Thursday, April 19, 2018

SCS participates in Open House Praha

Every year, the Open House Prague festival opens some unique, architecturally important, and under normal circumstances inaccessible buildings and areas to the general public free of charge. This year, the 4th edition - which will take place on May 19-20, 2018 - will open more than 60 buildings and offices around the city. And we're among them!


While we occasionally invite members of our fan community like modders, YouTubers, Twitchers or other media and press people to visit our office to spend some time with us, we've never done an official open-day event before. We've decided to take the opportunity and join this festival to let the general public walk around our new office and see where our games are being made.


So, if you'd like to visit our 'home', take a guided tour and engage in a small chat with some members of our team, or try one of our 4D motion seats which we have here, mark these days in your calendar and plan a trip to Prague. This is the place.

We're looking forward to meeting with you, our dear virtual truckers! ;-)

Monday, April 16, 2018

ETS2 Special Transport revisited

Last December's add-on release for Euro Truck Simulator 2 - the Special Transport DLC - has been accepted very positively in the fan community. As you may remember, a comparable game expansion is also in the works for American Truck Simulator, but meanwhile, the team behind Special Transport still keeps on tweaking and improving their creation.

We are happy to reveal that along with the upcoming ETS2 1.31 Update, the Special Transport DLC will also be updated with new jobs. There are new routes added to the core map, and several new routes will also be accessible for owners of other map DLCs.


This is not our last take on Special Transport, you can count on further tweaks and improvements down the road!

Friday, April 13, 2018

American Truck Simulator Update 1.31 Open Beta

We are making American Truck Simulator Update 1.31 accessible in Open Beta form today. We are starting a little rough this time, with several known issues, but at the same time, we are eager to collect feedback and reports already to help us finalize this update ASAP. Open Beta 1.31 for ETS2 should follow in a matter of a few days.


This update brings a mix of new things in many areas of our games. For those of you focused on truck realism, there are simulated trailer cables (with different visibility options) and improved mirror functionality. Explorers taking the CA120 into Yosemite National Park right away - be advised that in National Parks there are some regulations about commercial trucking. And finally, there are also new bottom dumper trailers coming in three versions.


There are also some smaller changes; 1.31 brings a few items from players' wish lists. We are introducing a new filter option for job and cargo search, or better precision of trip data for dashboard computer. As always, we have applied a ton of various fixes and tweaks. There is also one noteworthy change - from now on, when you reload/restart the game or if the gameplay repositions your vehicle to a new place, and you "spawn" in your truck, the parking brake will be always automatically set to ON, so that the vehicle may never start moving on its own unintentionally.


There are also some changes in tools and mods category. We are currently in the middle of a massive tech change in how our map designers apply textures, materials, and vegetation to road segments. Of course, this will also apply to the mod creators going forward. Historically, we have used a concept of "stamps" with pre-designed patterns to conserve memory and disk space, but we are abandoning this approach, and letting the map designers just "paint" surface properties with a "brush." This will bring more freedom and flexibility to map design; it should make the work more effective when a map designer is in need of a particular terrain feature. For the time being though, it means that map mods will have to be re-touched and re-saved with the new system, so things will need to settle down until everybody catches up. With the cleanup of map import code, we have also dropped support for very old (pre-4.38 format) maps so mods that are no longer maintained (were last saved as of Feb 2017) cannot be loaded in the current version of the game. We hope that this is not really an issue for any mods in current use.

Anyway - enjoy all the new additions, but please remember: It's only an open beta, not a stable public version so you may encounter bugs, instability, and kinks. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on the American Truck Simulator → Properties → Betas tab → public_beta → 1.31 public beta. No password required.

