Wednesday, April 26, 2017

New Mexico: New Prefabs

We are excited about our progress on New Mexico map DLC expansion for American Truck Simulator. It is still going to take us some time to wrap the work up and polish it for release, but we feel that we are ready to gradually start showing you new cool stuff from New Mexico.

An important part of the in-game economy are the prefabs representing local industries. They should be visually recognizable and believable for gameplay to be fun. Prefabs are often represented by a typical building, special-purpose installation, or even a whole industrial complex. We focus on their realistic appearance and adjust them to fit perfectly into the surroundings. The team is doing their homework on research to make sure we take proper inspirations from relevant real industrial facilities as the basis for our work.


Stone by stone, we piled gravel deposits to represent the location for the transport of bulk materials. It's made up of tons of raw materials, loaders, conveyors and other heavy machinery.




The Intermodal Train Depot is a typical US transport hub for loading and unloading of entire trailers. These are then further transported by rail to save both fuel costs and fuel emissions to another node in the transportation network, before they reach their final destination by road again.



Within the prefab intended for the food industry, we may have gotten a little carried away. We designed and implemented unique depots that will surprise you by their size. We were inspired by actual existing industrial facilities for production of cereals and dairy products. An important feature of those two objects represents separated locations for loading and unloading. The rear wing is used for supply of raw materials, the front one for distribution of finished products. This solution is designed according to the regulations for the transport of foodstuffs.


Friday, April 21, 2017

Big in America

After revealing our plans for Heavy Cargo for Euro Truck Simulator 2, we have noticed some American Truck Simulator players worrying if we are not forgetting about them.

Fear not, because we have something equally cool in the making for you!

The US regulations are different from European, calling for different axle configurations for the special transport trailers. It takes a ton of skill to master driving these monstrosities, just look at the screenshots bellow...




Thursday, April 20, 2017

Reference Research for American Truck Simulator

We're trying to discover even the smallest details about the new areas we're working on. We don't hesitate to go down the roads less traveled. Our researchers are digging hard, maybe too hard and too deep this time!?


Follow our blog and other social media to discover all the important information about the new region we are building for American Truck Simulator.

Monday, April 17, 2017

Happy Easter!

Many games contain Easter Eggs (Easter Egg on wikipedia), and American Truck Simulator is no different. You may have found some of them already, but it's the time of the year now when you may be inspired to look for more.

Easter Eggs in ATS don't have any particular core gameplay role, but we have created a special Steam achievement for one of them. We thought we would hint at a few of them here in this post, but without showing their exact locations...

Sneaky ducks?!


Have I seen this mansion before?!


Wanna race?


Such a nice day to relax out in the woods...


This is just a sample, there are more secrets to find. Please, don't spoil the fun for the others and do not reveal the locations of these secrets in the comments! Have an awesome time during Easter!

Thursday, April 13, 2017

Heavyweights to enter the ring soon

We have been spending considerable time during the recent year fine-tuning truck & trailer physics and improving power train simulation. We feel more and more confident now that we'll be soon ready to share the results of this development with you.

We are preparing new content and gameplay features for both Euro Truck Simulator 2 and American Truck Simulator. As a first, we plan to bring you a pack of new Heavy Cargo sitting on all-new trailers for ETS2. The driving experience with 50+ tons in tow is very different, so much in fact that it may tempt us to pack in new powerful chassis configurations for some of the trucks!


Monday, April 10, 2017

American Truck Simulator at MATS 2017

We have covered our visit to Mid-America Truck Show on our various social media channels like Twitter, a huge dump of raw photos was also posted on Imgur. But a couple of readers have reminded us that we have failed to mention it also here on the blog. As some fans prefer the blog over any other ways of checking news on SCS Software, we owe you to also make a short post here.

