Saturday, April 19, 2014

Review Renders

From time to time, before new vehicles make it into the game, our artists are creating renders from the work in progress models for internal review purposes. Until a vehicle model is complete and ready to be imported it into the game, this is the way for us to understand if we are on the right path with the 3D model.

This almost-finished T680 looks so cool on the renders that we thought you might enjoy seeing it as well!

Wednesday, April 16, 2014

Interior seat position adjustments

OK, we expected interior camera to win, but definitely not by such a large margin. After making truck sim games for over a decade, we still have a lot to learn about our players! Your overwhelming majority vote concerning preferred use of interior camera when driving suggests that the attention we are currently putting into further enhancing your in-cabin driving experience is aimed the right direction.

So if you ever had a wish adjust your seat position behind the steering wheel, this upcoming feature will make you happy - it will allow you to do just that.

Here is a screenshot of how it is looking right now:

Monday, April 14, 2014

What camera do you use the most to drive a truck?

During development, we talk a lot about user experience. The perspective from which the player perceives the world we have built is of course a major part of it.

Some players may prefer pure simulation experience and only view the world from inside the truck cabin, other players may rely on the behind-camera. What about you?

Friday, April 11, 2014

Pictures from American Truck Simulator

Your questions are coming again and again through all communication channels: "What is the release date for American Truck Simulator? What are the features going to be? Please tell us and show us more!"

Trouble is, we are not exactly sure ourselves, it's a moving target we are working on. Any release date you may see anywhere in the media or coming from the distribution channel are only speculations at this stage. For almost half a year, we have been adjusting and re-adjusting our internal plans, and we may still need to do it again.

Part of the answers depends on our negotiations with US truck manufacturers. We don't want to release even the initial version of the game (which frankly will only be a "slice" of the future big whole-continent 100+ cities vision of the complete game) with unlicensed vehicles. We have been through the trouble with ETS2, and it complicates things just too much. We want to set the bar high and push for maximum fidelity, and proper branding when vehicles are introduced into the game is very important to have our game taken seriously.

On the world content side, the team building the game has been growing, and we see real magic happening in the map! But as with everything, it is a balancing act - the more detail we put in, the longer it takes to build. We need to get our content creation pipeline into the best possible shape for the initial game release to be able to support it with a stream of additional content releases down the line. It would be great to be able to use the word "rapid" somewhere in the previous sentence, in fact it has been the goal of our programming team in recent months to make our tools more productive, but you already know us, we will be trying our best not to push your patience to the limits. ;-)

Wednesday, April 9, 2014

Rounding up the set!

We are happy to confirm that we now have the official approval to start building a new truck - Mercedes-Benz New Actros will be coming to Euro Truck Simulator 2!

Implementing a new truck model into the game is a time consuming adventure on the order of several months, so please be patient with us.

Once the New Actros is completed, we will have reached the dream scenario of having fully branded trucks from all seven major European truck manufacturers in our game. Frankly, four years ago when we started the first round of approaching truck companies, we were far from sure if we can ever reach this stage. From that point onwards, we would love to be able to keep up with model refreshes as well as take a look at alternate vehicle configurations, product lines, or specialized rigs.

There are now 3 trucks in various stages of completion under development for ETS2, but also 3 more truck models are under development at the same time for American Truck Simulator! (Well and then some coach buses too for yet another project). The vehicle team at SCS has grown to 4x the size it was two years ago, all thanks to never-ceasing support from our fans and customers. Some of you might dislike us spending time working on paint job packs for Steam, but in reality such work is not a distraction, it is buying us time to improve the game that was released on the market a year and a half ago, while also developing new projects in parallel.

As with most new truck models we are going to build, first we took a detailed look at the actual vehicle, kindly provided to us by Mercedes-Benz Czech Republic.

This is a short mini-documentary from the day when we recorded the engine sounds, took lots of detailed reference photos and measurments, and recorded hours of driving footage. You can see that Spring is here early this year including quick April weather swings from sun to rain and back. We were also troubled by crazy birds chirping all over the place and interfering with our attempts to record clean sounds. But we were all too excited to complain!

Friday, April 4, 2014

Force of Nature Paint Jobs DLC

We have a new optional set of impressive paint jobs available for you to enjoy - Force of Nature Paint Jobs Pack DLC for Euro Truck Simulator 2 is released today on Steam.

The new set of 6 paint jobs was painstakingly crafted to fit all game trucks again. We hope that they will provide additional fuel to your driving passion. Enjoy!

Tuesday, March 25, 2014

ETS2 update 1.9 is live

The highly anticipated AI update (and also the largest update so far) for Euro Truck Simulator 2 has just been released for everyone.

It took us a while, but it's finally here! We want to say thanks for amazing support of everyone who has helped us with beta testing and reporting remaining problems with this patch. We have been through a very rigorous public feedback loop - and over 20 intermittent beta builds! It has taken us longer than we anticipated to finalize the game update, but as a bonus we have managed to work around critical compatibility problems with several popular mod packages.

As mentioned in the previous blog post, this update doesn't include only AI changes, but also other improvements.


