message board, if you want to contribute to our know-how, please follow this URL: http://forum.scssoft.com/viewforum.php?f=152. Thank you!

Euro Truck Simulator 2 Update for retail edition

We have finally finished "cooking" the retail edition of the Euro 6 DAF game update - version 1.14.2. 

You can download the update as usual on the update page: http://eurotrucksimulator2.com/update.php.

We had to do a re-spin of the Steam 1.14.x release to fix some minor bugs discovered after the initial release to the masses, taking us to ".2" suffix, which took us an extra day. And now we are struggling with our infrastructure as one of our download servers is down and cannot seem to stand back up. So we expect the "local download link" to be even slower than usual, please use torrents or mirrors to download the update quickly!

Tuesday, November 11, 2014

Euro Truck Simulator 2 - 1.14 DAF Update is live!

Today's release marks the end of another fruitful beta testing period – during the testing phase, the community has yet again helped us pinpoint and resolve important issues prior to public release of the update.

We would like to thank all of the beta participants for helping us shape the final version of the update, your constant support allows us to create the definitive truck simulation experience.

Check out some fresh images of the new DAF XF Euro 6 truck below. OK, to make the best impression, we have cheated a bit when making those pictures. The vehicle is featured in new areas of the virtual world of ETS2 to be released as part of Scandinavia DLC, already under new 'light and skies' – a new approach to day/night cycle that we are developing now. A little hint of what to expect in future updates! :)






 





Here is the short version of what this update is bringing to you (expanded version):

Data

  • New truck: DAF XF Euro 6
  • Added three new 6-wheeled chassis for (almost) all trucks
  • Substantial data fixes in most chassis

Code

  • Liftable axles
  • Speed limit shown on dashboard GPS
  • Truck browser shows all upgrades and their level requirements
  • Increased damage for overturned vehicles
  • Higher penalties for damaged cargo (both xp and money)
  • Camera rotation based on steering and blinkers
  • Traffic improvement

Steam and online services
  • Steam Rich Presence: job information in "View Game Info" in the Steam friends list
  • Screenshot images contain additional metadata (game state, vehicle, camera)
  • Upload your World of Trucks profile truck from the in-game Screenshot Manager

Modding

  • New cargo definition structure
  • Per-sector weather climate profiles
  • Goto console command now accepts city names or their fragments (eg "goto aber" teleports camera to Aberdeen)

Wednesday, November 5, 2014

Some more of heavy duty sound recording

 

We haven't produced a blog post for a while now, sorry! The team is hard at work on finalizing the fixes of bugs reported by the community during our current Steam Beta of 1.14 Update so that we can finally release it properly.

However today we'd like to show you something different:


As we've mentioned before on our blog, our audio team is working on re-recording sounds for the range of trucks featured in Euro Truck Simulator 2. The setup and procedure is now so thorough that it may even take 2 days to record all we need!

There is no particular prioritized list of trucks that we could follow, instead we record the vehicles as they become available to us. During the past two weeks, the trips of our team resulted in capturing new sets of sounds for the two trucks pictured below - Iveco Stralis Hi-Way and new Mercedes Actros 1845.


New recording setup allows our sound engineer to capture humming of the engine and noises in detail previously not available in our game.


The whole truck sound system is being refined, which involves changes in programming, in data structures, and of course lots of new sfx files. New audio samples will be added to the game in one of future updates.

Friday, October 24, 2014

A new ETS2 DLC - Czech Paint Jobs Pack

With an important national holiday coming up for us Czechs next week on October 28th, we have prepared another little DLC pack for Euro Truck Simulator 2. You can find it on Steam here. We have a lot of registrations of the game in our country, looks like we have a good number of fans at home. Thank you guys!

Thursday, October 23, 2014

Public Beta of Euro Truck Simulator 2 Update 1.14 is available


At last, we are happy to announce that we are ready to start public beta test of update 1.14 for Euro Truck Simulator 2.

If you are willing to help, make sure to backup your existing player profile, and feel free to switch to the public_beta branch of Euro Truck Simulator 2 which you will find on Steam. Please use our forum to give us feedback and comments. Although we have tested the update vigorously over several internal builds in the past weeks, practice shows that during an open beta period usually even more problems are discovered and fixed. We strive to make the game updates as polished as possible. Thanks for your support and help!

