Wednesday, May 27, 2015

Euro Truck Simulator 2 Website Relaunched

We have just updated the official Euro Truck Simulator 2 website with all new graphics and content. Hope you like it!

The website of course is mostly intended to attract newcomers to the game. If you are a seasoned visitor of our blog or any other communication channels, you are more likely to frequent the World of Trucks website for your daily dose of cool images from the game.

Meanwhile, we are taking the opportunity to remind the world of the cool new truck - Mercedes-Benz New Actros - introduced into the game as part of Update 1.18. To celebrate it, we have a new YouTube promo video ready for you to enjoy:

It is not just us celebrating, you should definitely consider checking out this tweet from our friends at @Mercedes-Benz Trucks.

Tuesday, May 26, 2015

Get behind the wheel of Mercedes-Benz New Actros right now!
Update 1.18 is ready

After a fruitful open beta period, we believe that the Mercedes-Benz New Actros truck is ready for release at last. We'd like to thank all beta participants for helping us make this Euro Truck Simulator 2 update as polished as possible!

Further tweaks to the vehicle are still planned (in fact to most other trucks in the game); we'll be adding more tuning options in future updates for example. But you can already have a ton of fun driving the new vehicle in the current form for sure!

Without further ado feel free to update your Euro Truck Simulator 2 immediately.

For Steam users its an automatic process. Retail users are now able to use our Updater tool to sync their game to the latest version.

Let's do a quick recap of what went into 1.18 Update of Euro Truck Simulator 2:
  • New truck: Mercedes-Benz New Actros
  • Mercedes-Benz brand is in the game
  • Improved vegetation (prefab vegetation distances, rebalanced vegetation LODs, more settings)
  • DRL for Iveco Hi-Way, Mercedes-Benz New Actros, Volvo FH, DAF XF Euro6
  • New trailer skins
  • Updated radios list
  • Support for weather-based pedestrian spawning, support for multiple animations
  • Over a thousand minor fixes in world models and in the map

Thursday, May 21, 2015

World of Trucks Newsletter #1


Some of you may have found our very first newsletter in your inbox during the recent week. It's been a bit complicated for us to mail out over 170 thousand e-mails (and that's still only about half of users registered on World of Trucks!), even using Amazon's back-end service, it took several days to go through the long list.

So far we have received mostly compliments from our readers, indicating that there's hunger for such information updates. Some of our fans come here to read our blog, other people mostly stick to Facebook, some prefer Twitter, but it would take a real obsession to follow everything we do on a daily basis. So we believe that the newsletter, covering a broader range of topics and sent out every couple of months, will be a good additional channel to keep in touch with the fanbase, especially with the players who do not play the game or engage in the community so frequently, but still don't want to miss out on new cool things happening that could spark their interest in playing the game again more intensively.

It was not a coincidence that we wanted to get the first newsletter issue out alongside the release of our Euro Truck Simulator 2 Scandinavia expansion, a little bit of additional PR never hurts, but we think that you could appreciate that we focused on slightly different and deeper aspect of its development, as well as provided an overview of other projects that we are cooking for you under SCS Software's roof.

To prevent excessive email bounce rate we opted to send the newsletter only to active World of Trucks users - those who logged in to World of Trucks at least once during the last six months. In case you were among people who missed it, fear not, we are going to store all our future newsletters on our forum, where you have an option to comment or discuss its content.

So here you go:

Comment on our forum here

Thursday, May 14, 2015

1.18 Open Beta featuring Mercedes-Benz New Actros available now!

We are happy to announce the availability of Open Beta build of 1.18 Update for Euro Truck Simulator 2. You can find it in a "branch" on Steam. (Steam client -> LIBRARY -> right click Euro Truck Simulator 2 -> Properties -> Betas tab -> public beta - 1.18 public beta).

The main star of this game update will be the introduction of a new truck: Mercedes-Benz New Actros.

We are very excited about obtaining this truck manufacturer license, with Mercedes-Benz trucks becoming a part of the ETS2 universe, now all "Magnificent Seven" European truck manufacturers are finally in the game.

The 1.18 Update also brings several additional bug fixes based on reports since the release of 1.17 update and Scandinavia expansion:

  • new truck - Mercedes-Benz New Actros
  • Mercedes-Benz brand is in the game
  • Improved vegetation (prefab vegetation distances, rebalanced vegetation LODs, more settings)
  • DRL (Daytime Running Lights) for Iveco Hi-Way, Mercedes-Benz New Actros, Volvo FH, DAF XF Euro6
  • new trailer skins
  • new radios
  • support for weather-based pedestrian spawning, support for multiple animations
  • over thousand minor fixes in models and in the map
  • "known issue: New Actross sfx still need rebalancing"

This is a beta, there may be issues, after all that's why the beta is here to have many eyes looking at it and find any problems so that they can be fixed. Please use our forum to report your findings.

Tuesday, May 12, 2015

SCS Blender Tools - Trailer Export Supported

Today we'd like to announce release of the second iteration of SCS Blender Tools.

