Tuesday, August 25, 2015

Set your GPS's!
ETS2 Update 1.20 Open Beta

We are happy to announce that open beta of 1.20 Update of Euro Truck Simulator 2 is now available on Steam.

There are a ton of minor improvements and fixes included as usual, you can see them listed in the change log at the bottom of the blog post, but let us elaborate on three major features that we would like to bring to your attention:


From now on you will be able to customize the route set by the Route Advisor, or create your own route at will if no job had been taken. Route configuration is performed on the map screen. You can modify the existing route by
  • adding up to 10 custom waypoints;
  • inserting waypoints into existing route;
  • interactively moving waypoints;
  • or adding waypoints at end of a route.
We hope that you will appreciate the flexibility and simplicity of the system, as you can really now create any route you desire.


We have received plenty of feedback from our fans in Scandinavia territories that we have the same daylight and night periods in the game as in southern Europe. Well, not any more!

To address the problem, we have written new code that positions the sun at the exact astronomically correct place in the sky as you would expect for the given geographical location at the particular time of day. In fact the definitions driving the whole system allow now to set up any location on the globe if anyone would so desire. The new system produces quite different feel of the day cycle depending on whether you are in the north or closer to the equatorial. The sun is higher on the sky at noon in the south than we had it hard-coded before - with appropriately quicker sunrise and sundown - while in the north the sun is correctly following a lower curve in the sky with prolonged evenings and mornings; lingering low at the horizon. We had to adjust our weather profiles and sky textures to correspond to physical sun location (mod makers beware!).


We see so many fantastic community-created screenshots on World of Trucks website uploaded every day, with inspiring content that is leaving us speechless. We felt that these images are so cool that more people should see them, not just regular visitors of the site.

We are introducing a new feature - "Image Spotlight." Hand-picked selection of images from World of Trucks will now be made available to the game as additional loading splash-screens. The first batch is there now, we plan to update and refresh the selection from time to time with newly coming images. You can browse the current selection inside the Image Spotlight screen, accessible from the Photo Studio screen, if you want to drill deeper and see the original image in full detail.

For this feature to work, you will have to enable it at the game start. We did not want to unleash it at everyone automatically, as the images are downloaded from our server (however just once), and not everybody is comfortable with applications accessing network without their consent.

In general, the images had been and will be picked from Editor's Pick from World of Trucks, but that's not necessary a must for the selection in the future. Although there's a huge amount of quality images there, not all of them can go into Image Spotlight for various reasons. For example we have to avoid featuring real brands in the game for which we do not have an explicit licence signed. Also, sometimes even a gorgeous image didn't fit into the aspect of the loading screen for proper composition needs.

The code is set to randomly choose between loading screens of the original game and Image Spotlight images. We hope that you will enjoy this little feature as much as we enjoy seeing user created images in the loading screens ourselves.

The list of fixes and improvements in ETS2 Update 1.20:


  • Increased traffic density in city areas
  • Added 'village area' rule to allow specifying urban area without increased traffic density
  • Fixed non-urban speed limit in UK
  • Support for spawn_trailer_count attribute of traffic_vehicle_type
  • Lower probability of spawning an AI truck without a trailer
  • Fixed license plate definitions switched between bus and trailer
  • Uses correct wheel position when placing AI trailer wheels on ground
  • Fixed rear wheels of AI vehicles not being placed on ground in steep hils
  • Fixed vehicles remaining on wrong way lane after avoiding obstacle in some cases
  • AI vehicles turn off engine during fueling


  • Free camera supports inverted mouse (respects the c_minvert input constant)
  • Changed design of road dialog
  • Fixed "grave" key not working with some keyboard layouts (e.g. Hungarian)
  • Separate snapping of nodes and control points
  • Editor shortcut mapped to bezier patch
  • Added support for rotation undo for bezier patch control points
  • Increased node joining tolerance to fix problems with joining nodes far away from center of the map
  • Grid size shortcut changed from Alt+wheel to Ctrl+wheel

  • Mercedes Actros 2014: Fixed speedometer in UK variant, Improved interior, Tweaked normal map, Smoothed some hard edges, Shadowcaster tweaks
  • Iveco Hiway: Smoother horns
  • DAF XF Euro6: Cleanup of the models
  • Scania Streamline: DRL
  • Fixed UV on bulk cement trailer
  • Fixed missing wheels on brick trailer
  • Vertex optimizations of AI trucks for DAF Euro6, Man TGX, Scania R
  • Volvo: Original sound of blinker on/off, Original sound of wipers, Equalization of gear_air sounds for interior
  • Mercedes Actros, Renault Premium: Fixed armrests missing in the exterior view
  • Fixed size of wheels

  • Particles are not generated for lifted wheels
  • Mirror resolution setting is not disabled on high quality
  • Longer mirror distances on high and ultra settings
  • Enabled support for download of additional hand-picked loading screen images from WoTr. All images can be seen using the "Image Spotlight" feature in "Photo Studio".
  • Brake lights activate on slightest pedal touch
  • Correct turbo sound used on reverse
  • It is possible to use Steam controller-based keyboard for entering search text in mod manager
  • Fixed reporting of no-lights offense when driving in rain
  • Improved compatibility with Windows XP

You can find the beta in the public_beta branch on Steam. (Steam client -> LIBRARY -> right click on Euro Truck Simulator 2 -> Properties -> Betas tab -> public_beta - 1.20 public beta)

Friday, August 21, 2015

American Truck Simulator Screens Friday

While the ETS2 team is preparing some cool stuff for you for early next week (as the upcoming update 1.20 for Euro Truck Simulator 2 is nearing release, we'll have interesting things to divulge), the American Truck Simulator team still has a lot of work ahead of them to release their project. We are always getting asked to show more of the game, so let's make this blog post just such an opportunity...