  • Brand new traffic AI system;
  • Oculus Rift support (with the -oculus launch option - this will be improved in the future), now also in the retail version;
  • Early support for gamepad-controlled mouse cursor;
  • Improved handling of automatic gearbox (more gears, interaction with cruise control);
  • Improved compatibility with semi-broken prefabs used in mods;
  • Improved error handling in radio playback;
  • Updated defaults for the Xbox 360 controller in the input wizard to provide a better initial experience.


  • Scania Streamline improvements (model, textures, paint jobs, new parts and accessories) - you may need visit truck dealer and re-purchase some parts;
  • Volvo FH16 improvements (interior, wipers, shadows);
  • Iveco Hi-way improvements (dashboard computer, shadows);
  • Paintjobs are properly applied on add-ons in interior views;
  • Map improvements.


  • V8 engine sounds for Scania R and Scania Streamline.
The full list of changes through public betas is listed in this Steam discussion thread.

Steam version will be updated automatically, retail patch can be found on the update page. We expect high amount of people trying to download this update and we are fairly sure our server won't handle it, so consider activating your key on Steam and downloading it much faster from Steam servers.

Modding info

If you want to make a mod for ETS2 or if your existing mod doesn't work in 1.9, please read 1.9 modding changes.

If you are using mods and some of them don't work, please be patient. ProMods with support for 1.9 will be released today (thanks guys for your bug reports for 1.9!), other map and physics mods (this includes weather mods etc. which can change physics values) may not work correctly.

Tuesday, March 4, 2014

Euro Truck Simulator 1.9 Open Beta

It has taken us a lot of fine-tuning, but finally we are very close to releasing the 1.9 update for Euro Truck Simulator 2.

We have spent considerable time in closed beta testing, and we feel the stability of the build is now very solid. That's why we would like to invite everybody in our fanbase for the final check. Hopefully, if things prove solid under such a scrutiny, the final official retail/Steam update may only be hours or at worst days away from us.

We are making the open beta only available on Steam. We know that there might be grumbling about it, but as each additional publicly available patch causes future patches to get bigger and take longer to apply, we try hard to avoid having to release hot-fixes to major game updates.

The 1.9 update is one of the largest patches we have ever worked on, hence the long time to wrap it up. Work on the new vehicle AI code has actually started even before ETS2 was released, some year and a half ago, but we gave it all the time it needed to mature. It replaces the entire traffic AI code with a new system. Its far more flexible, and it is paving the way for yet more improvements in the future (country-specific behavior of traffic lights is a much needed planned feature for the future for example).

We would like to thank everybody actively participating in our closed beta group for help and feedback. We were also fortunate to have one of the beta testers already prepare a little comparison clip showing the changes in the AI, thanks Tomáš!

You will find the 1.9 update in the branch "public_beta" on Steam (Library -> right click on ETS2 -> Properties -> Betas -> select public_beta). Make sure to back up your player profile so that you have a way to revert back to older version of the game if needed. Please use our Message Board to provide technical issues feedback, it allows for better parsing of the info for everybody rather than just blog comments: Thanks!

To recap the highlights of the 1.9 patch:

  • Brand new traffic car AI system;
  • Improved maneuverability, touches to suspension and collision physics (more work planned still);
  • Early support for Oculus Rift and gamepad-controlled mouse cursor;
  • Improved handling of automatic gearbox (more gears, interaction with cruise control);
  • Improved compatibility with semi-broken prefabs used in mods;
  • Improved error handling in radio playback.
  • Scania Streamline improvements (model, textures, paint jobs, new parts and accessories) - you may need visit truck dealer and re-purchase some parts;
  • Volvo FH16 improvements (interior, wipers, shadows);
  • Iveco Hi-way improvements (dashboard computer, shadows);
  • Paintjobs are properly applied on add-ons in interior views;
  • Map improvements.
  • V8 engine sounds for Scania R and Scania Streamline.

Thursday, February 27, 2014

Bus Driver - Pocket Edition

Several exciting things happening within a very short time span now! Today is a first for us - Bus Driver, one of our older games, has received mobile treatment.

Bus Driver - Pocket Edition is now out on Apple's App Store.

The game was ported to iOS by our publishing partner Meridian4; we were not involved in the work on the port directly, but we have provided a ton of feedback. The iPad/iPhone version of the game is trying to stay as true to the original as possible, given the limitation of the device and input controls of course. The game looks quite promising, and the developer of this port still has improvements and more content for the game lined up for future updates.

For the time being, our own focus is squarely at Windows/Linux/Mac versions of our sims for internal development (and there is no need to remind us that the Mac OS port of ETS2 is taking longer than anybody would like, but trust us, we are still working hard on it). However, we need to understand if it would make sense to expand to other platforms. The bigger the snowball gets, the faster it may roll. So we'll be curious to see what happens with this mobile experiment. Keep your fingers crossed! And of course, for Apple gadget fans, if you happen to fancy returning back to our old but evergreen Bus Driver game on a new platform, we wouldn't mind you buying the game! ;)