The highlight of today's release is the support for exporting semi-trailer models from Blender to Euro Truck simulator 2. This new functionality should add to the growing roster of already supported models.

Here's is the full list of changes in the new version of SCS Blender Tools:
  • New and better visualization of SCS materials based on Blender nodes system
  • "Look" system implementation (The "look" is our internal name for what people usually call "skins")
  • Lamp Tools - lamp material preview and helper tool for positioning UV mappings
  • Wrap Tool - vertex colors wrapping
  • Collision Locators support
Other improvements like:
  • SCS Project Base path can be changed in import screen too
  • SCS Root Object is better visualized to make it clearly visible how it is positioned and which axis points where
  • Vertex Colors range adopted to pipeline (0.5 is neutral; what is more will be brighter in game; what is less will be darker in game)
  • Added export success info if there are no errors or warnings during export

SCS Blender Tools are still undergoing focused development, as new features are going to be added, and we hope that the package will find increasing adoption in the mod making community.

To help you get up to speed easier, we are releasing a new SCS Blender Tools tutorial in three parts. It is the beginning of a planned future series on SCS Blender Tools. The voice you will hear in the videos is SCS Software's SCS Blender Tools guru and an avid mod maker 50keda.

This tutorial's goal is to lead you through the full export pipeline using SCS Blender Tools. As a case  study, we used fairly sophisticated model of truck wheels as an example. We hope that you will enjoy it, and please let us know which kind of topics you would like us to cover in future tutorials.

You can download the latest version of SCS Blender Tools on its GitHub download page and try to get further help using the following links:

To Get You Started

GitHub Wiki

Wiki is probably the most important place for SCS Blender Tools knowledge base. There you will find the steps you need to take to begin using the tools. You can also find the download links for SCS Blender Tools. And there is even all the source code of the tools, right in the open, which could be quite interesting for the coders out there:


We have created a special forum branch, dedicated exclusively to the SCS Blender Tools. If you feel you found a bug in the tools, or want to ask something about them, or share your knowledge with the other people just getting started - this is the place to be. We will be monitoring the forums and hopefully providing some guidance, but again, we do not expect to be able to respond to everybody and to every cry for help.

ETS2 web, mod page

In case you forget all the links above you can always start with the modding section of the Euro Truck Simulator 2 web page. The links there should guide you not just to SCS Blender Tools but also to all modding guidelines paramount for successful mod creation.

We encourage you to import and check all the models on your own. Now all you need to start is a bit of knowledge of Blender!

Thursday, May 7, 2015

Here we go: ETS2 Scandinavia map expansion published!

The release of the much-anticipated Scandinavia map expansion DLC for Euro Truck Simulator 2 is finally here.

The activation keys in retail box editions of the game sold across Europe should start working right now, and your game should automatically update to the DLC content to be compatible with latest game version just after installation.

The launch date for digital portals is May 7 as well, so you will start to see the game appearing now as well on many 3rd party distribution sites.

We are of course offering the game for sale directly ourselves through our two official channels:

1. You can buy the Expansion from ETS2 Scandinavia Steam page.

2. Alternatively, if you want to avoid installing the game through Steam, we are still offering the Scandinavia expansion through our legacy activation system on the official Euro Truck Simulator 2 website.

For technical reasons we are unable to provide all the wide and growing palette of additional DLCs for the game outside of Steam, so you are limiting your options to further enrich the game. But we respect that some of you have a strong opinion about Steam and prefer the standalone version of the game. That's why we are releasing the crucial map expansions also this way.

On a related topic: We have an interesting option for how to update the game for non-Steam users: the Updater. We have been working on the Updater tool for some time, it's been used extensively in our small-group closed beta testing, so we have reasons to believe that it's robust and stable now, but it's still a little Spartan with no shiny interface. So we intended to "soft-launch" it (happening here and now) before recommending it as the primary download/update method on the official website. Updater uses peer-to-peer protocol for speeding up the download especially with more people connected to get the game files, which should considerably shorten the download time especially during peak demand periods. Please find the ETS2 Updater for download here. Put this file into the folder where you have installed the game and run it to update the game from any previous version.

Finally, the release of Scandinavia DLC is a great opportunity to increase the pool of available country-specific paint-job DLCs for the game:

As well as special, custom paintjob pack - Viking Legends Paintjobs

Monday, May 4, 2015

Euro Truck Simulator 2 - 1.17 Update is available now!

We are delighted to announce that as of now the 1.17 update is available. While Steam players are getting it automatically right away, as always, it will take us another day to complete and release the non-Steam game build.

The public beta for 1.17 was a massive success for us. Plenty of bugs we could not foresee were found by the community. We much appreciate your support and dedication!

Let us do a short recap of major items in the 1.17 update:
  • New weather and lighting setup
  • New sounds for DAF XF Euro 6
  • New drivers, new driver art
  • Tires and rims turned into independent accessories
  • Added six-wheeled chassis for both Renault Magnum and Premium
  • Better support for retina displays (OSX)
  • Traffic AI behavior improvements
  • Improved engine performance and stability
  • Improved support for multi-monitor systems
  • A full list of modding changes can be found here.
For full list of improvements check out the previous blog.