MAIN FEATURES:

  • Power/air lines between truck and trailer(s)
  • Improved mirror rendering (head position-based FOV, properly curved mirrors)
  • New road through Yosemite added (CA-120)
  • New trailers (bottom dumpers)


MINOR CHANGES:

  • Job selection screens have new filter and cargo search elements (will be added later)
  • Parking brake automatically ON after truck spawn (g_park_brake_init)
  • Screenshot name format now based on date and time
  • Increased precision trip data (dashboard computer display)
  • Fixed torque converter locking
  • Fixed damaged predefined trucks in dealers and quick jobs
  • Fixed trailer damage reporting
  • Fixed HDR interpolation


TOOLS/ MOD:

  • New terrain brushes in the map editor
  • Dropped support of the old maps (pre 4.38, due to brushes)
  • Mirror_data
  • A trailer could be registered as standalone or not 
  • Variable shift length
  • Truck dealer trucks are not on the list anymore, the game reads all units in given directory 
  • Steerable wheel independent on wheel model 
  • Dropped support for old attributes

Wednesday, April 11, 2018

SCS at EGX Rezzed 2018

EGX Rezzed is the biggest game event held in London, UK. This year's session will take place April 13-15 at the Tobacco Dock. As every year, there will be many presentations of new and upcoming games, development updates, tons announcements and news from the gaming industry. Chances are some of our UK fans are planning to attend.


We are sending out our team to the show, too. A pair of our senior developers will defend our colors at this extraordinary event, thanks to a kind invitation from Rock, Paper, Shotgun. American Truck Simulator Map Team Lead Ondřej Dufek and Vehicle Department Lead Hynek Svatoš will reveal some secrets from the development of our sims. Attentive viewers will have a chance to learn hot news from the development of ATS: Oregon and what the deal is with our trucks, trailers, and anything with a set of wheels.

Do not miss this developer session which will start on Friday 13th (yay!) At 5pm. You can watch it online on the dedicated Twitch channel.

Monday, April 9, 2018

SCS at Truckfest Peterborough

As the last snow is melting away and winter is finally stepping off its throne, it is about time we start talking about our travel plans. We are finalizing our calendar of events to visit this year with the SCS sim trailer, and the first stop on the journey is clear - the famous Truckfest Peterborough. We hope to see a lot of our UK fans in Peterborough on 6th & 7th of May, 2018!


Our sim trailer has been through a technical upgrade over the winter, and the motion seats are also getting an overhaul - they are currently equipped with a real truck seat and a steering wheel including elements of the instrument cluster. This should raise the simulation fidelity to a whole new level.

We are looking forward to meeting our hardcore fans as well as people all-new to the truck sim phenomenon. The last season was a great trial, and this year we are going to appear at yet more events in yet more countries.

Our two-day presence at Truckfest Peterborough will be spiced up by a couple of visits from notable figures in the fan community. As we have learned that Paul a.k.a the Squirrel is going to be at Truckfest, too, we have invited him to come and see us at our sim trailer. Who knows what happens, perhaps he may find the time to give his fans an autograph or two.

Actually, we went even further, and we are joining forces to co-promote our respective visits of Peterborough with a giveaway. During an upcoming Squirrel's Sunday Night Trucking stream (most likely the one on April 22 we understand), Paul will randomly pick five lucky winners who will receive a big bag of goodies - as long as they can show up in person at Truckfest Peterborough and present us with a secret phrase. The prize will include a selection of cool ETS2 and ATS merchandise from SCS Software plus a Squirrel's signed cap. You can enter the giveaway via this entry form. And of course, you should keep an eye on Squirrel's Twitch Channel.

There will be more celebrity guests showing up at our sim trailer, for now, we are happy to confirm that DJ London from Truckers.FM will come and join us as well. Tune in their radio stream for more of their plans for Truckfest.

What if you cannot make it to Peterborough for a first-hand experience of the motion seats in our sim trailer, or to try to pry some secrets from the SCS crew? Let's see if any of these planned locations make it any easier for you...

Friday, April 6, 2018

ETS2 Baltic: Border Crossing Prefabs

Beyond the Baltic Sea, the new DLC for Euro Truck Simulator 2 that we are working on now, will be one of the largest and most complex expansion regions. The area we plan to cover is vast, and it involves parts of five different countries. This is an additional challenge for us with all the various regional differences, like road signs, or the local industries.


Particular focus is also required for country borders. The border crossings between the EU and Russia are a new phenomenon in our games, as there is much stricter regime there than within EU. Customs checks are taking place on both sides of the border line and they may take a long time to spend in a queue, which may turn out to be clashing with our desire for fluid gameplay.

In our effort for maximum realism in the world, we are building new prefabs to represent the unique architecture of these border crossing hubs. It's not just the buildings of crossings themselves, we also want to improve the fidelity with some still-functional as well as no-more-functional installations from the Soviet era which can be found along the roads near the borders.