Despite showing a public build of the game some two weeks ago at Gamescom called a "beta," American Truck Simulator is still very much in production and undergoing internal testing, no wider beta testing has been started yet. We have to ask our small inner circle of volunteer beta testers to still be patient with us. Fortunately, most things are already in place, and the team is busy with establishing the initial game economy network, polishing environment and vehicle assets, while considerable work is also invested into game optimization.

Stay tuned, and keep on trucking!

Thursday, August 6, 2015

Gamescom 2015

We have spent two very busy (and very hot) days at the biggest European games fair - Gamescom 2015. The show is huge, noisy and overcrowded, but still very inspiring!

It was great to see American Truck Simulator presented at a public event already in playable form! Thanks to everyone who has stopped by!

Here is the American Truck Simulator promo trailer that we have created for Gamescom 2015:

Saturday, August 1, 2015

Gamescom is almost here

Next week, literally a whole busload of SCS Software employees will travel to Cologne, Germany, to visit the largest European games fair gamescom.

We hope to have a lot of fun there enjoying the expo - checking out the latest trends in games industry - but we are also looking forward to showing a bit of our upcoming American Truck Simulator there, kindly presented at the booth of our German publishing partner astragon Entertainment. Come see the game in Hall 8.1, booth A 020!

Scheduling details are still being finalized, but the plans for our gamescom presence include live demos of American Truck Simulator, a press conference during the press-day, an autograph session with the game makers, and even a couple TV interviews.

It is always heart-warming to see how much attention our truck sim games are now getting compared to the humble beginnings we had in this niche genre over a decade ago. Big thanks for this must go out to our ever-growing player community and its impact. We are very proud that we have recently crossed the mark of 2,000,000 activated copies of Euro Truck Simulator 2 on Steam - as independently confirmed by SteamSpy.

One of the highlights of next week for us should also be an American Truck Simulator driving & autograph session with Squirrel. Paul a.k.a Squirrel is the YouTuber and streamer with probably the largest reach when it comes to covering our games. This will be his first encounter with ATS, and we are very curious to hear his opinion. Here is the twitter announcement.

Gamescom will also be an opportunity for us to do the first extensive test of G29, the new steering wheel from Logitech. A couple of the wheels are generously provided to us for use at the expo by Logitech, so the visitors will be able to see if the new model combined with our truck sim can further improve on the rock solid experience of its G27 predecessor.

Tuesday, July 28, 2015

Prehistoric Paint Jobs DLC

It may look as if we are trying to ride the current dino craze, but in fact this paint job set was put on our wishlist almost a year ago. Dinosaurs were a clear choice when we tried to ask our own kids for a suggestion on what to put on the trucks. We believe that the resulting paint jobs will make them happy, and perhaps strike a chord with some of you as well. ;)

Check out our all new Prehistoric Paint Jobs DLC on Steam!

Thursday, July 23, 2015

Euro Truck Simulator 2 Update 1.19 is Out Now!

We are happy to announce that after a short but productive beta the Update 1.19 for ETS2 is ready for release. If you are on Steam your game is probably getting updated automatically just as you are reading this. Retail edition users can use the Updater to grab this update immediately.

Let us recap what's coming with this update:
  • Hungary expansion - we have added two new cities to the Going East! content: Pécs and Szeged
  • Mod Manager - for ease of preview and organization of modded content. We encourage all mod makers to check out Mod Manager documentation for instructions on how to make sure that your mods are well prepared for the new Mod Manager.
  • Manual control for automatic transmission (shifting hints, switch between manual/auto)
  • Controls for dashboard navigation map (zoom, turn off)
  • Driver controlled trip info stored in truck computer (distance, consumption)
  • Editor improvements (see Modding Info)
  • Matching truck cabin interior looks shown in exterior view.
  • Improved readability of dashboard info in some trucks (computer display, GPS map)
  • Added wheel sounds on different surfaces (+ re-balanced sounds)
  • Added sounds for sticks and buttons in truck cabin
We would like to express our sincere thanks to all the beta participants for your help in polishing this update. It was also fantastic to see the reception and feedback for the Mod Manager feature. We hope that in a short time all modders will be able to utilize its features so that the players would have an easier time tracking, sorting and organizing their favorite mods. 

Tuesday, July 14, 2015

ETS2 1.19 Update Open Beta

We are happy to confirm that we are on the final approach for ETS2 1.19 Update release. An Open Beta is available on Steam now.

