Friday, July 22, 2016

Adjustable Steering Wheels

In both American Truck Simulator and Euro Truck Simulator 2, players already have the option to modify their interior camera viewpoint by adjusting the seat position, changing head position and modifying the view angle. In earlier game updates, we've also made the in-cabin camera more lifelike by simulating steering and blinker camera rotation as well as physical camera movement. But we still felt the job wasn't done, so now it's time to go one step further in order to fully simulate the range of possible adjustments you could make in real life.

So without further ado: in the following game updates, we are going to add a small new feature: adjusting the steering wheel column position. With this feature you'll be allowed to modify both the height and the angle of the steering wheel in order to give you the chance to create your perfect driving position. With this we're one step closer to making the cabin in ATS and ETS2 just like the real thing. Last but not least, in the Seat Adjustment UI screen we will add the ability to modify the Seat Adjustment window values with the mouse wheel.

We hope you're as excited about these features as we are. In the mean time, here is a short GIF showing it off:


Friday, July 15, 2016

New Box on German market, New Paintjobs, New Photos

Astragon Entertainment - our publishing partner for the "GAS" market (Germany, Austria, Switzerland) - is about to release a new limited Legendary Edition of Euro Truck Simulator 2. This probably isn't that exciting for most of our readers as we're sure you already own a legal copy of the game... right?  The software itself has actually been on Steam for quite a while already as the ETS2 Deluxe Bundle: a combination of the base game and a sizable collection of DLC plus some older games of ours. But we really like the cool content in the box, so we thought it was worth mentioning as context for the second part of this blog post. If you do own ETS2 already, it's not anything amazing - but if not, or if you are looking for a gift for somebody you know that's a potential truck sim addict, the overall value isn't so bad.


As the release of the Legendary Edition box set is almost here, today we are publishing two new paintjobs that are going to be added to the Deluxe Bundle and, in turn, also become available to anybody who will purchase or has previously purchased the equivalent of the Legendary Edition on another market such as Poland or our very own Czech Republic. The choice of countries is definitely not arbitrary - the Austrian Paint Jobs Pack and Swiss Paint Jobs Pack for Euro Truck Simulator 2 have been created specifically to appeal to players from the "GAS" region.



Last but not the least, based on your feedback we are fulfilling our small promise to show you some more photos from our trip to Mid-America Trucking Show. You can find them in a dedicated gallery on our SCS Software facebook page.

Wednesday, July 13, 2016

Glimpses from our PACCAR Research Center visit

We have finally managed to create a short video from the second leg of our trip to the USA this spring.

A small expedition team from SCS Software received a kind invitation to spend three days at the PACCAR Technical Center in Mount Vernon, Washington, USA. It has been a great adventure for us, we have recorded a ton of truck engine sounds, photographed and scanned whatever we could get our hands on, and spent hours discussing trucking topics.


In addition to recording various engine and truck sounds, our priority was also to acquire reference photos of Peterbilt 389, as we did not have enough quality references to build the truck's interior at that time. We have been working hard on the truck ever since coming back, and we are looking forward to introducing it to American Truck Simulator once the 3D model is finished and approved.



Tuesday, July 12, 2016

Do you ever abandon World of Trucks contracts?

Most of SCS Software was on a vacation last week, and we have not updated our blog as frequently as we usually do because of it. We'll try to make up for that with some informative posts in the coming days.

First though, we would like to ask you about something. We have noticed that almost 1/5th of all World of Trucks jobs ends up getting aborted. We are wondering why is that? It's possible that there is something going on that we do not know about but should. This kind of feedback may help us improve the World of Trucks service for you.


Friday, July 8, 2016

Vive la (Tour de) France

We do not live only in the World of Trucks, we are fans of real life events and of course sports. The timing of National Window Flags DLC release happening right at the start of Euro 2016 was not a coincidence. International sports competitions provide many more opportunities to proudly wear national colors; the 103rd edition of Tour de France is here now! A photo from the event that we have spotted actually happens to be an inspiration for this blog post.

We can show you a comparison between a real place and an the same location in the game. Behold windmill Gué Sainte Marie near commune Les Trois-Moutiers. On the accompanying screenshots, you can see the mill and its surroundings courtesy of Google Street View, a photo from the current Tour, and finally a screenshot from our upcoming Vive la France! DLC.



Thursday, June 30, 2016

Mid-America Trucking Show Impressions

If you follow this blog or SCS Software's Twitter closely, you may remember that back in April we mentioned that a bunch of guys from SCS Software were going to visit the Mid-America Trucking Show in Louisville, Kentucky.

While there we took thousands of reference photos every day for use in future projects - but aside from the occasional random photo we posted straight from the show floor, we didn't do much detailed reporting on what was really a very exciting trip for us.

Although everyone was very busy after returning to Prague, we always thought that it would be nice to sift through the footage and make a wrap-up report from our time at MATS, but there was always some higher priority task to handle first.  Finally though, with the help of some friends, we managed to create a short compilation of video footage from the trip:




Now we're asking - would you be interested in seeing more from the show floor?  This may not be the best platform for it but we could definitely select a hundred or two interesting photos from the trip and publish them, for example, on the American Truck Simulator facebook page.  Let us know!

Tuesday, June 28, 2016

Mighty Griffin

If you've ever been to a truck show, you would be blown away by the love and dedication some truckers devote to their trucks.  The effort they put into their vehicles is unbelievable - tons of chrome, hand-made parts, lights and paint jobs - these truckers take a regular truck and turn in it into a work of art!