Let us show you a little gallery of screenshots including examples of the prefabs that our team is building for the various border crossings for Beyond the Baltic Sea...






Articles related to Beyond the Baltic Sea Expansion:
Beyond the Baltic Sea

Sunday, April 1, 2018

Real Truck Sounds ver April 1.4.

On this special day, we'd like to unveil one more cool improvement for our games. It's an experimental next-next-gen approach to engineering truck sounds that you would be a fool to overlook. As it is truly groundbreaking and still experimental, we did not see it prudent to put it into the standard games yet, instead, we have made it available via mods for both games. We are really curious to learn what you will think about them! (or those among you daring to install the mods anyway)


We proudly present „REAL TRUCK SOUNDS MOD by April v 1.4“!


All of the sounds were recorded by very passionate individuals with great care to make sure they receive a healthy dose of special human touch. Only a handful vehicles have got the special treatment so far. Depending on your feedback, we may be able to add more by about April 1, 2019. You can find the list of vehicles with the improved sounds in the respective mod descriptions. You can look up the mods on Steam Workshop:


Euro Truck Simulator 2 April 1.4. Update:
American Truck Simulator April 1.4. Update:

Thursday, March 29, 2018

Cables

There is so much that we'd like to add to our games eventually! The input and feedback from you, the truck sim fan community, is a tremendous source of inspiration for us.

For the upcoming 1.31 update, a new feature that has spent quite a few years on the wish list is finally almost ready to be released - trailer cables!

Let us give you a quick preview in motion:


As you can see in the video, our developers were able to implement physically simulated trailer cables to both Euro Truck Simulator 2 and American Truck Simulator. And believe us - it was far from easy. These „trivial“ things tend to be much more demanding than they appear, both for programmers when it comes to coming up with fast and robust code, as well as for the vehicle design team to revisit all the existing tractors and trailers and adjust them to the new feature.

We think that you may also like to see this preview image:



Trailer cable support will come for every combination of any truck and trailers, including double and triple trailers where applicable. We will provide three simulation options:
  • Simulated cables visibly connecting your truck to all the trailers.
  • Simulated cables visibly connecting your truck to the first trailer only.
  • Cable simulation turned off completely.

Monday, March 26, 2018

Event: Trade Connections - Sweden

Let us invite you to join a new World of Trucks event. This time, we are looking north!


We have received a lot of rather positive feedback during the previous World of Trucks events. It is clear that a lot of players enjoy having a new challenge and a goal to fulfil, and the little rewards may also play a role. ;)

Our ambition is to arrange the events more frequently in the future, even though honestly we seem to struggle a bit to balance the production, testing, and release pipeline to process all the various projects and game updates running in parallel. It may bite us too this time - with the new event now starting, we may end up overlapping it with the planned open beta of update 1.31 for both games.

We hope that spending the time performing the event deliveries feels good on its own, but for some of you, having a little context backstory can improve the enjoyment even further, so here we are...

As you know, our ETS map design team is currently working hard on the upcoming Beyond the Baltic Sea world expansion. You can imagine how much material of all types would be needed if this was all happening in the real world. There are so many kilometers of roads to build, so many buildings, intersections, industries and landmarks, so much landscaping! Maybe we can all help shorten the world-building process by transporting any supplies that we can up north? We'll need to build a new ferry on Sweden's Baltic coast to facilitate the transport of goods over to Finland!

Now straight to the rules of this event:
  • You need to own DLC Scandinavia to be able to participate.
  • You need to be connected to World of Trucks service for the online jobs to register!
  • To earn the reward for this event, your goal is to complete a delivery of any cargo to or from Sweden with at least 10 different other countries in the rest of Europe. You can review your recent deliveries in the LogBook if you are logged in to World of Truck.
  • The event will last for one month.

If you'll pass this requirement, you will get the reward, which includes:

  • 'Viking Warrior' - dashboard statue
  • 'Northern Lights' - main menu background
  • 3 random country pennants


As you probably remember from the previous events, we are taking advantage of Steam's Inventory infrastructure to "drop" the rewards to you. As a consequence, the individual items can be traded or even sold through Steam. Just remember that if you get rid of a particular Inventory item, you will no longer be able to see it in the game's Upgrade Shop and equip your truck with it.