The most prominent features of this update are:
  • Hungary expansion - we have added two new cities to the Going East! content - Pécs and Szeged
  • Mod Manager - for ease of preview and organization of modded content. We encourage all mod makers to check out Mod Manager documentation for instructions on how to make sure that your mods are well prepared for the new Mod Manager.

Other notable improvements include:
  • Manual control for automatic transmission (shifting hints, switch between manual/auto)
  • Controls for dashboard navigation map (zoom, turn off)
  • Driver controlled trip info stored in truck computer (distance, consumption)
  • Editor improvements (see Modding Info)
  • Matching truck cabin interior looks shown in exterior view.
  • Improved readability of dashboard info in some trucks (computer display, GPS map)
  • Added wheel sounds on different surfaces (+ re-balanced sounds)
  • Added sounds for sticks and buttons in truck cabin

You can find the beta in the public_beta branch on Steam. (Steam client -> LIBRARY -> right click on Euro Truck Simulator 2 -> Properties -> Betas tab -> public_beta - 1.19 public beta)

Please note that Open Betas are released for advanced users who want to get a preview of upcoming stable release functionality, and for mod makers to give them a chance to make any necessary changes before the official update is out. Anyway it's a good idea to make a backup of your player profile if you want a safe route to revert back to stable version.

Please report any issues with the Beta you might find in our dedicated forum thread.

Thursday, July 2, 2015

Territory expansion in upcoming ETS2 Update 1.19


Euro Truck Simulator 2 Update 1.19 is nearing completion. The closed beta is in full swing and hopefully next week we will be able to start the final stage of testing - and offer you access to a public beta.

In this short blog let's just touch one small but nice feature that this update will bring you. We are expanding Going East! content with more of the Hungarian territory, bringing you two new cities: Pécs and Szeged. As you can see on the map, quite a few kilometers of new roads were created to provide good connection to the older section of the map.

Here are a couple of fresh screenshots from the new part of the game world:

Tuesday, June 23, 2015

SCS Blender Tools - Full Truck creation pipeline!

Today is a bit of a milestone for SCS Blender Tools feature scope. With this update, the tools are finally supporting creation and export pipeline of fully fledged trucks - with equivalent power to tools used internally at SCS Software.

It took us a while to organize full truck creation, as the range of things that needed addressing is quite extensive. There is the vehicle model itself, but there is also the rest of the structure and data - the upgrades and locators ("pins"), and full animation support.

Speaking of animation, SCS Blender Tools now support animations not only for the vehicle parts, but also for any 'movers' in our game: world animated objects, animals, and people.

With the latest update, we are now about two thirds of the way towards having SCS Blender Tools support the full range of asset creation for our truck games - the one last major area remaining are the "prefabs" for elements like roads and intersections. This will become our next focus.

The vision for SCS Blender Tools is to eventually have it become a common standard out there for how Euro Truck Simulator 2 and American Truck Simulator mods are created and shared. The hot "buzzword" or "buzz term" in the games industry these days is User Generated Content, stuff that communities of game fans can produce on their own to improve the games they love, and we would definitely like to help our already very active fan community produce higher quality, easier-to-share content for our games. We have Steam Workshop in our sights as the likely platform for wide-scale mod exchange, and for that we need rock solid asset creation and export pipeline. If we achieve 100% technical compatibility between SCS-created content and user-generated content, the holy grail would be very close cooperation with the creators - possibly even integration of the best mods into core game content or official DLCs.

Here is full list of changes in the latest version of SCS Blender Tools:
  • Animation system implementation
  • Shader presets can now be searched by name, as list is getting longer
  • New truck sample base including all the definitions to create complete truck
  • Updated sample base with added wind powerplant and human character with animations
Other improvements:
  • Vertex color statistics tool
  • New versioning system
  • Unified relative paths with forward slash for all platforms
  • Import speed in case of big amount of materials
New shaders:
  • "eut2.dif.lum"
  • "eut2.mlaaweight"
  • "eut2.truckpaint"
  • "eut2.reflective"
  • "eut2.unlit.vcol.tex"
  • A lot of new extensions for existing shaders
Just in case you haven't seen the two previous posts about SCS Blender Tools releases:

To Get You Started

GitHub Wiki

Wiki is probably the most important place for SCS Blender Tools knowledge base. There you will find the steps you need to take to begin using the tools. You can also find the download links for SCS Blender Tools. And there is even all the source code of the tools, right in the open, which could be quite interesting for the coders out there:



We have created a special forum branch, dedicated exclusively to the SCS Blender Tools. If you feel you found a bug in the tools, or want to ask something about them, or share your knowledge with the other people just getting started - this is the place to be. We will be monitoring the forums and hopefully providing some guidance, but again, we do not expect to be able to respond to everybody and to every cry for help.


ETS2 web, mod page

In case you forget all the links above you can always start with the modding section of the Euro Truck Simulator 2 web page. The links there should guide you not just to SCS Blender Tools but also to all modding guidelines paramount for successful mod creation.


We encourage you to import and check all the models on your own. Now all you need to start is a bit of knowledge of Blender!