   

We have decided to turn our observations from European truck shows into some cool new stuff to help players pimp out two of ETS2's most popular trucks. A new batch of gorgeous tuning content is joining our roster, made especially for the truckers who keep a griffin in their heart!



The Mighty Griffin DLC is joining our Steam roster today. It will enhance your tuning sets for the Scania R and Scania Streamline with dozens of new parts for both interior and exterior decoration...

   

Chassis covers, rear bumpers, exhausts, front masks and grilles, stone guards, bull bars, front and rear mudflaps, wheel hubs, door and window trims, paint jobs, front badges, and various cabin accessories like curtains, mugs, LED logos, a dashboard table - The Mighty Griffin DLC will help you make your Scania truck look like the king of the road!

   

Monday, June 27, 2016

National Flags Event Wrap Up

Early in June, we announced a little event on World of Trucks, asking you to deliver three online jobs and promising a free key for the new National Flags DLC as a reward. Now that the event has come to a close, we'd like to share with you a few statistics that we have compiled from it.

The World of Trucks project is still in its infancy, so we were really happy to see the level of interest that you guys and girls showed. We were honestly pleased to give away even more activation codes than we had anticipated. The infographic below shows some interesting numbers about the event:


As a side note, we've noticed that some of you have earned a key but haven't redeemed it yet.  If you want to check that you are not missing out, log in to www.worldoftrucks.com, choose "My Page" and go to "Events." If you have an unredeemed key, there will be a message waiting for you there.  And, of course, if you missed the chance to earn the National Window Flags DLC key for free, it's available for purchase on Steam.

You might also be interested to hear that Rock Paper Shotgun approached some professional truck drivers who play our games to get their opinions on American Truck Simulator and Euro Truck Simulator 2.  It's called Hitting The Virtual Roads Of Euro And American Truck Simulator With Retired Truckers, and we recommend taking a look.

Thursday, June 23, 2016

The Rescale

We're very excited to make a big announcement, but first we need to give you a little backstory. Back when we were beginning research work on American Truck Simulator, just a few months after the release of Euro Truck Simulator 2, SCS Software was a team of about 20 people. We made, and kept, a commitment to actively support and expand ETS2, so the core team on the ATS project at that point was just a handful of developers. We hoped that some day the team would grow to be a modest 8-10 people large. They were facing a monumental challenge in trying to portray the continent of North America on a reasonable scale within a feasible time frame.

The new Golden Gate Bridge.  Notice anything different?
Fortunately American Truck Simulator started strong out of the gate, and we are now confident that its sales can sustain an even larger development team than we originally hoped for. SCS Software has since more than doubled in size, and we are in the process of hiring even more map designers and 3D artists. Looking at what we have created so far, and considering all the feedback we've gotten from our fans, we are at an intersection: we can either accept things as they are and continue building the world as is, or we can take a step back and change things before it's too late. It's either now or never, as the more of the world we build, the less likely we are going to be able to make major changes.

New U.S. Route 101 tunnel
Having said all that, perhaps the greatest number of complaints from the players of American Truck Simulator have been related to the scale of the map. Your comments are incredibly important to us, and we listen to as many as we can. As such, we had been pondering internally how to meet your feedback for several months while we finished work on the Arizona DLC, and now we have made up our mind: we are, as a free future update, going to increase the scale of the game world of American Truck Simulator. This update will have many clear benefits for you, such as:
  • Upping the map scale from 1:35 to 1:20, meaning 75% longer roads outside the cities
  • Retouching the existing system of roads and intersections and revisiting the placement of cities and crossroads
  • Focusing on a better sense of scale and distance, more space for large vistas
  • Adjusting the timescale - meaning a slower day/night cycle and longer intervals between when the driver needs to rest and refuel
  • Revamping problematic junctions - no more Interstate intersections!
  • Revamping the driver experience system to more closely mirror ETS2's system
  • More room for densely populated areas in future map expansions
This compares the size of  California, Nevada and Arizona before the rescale and after it
The new scale is equivalent to that of Euro Truck Simulator 2, so the flow of time in both games will be the same. There is also more room now to go back and improve some of the places that were compromised due to the limited scale and replace them with more realistic depictions.

The benefits are clear - you're going to get a free "take 2" on the West-coast states that you already have in the game, and roomier game world for future expansions. In addition, this expansion will come with new road segments to explore and updated technology for the old roads.

There is one thing that we need from you though - patience. It will take several months to re-scale the existing world before we can move on to building completely new areas and DLC. The map designers are in fact hard at work already on the re-scaling project. To help reduce the turn around time of new state DLC during this renovation, a large part of the 3D assets team is working on vegetation, buildings, landmarks, and any new prefabs we need for new state DLC. And in the middle of all of this, our hope is to grow the company enough to have two map designer teams working in parallel on growing North America both Northward and Eastward at the same time.

Map showing the road segments which will be added during the rescale process.
We are very excited for this expansion and feel strongly that it is in everyone's best interest. You get more compatibility, new content, and better modding technology for free, and we get the space to expand the North American continent into the truly majestic landscape that it is. This is the right step to take for the health of the game and its community in the long term - two, three, even five years into the future.  We hope that enough of our fans will have the patience to stay with us. It's your continued support that makes our games what they are, and what we do worth doing.

   
   
The junction of U.S. Route 101 and State Route 58 before the rescale (left) and after (right)