Here is the development log of the 1.14 update

Gameplay:

  • Liftable axles
  • Upload your World of Trucks profile truck from the in-game Screenshot Manager
  • Increased damage for overturned vehicles
  • Tweaked penalties for damaged cargo
  • Automatic transmission tweaked to better handle steep hills (such as the quarry)
  • Camera rotation based on steering and blinkers
  • Correct speed limit after using the train
  • Red light offense isn't reported if the player is too far inside a crossroad
  • More lenient wrong-way offense check to allow maneuvering in small crossroads
  • Better terrain profile interpolation
  • Many improvements in simulation: overturned trucks, damping of rear axles, gearbox

Models:

  • New truck: DAF XF Euro 6
  • New 6-wheeled chassis for (almost) all trucks
  • Substantial data fixes in most chassis
  • Added driver seats for DAF XF and MAN TGX
  • Small fixes in many models: sawmill, factory, wharf, quarry, trucks, trailers
AI:

  • New traffic rules: stop lines, city start/end, highway start/end, give way, priority roads
  • Improved driving rule priorities
  • AI trucks prevented from entering trains
  • Support for sleep time in traffic lights
  • Speed limit detection fixes
  • More realistic AI vehicle speed in curves
  • Many improvements in vehicle spawning, navigation, reviving, yielding, lane changing, overtaking, blinking

Sound:

  • New, improved or fixed sounds: gears, horn, blinker, Scania V8 interior
Map:

  • Many map bugs fixed
  • Roads around Kiel and Rostock recreated
Steam:
  • Steam Rich Presence: job information in "View more info" in the Steam friends list
Code:

  • Support for decal parts in road edge models
  • Support for multiple truck dealer definitions
  • Allow pedestrian spawning on models
  • Prevent crashes: non-existing parked vehicles, cities, invalid truck accessories, invalid backup data
User interface:

  • Truck browser shows all upgrades and their level requirements
  • Added option to skip cutscenes
  • Speed limit shown on dashboard GPS
  • Support for adviser page switching
  • Speed on adviser is more precise
  • Option to display the password on the login screen
  • Smoother camera movement in showrooms
  • Improved text pasting into input fields
  • Improved city name sorting
  • Updated localization and credits, fixed typos, clarified texts

Rendering:

  • Fixed blinking objects in mirrors
  • Support for mirror image scaling
  • Support for an additional front mirror
  • Support for flares with visibility capped by angle
  • Better rendering statistics
  • Edge look can be controlled by the attached road look
  • Better handling of vegetation detail with changing distance
  • Support for an additional low-quality vehicle LOD

Modding:

  • Goto console command now accepts city names or their fragments (eg "goto aber" teleports camera to Aberdeen)
  • Improved miniconsole
  • Telemetry: more precise fuel reporting, job info
  • New cargo definition structure
  • Advisor definition cleanup
  • Content browser improvements
  • Per-sector weather climate profiles

Editor:

  • Gamma correction of user-picked colors
  • Better handling of high-DPI monitors
  • Texture list
  • New toolbar
  • Sign editor improvements

Saturday, October 18, 2014

1.14 Update news and
Across the desert in American Truck Simulator

Euro Truck Simulator 2 team is working hard on finalizing of ETS2 1.14 Update. Stabilization of this large update had been our focus for several weeks already.

The development team's long-term assignment is very challenging. We are not just "patching" the game with bug fixes two full years after its release. We are committed to bringing you significant improvements every couple of months. That's why we prefer to call new game version releases "updates" rather than "patches".

For every update release, we need to hit a moment in time when we have a stable and as much as possible bug-free combination of game data and source code. Our team may work on 10+ major features in parallel, yet for a given game update we usually decide that just two or three of them are already mature enough for publishing. The rest needs to stay hidden from public eyes until it's ready. However, the priorities of finalizing, bug fixing, and polishing of the particular features picked for an update and working on "future stuff" in parallel are quite contradictory and really hard to follow at the same time and within the same asset database and game source code. To release an update, ideally everything should be in the "freeze" mode to minimize the danger of introducing new bugs. But "freeze" is the enemy of progress - we cannot stop working on "future stuff" for too long if we want to see good progress on major features or optimizations that often require half a year or more of dedicated time.

We still haven't found an ideal solution to this problem of trying to focus both on short term incremental improvements and on long term "big picture" evolution. It may be frustrating for the dev team at times, and it may also be frustrating for you, the players, as you have to wait longer for game updates. But we are doing what we can, and we hope that the string of future updates and releases coming from SCS Software's labs will justify a little bit of frustration. ;)

So anyway, we feel that we are very close to releasing the public beta of 1.14 update for ETS2! We will do it with the help of Steam's back-end just as during the previous public betas. The feedback loop from a public beta is really very useful in the final stages before an official release. We'd rather not promise any particular release dates, but the ambition is "days" rather than "weeks".

In case you have missed the new ETS2 update 1.14 features we had mentioned here on the blog earlier, they include tag-lift truck axles and finally the new DAF Euro 6 truck.

Meanwhile, the American Truck Simulator team is never ceasing to work. There is grumbling that we don't pay enough attention to their project on the blog. So let us wrap up the long and heavy rant post with a couple of screenshots of American desert setting from American Truck Simulator to cheer you up on the weekend...