For us, the brightest star of the show was a Pete 579 simulator presented at Peterbilt's booth, using a customized version of American Truck Simulator to render the world and instruct the cab to dance around. It was kind of only a proof of concept project, but we think it worked pretty neat, as you can see in the YouTube video below:

Wednesday, April 5, 2017

Community's Driver Seats #2

After a while, we are back with a bunch of awesome photos of driving "rigs" built by our very passionate fellow sim truckers. If you've missed the first article on this topic, you can check it out retrospectively here.

Photos of yours gaming setups are still coming from time to time, and we really admire the massive dedication invested into making these places of ultimate & virtual trucking. Keep the pictures coming - you can send them straight to the inboxes via messages at our official Facebook profiles: Euro Truck Simulator 2, American Truck Simulator or SCS Software.

Here comes another set of amazing photos:








Once again, thank you so much for sharing these photos with us! Stay awesome and have a great time!

Thursday, March 30, 2017

Under The Hood #2: Assets


Hello, Truckers!

After some time we’re back with the second article from the series “Under the Hood”. The first one was about how we do the initial phase when we start to work on something new, about research. As you could read in that blog post, the research phase is really important and deeply connected to every other step that comes after. But what comes next? What’s the next step after we gather enough information about the new things we’d like to implement into our games? Well, let’s imagine a situation once again. You’re part of the SCS Software team of designers and you’ve just finished the research phase about a new state which is going to be created for Euro Truck Simulator 2. You have all you need to know about the lands, the vegetation, the architecture, economy, traffic rules, laws, landscapes and so on. You’re able to start creating the new part of the map right now, so you start with the roads and everything is just fine until you came to the point where a specific city, house, point of interest, landmark or something like that should be placed. And you don’t have any model, prefab or asset for that. So what will you do? Who will help?

And that‘s what today’s article is going to be about: The Assets. So just like last time, sit comfortably, sip your tea or coffee and dive deep into this blog post if you want to know something about the environmental models with which we’re filling the in-game zones.


Thursday, March 23, 2017

Game Updates Arrive Today!

The wait for the final version of the 1.6 update for American Truck Simulator and 1.27 update for Euro Truck Simulator 2 is over! We want to thank all of you who contributed to our open beta test with bug reports, feedback, and suggestions. Updates for both games are available via Steam now.

MAIN FEATURES

  • [ETS2 only] Country Specific Police Cars AI
This update brings a new element which synchronizes the game with ATS - cop cars in traffic. Police cars have a unique look for each country.



  • [ATS only] Weigh station pass device
The windshield-mounted box expands situational awareness for those who prefer to switch off all user interface elements for an immersive experience. It works the same way as the weigh station functionality which is a part of the on-screen Advisor "widget".



  • Trailer Liftable Axles
  • Differential Lock
  • Adaptive transmission modes (power, normal, eco)
  • Improved engine simulation model (friction, braking, consumption)


MINOR CHANGES

  • [ETS2 only] Volvo with Allison gearbox can shift up over 4 gears.
  • Air pressure simulation improved (pressure buildup, cut-off sound, application pressure).
  • Coin sound tweaked.
  • FOV range increased to 40-120 degrees in adjuster.
  • Engine brakes set to 3 positions (as most current trucks have). One-key-hold control will use full strength still.
  • If engine brake toggle input is not assigned, increase/decrease engine brake inputs work similar to retarder (in range from 0 to maximum).
  • Multiple fueling points on gas stations.
  • g_force_economy_reset flag is disabled after economy reset.
  • Transmission input shaft simulation (double clutch).

MODDING INFO

  • Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories.
  • All pressure units set consistently to bars (data, animation, dashboard UI).
  • Nominal air_tank_pressure value added to chassis data.
  • Changed interior animations: all air, oil and brake pressure (gauges, indicators).
  • New interior animation: trailer axle lift (indicator), differential lock (button, indicator).
  • New engine data: resistance_torque (measured at 2000rpm).
  • Coin sound made moddable in the same way as other sounds (through ogg file).
To get the best advice about modding either game check our modding wiki.

WORLD OF TRUCKS

  • Connecting DLC's owned by the player to his World of Truck account to make the content available for all World of Trucks features.