We'll see how the wide-scale rollout of 1.17 fares, there is always the danger of a need for a quick hotfix patch, but we think that the game is currently stable and prepared for Scandinavia expansion release in two days, at midnight CEST of May 7, 2015!

Thursday, April 30, 2015

Almost There!

In one week, the day we have all been looking forward to for so long will finally be here, and the Scandinavia map expansion for Euro Truck Simulator 2 will be released.

What took us so long? It's fair to admit that we have taken much longer to build it than we planned. We are pursuing a lot of goals at the same time, perhaps more than is healthy for a predictable, robust release schedule.

In the past two years, we have doubled the man-power in the company, but we have quadrupled the number of projects we try to handle at the same time. Some of the focus was traded for wider reach. We are committed to expanding ETS2 world with more areas, we have started working on American Truck Simulator, we have several people working on coach buses project, we have the long-term vision for World of Trucks to become the ultimate trucking meta-game with persistent massive-multiplayer online capabilities. We have experimented with virtual reality, we dedicated time to create better tools for the modders, we talk to way more transportation-related companies now about having their brands appear in our games. In the middle of this all, a core team of engineers is constantly working on upgrading our in-house game engine, to improve the graphics and sound capabilities, teach the AI new tricks, make the physics simulation more detailed, while introducing new features and tools for the content creation team - only to have them live through the pain of having to re-do parts of the work to upgrade to the new data formats and processes.

We thought that after over 15 years of making games, we were quite experienced, but switching from the mode of small company with a start-up mindset into a bigger multi-project team has not been an easy ride; obviously we still have a lot to learn. The good thing is, we are still around, stronger than ever, with multiple projects staffed by passionate development teams who want to see them through to completion, and even if the wait was long, we still managed to nurture a very loyal hardcore fan community motivating us in turn to keep pushing.

The next few days are going to be very hectic for us. We are still polishing the 1.17 update to be released early next week, we are working on zero-day update for Scandinavia to make sure it's as optimized as possible on release, we are preparing to re-launch the Euro Truck Simulator 2 website with all new presentation graphics, we have to orchestrate the release of multiple "SKUs" across many digital and retail channels, while loudly trumpeting the PR message that the Scandinavia DLC is better than sliced bread. (Not to speak about having to arrange for an open beta test of update 1.18 which will start immediately after Scandinavia release, wink wink, so that the Mercedes-Benz New Actros truck is introduced into the game at last without additional delays!)

What can you do for us to help spread the message and make Scandinavia a success? Add Scandinavia DLC to your wishlist on its Steam store page, check out and like the new official promotional trailer embedded below, follow us on our SCS Software Twitter account, like us on our Facebook page and make an account on World of Trucks if you haven't done so already, register on forum and give us feedback on the currently running Open Beta of ETS2 1.17 update, pester your favorite star YouTuber or streamer to take a look at our game!

Also, if you live nearby, come to Truckfest Peterborough to say "Hi!" and meet SCS Software's CEO Pavel Sebor in the DAF Showtrekker trailer - a presentation of DAF Euro 6 truck as featured in the latest version of Euro Truck Simulator 2 will be taking place there with Pavel as a guest.

Wednesday, April 29, 2015

World of Trucks Newsletter #1 is Coming!

As the release of Scandinavia DLC is getting close, we feel that it would make a perfect opportunity to utilize one more, yet unused, media channel of ours  - the World of Trucks newsletter. You see, it's time to really boost our PR effort now!

During your registration to World of Trucks, many of you opted to receive the newsletter. Actually we explicitly didn't pre-select the newsletter check-box for the registration, you had to click it yourself. Unlike many companies who try by any means to push any info and especially promo through, we felt it's only fair to give you the opportunity but make it a user preference.

More then half of World of Trucks users opted to receive the newsletter, but until now we have never utilized this communications channel.

Sending a newsletter is a rather tricky procedure, it's not like firing a few e-mails per day, it requires infrastructure to send hundreds of thousands newsletters at once. Thankfully places like Amazon and many others are offering a service for sending such massive amounts of mails for a reasonable price, with extra features on top of it. Still, such services have specific criteria on how many emails can "bounce" as undeliverable or reported as "spam" - and if the bounce rate is too high, we might receive a ban right at the newsletter's introduction, which would be a shame.

With that in mind we aim to distribute the newsletter only among active users to World of Trucks platform who are truly interested in receiving it.

In our first newsletter we aim to include an extensive preview and summary of all features that Scandinavia DLC will bring to the a game, as well as a gist on other projects we work on and activities happening around the SCS Software office.

Since this is the first ever newsletter from SCS Software, we certainly want to avoid spamming the players who have since their registration lost the interest in the game. We plan to send out the message only to active members who have logged in in the past couple of months. So please make sure to complete the steps below if you are interested in receiving our first newsletter prior to the release.

What do you need to do in order to receive our newsletter?

  • Make sure your email contact info is up to date to make sure our emails don't go into the void
  • Tick "Receive updates about latest news and special events" in account options page (in case you haven't subscribed already).