Friday, May 19, 2017

New Mexico: Places to Rest and Refuel

We are always thinking of opportunities to make our tech more flexible, to help us bring the "touch of real trucking spirit" into our virtual worlds. Besides driving, the places to stop and rest are an integral part of a driver's life. We have decided that they deserve our focus now as we work on New Mexico DLC for American Truck Simulator.

Even smaller rest areas for New Mexico are now being created as custom works. Instead of monolithic prefabs used repeatedly across the world, we are now combining smaller building blocks into unique sets for each location. This approach also makes it easier to mix in location-specific objects.




An even greater amount of care is given to big truck stops. They are truly vast unique locations that are recognizable as real world landmarks. We have separated petrol stations for passenger cars and trucks. There are dedicated spots offering virtual drivers complete services as they are: fuel, repairs, rest, and services. This required a bit of technical innovation - we had to teach the AI drivers to navigate around the sprawling rest stops. The invisible AI guidance "rails" were historically only created in Maya or Blender as part of one-piece prefabs, but now the map designer will be able to flexibly lay them where needed. That should push the immersion depth and the overall feel of our truck stops to a new level.



Related articles: New Mexico: New Prefabs

Friday, May 12, 2017

ETS2: Heavy Cargo Pack DLC is here!

At SCS Software, we always have several internal projects under way, big and small, in various stages of completion - from pure concept research to pre-production, to full-blown production. We try to keep things mostly under wraps until we gain enough confidence that a project is viable. It is always a great pleasure to finally make the announcement when we are ready to release something new!

Today, we are proud to bring you a new DLC for Euro Truck Simulator 2 - the Heavy Cargo Pack is here!

Along with this new pack, there is a lot of content which will be added into the base game as a FREE update for everyone. But first, let's check out the new content in the DLC:



New Cargoes



Prepare yourself for 8 new heavy haul cargoes:
  • Asphalt Miller
  • Industrial Cable Reel
  • Concrete Beams
  • Crawl Dozer
  • Locomotive
  • Metal Centering
  • Mobile Crane
  • Transformer

New Trailers



The new DLC contains a pair of new high-tech trailers: Single Extendable Flatbed and Semi Lowloader with Drop Deck. These trailers come with steerable axles for safer navigation around tight bends.


The good news today don't just stop here. We are also adding a lot of free content and a new feature into the base game!

New Truck Chassis Variants and Tuning



While working on the new heavy cargoes, we were inspired to take a look at special transport variants of truck tractors. The fan community has long been asking for 8x4 chassis options, and this is a great opportunity to finally introduce them into the game. We don't have 8x4 chassis option available for all the trucks in the game at this moment, but we hope that you will be happy to find it available for Mercedes-Benz New Actros, Volvo FH 2012, and both Scania R and Streamline trucks.

The new chassis variants are a free part of today's game update so you can try them out immediately even without buying the Heavy Cargo Pack DLC. For each new vehicle variant, we have also created a set of new paint jobs too, to make you feel real unique and anxious for the more difficult challenges. In addition, we have added several new truck tuning accessories into the game, such as wheel tuning parts.

Truck Analysis Screen


With the new heavy loads, you may find out that not all trucks are equally suitable for hauling them. There are technical as well as legal limitations and implications for transporting heavy cargo in the real word, and while Euro Truck Simulator 2 is only a game, we felt that the players should be aware of them. All manufacturers offer a wide range of options for the trucks, and the companies that buy them try their best to optimize the configuration to best suit their needs while making the purchase economical - both at the time of purchase and even more importantly while operating them.



The new Truck Analysis screen is our attempt to indicate the suitability of a particular truck configuration for various operational scenarios and conditions. This new feature works in the upgrade shop too, where it may help you configure your truck to best fit your goals and budget.


The Truck Analysis screen doesn't impose any restrictions on your choice of vehicle, it is only there as a guide. But we think it may be a good idea to pay attention to the advice. You may make the screen disappear with a single click, but half an hour later, you may find yourself in real trouble trying to pass a difficult spot in the world, and upset that you have not made a wiser choice of the truck to pull the heavy cargo.

Well, do you have what it takes to answer the call of heavy duty? We bet you do!

Related articles: Big in America, Heavyweights to enter the ring soon

Friday, May 5, 2017

Doubles

Today we have an announcement that should make many of our fans happy. After quite some years of internal discussions and frankly some frustrations and struggles to have the gameplay as well as technical side of multi-trailer physics support ironed out, we finally feel ready to reveal fresh info about our progress on doubles.

It has taken us a long time, but hope never dies! We are polishing double trailers for inclusion in the next major updates for Euro Truck Simulator 2 as well as for American Truck Simulator. We have a few pictures for you to prove that we are serious...


Our games' fans have patiently (or not so patiently) waited for double trailers for a long time, and the wait should not be that long any more. The new trailers and physics improvements will be a part of the next big "point release" update of both games. Our hope is to release the updates in early summer. It's going to be a FREE update.

Meanwhile, we are also wrapping up work on Heavy Cargo packs both for ETS2 and for ATS, which are going to be paid DLCs, comparable to our existing High Power Cargo Pack DLC. So if you are into cargo transport in particular, there is a ton of cool stuff to look forward to!

Friday, April 28, 2017

SCANIA S and R Truck Models Development Update

Our work on the announced models of SCANIA Next Generation trucks for Euro Truck Simulator 2 continues successfully. We're excited about reaching an internal milestone and want to share a couple of screenshots with you.

Despite some resistance from the vehicle department (they prefer to show off their creations when they are fully complete), we were able to get fresh Scania S 4x2 High Cab shots. This model is in a development phase when it can already be presented in the game environment to review and assess the implementation of its characteristic features. First look at the details of the cab interior is also possible now. Keep in mind that the presented model is incomplete and subject to further tweaks.

Both Scania S and R models are under development in parallel. There is still a ton of work left and many details to polish before we reach the finish line, but as you can see, we are giving them a lot of care!




Related articles:
3D Scanning - The Next Generation ScaniaSound recording - SCANIA S and R

Wednesday, April 26, 2017

New Mexico: New Prefabs

We are excited about our progress on New Mexico map DLC expansion for American Truck Simulator. It is still going to take us some time to wrap the work up and polish it for release, but we feel that we are ready to gradually start showing you new cool stuff from New Mexico.

An important part of the in-game economy are the prefabs representing local industries. They should be visually recognizable and believable for gameplay to be fun. Prefabs are often represented by a typical building, special-purpose installation, or even a whole industrial complex. We focus on their realistic appearance and adjust them to fit perfectly into the surroundings. The team is doing their homework on research to make sure we take proper inspirations from relevant real industrial facilities as the basis for our work.


Stone by stone, we piled gravel deposits to represent the location for the transport of bulk materials. It's made up of tons of raw materials, loaders, conveyors and other heavy machinery.




The Intermodal Train Depot is a typical US transport hub for loading and unloading of entire trailers. These are then further transported by rail to save both fuel costs and fuel emissions to another node in the transportation network, before they reach their final destination by road again.



Within the prefab intended for the food industry, we may have gotten a little carried away. We designed and implemented unique depots that will surprise you by their size. We were inspired by actual existing industrial facilities for production of cereals and dairy products. An important feature of those two objects represents separated locations for loading and unloading. The rear wing is used for supply of raw materials, the front one for distribution of finished products. This solution is designed according to the regulations for the transport of foodstuffs.


Friday, April 21, 2017

Big in America

After revealing our plans for Heavy Cargo for Euro Truck Simulator 2, we have noticed some American Truck Simulator players worrying if we are not forgetting about them.

Fear not, because we have something equally cool in the making for you!

The US regulations are different from European, calling for different axle configurations for the special transport trailers. It takes a ton of skill to master driving these monstrosities, just look at the screenshots bellow...




Thursday, April 20, 2017

Reference Research for American Truck Simulator

We're trying to discover even the smallest details about the new areas we're working on. We don't hesitate to go down the roads less traveled. Our researchers are digging hard, maybe too hard and too deep this time!?


Follow our blog and other social media to discover all the important information about the new region we are building for American Truck Simulator.

Monday, April 17, 2017

Happy Easter!

Many games contain Easter Eggs (Easter Egg on wikipedia), and American Truck Simulator is no different. You may have found some of them already, but it's the time of the year now when you may be inspired to look for more.

Easter Eggs in ATS don't have any particular core gameplay role, but we have created a special Steam achievement for one of them. We thought we would hint at a few of them here in this post, but without showing their exact locations...

Sneaky ducks?!


Have I seen this mansion before?!


Wanna race?


Such a nice day to relax out in the woods...


This is just a sample, there are more secrets to find. Please, don't spoil the fun for the others and do not reveal the locations of these secrets in the comments! Have an awesome time during Easter!

Thursday, April 13, 2017

Heavyweights to enter the ring soon

We have been spending considerable time during the recent year fine-tuning truck & trailer physics and improving power train simulation. We feel more and more confident now that we'll be soon ready to share the results of this development with you.

We are preparing new content and gameplay features for both Euro Truck Simulator 2 and American Truck Simulator. As a first, we plan to bring you a pack of new Heavy Cargo sitting on all-new trailers for ETS2. The driving experience with 50+ tons in tow is very different, so much in fact that it may tempt us to pack in new powerful chassis configurations for some of the trucks!