Sunday, October 17, 2021

Heart of Russia: Food Mill Industry

The grain milling industry is the link connecting farmers to consumers and is one of the newest industries to be featured in the Heart of Russia DLC currently in development for Euro Truck Simulator 2. Today, we are happy to share with you a closer look at some of the food mill prefabs that you will be able to deliver to and from. 

The grain mill is used to grind cereals such as wheat, rye, oats, corn, and other cereal grains. Grain mills often manufacture flour mixes and produce prepared dough too. The entire process of cutting, grinding, and crushing helps to break the solid material into smaller pieces of grains ready for transport and production in the food industry. 


From there, the processed food grain is transported for delivery to food stores or other industries for sale or further food production. 

We look forward to sharing more development news about the Heart of Russia in the future, and the beautiful landscapes, landmarks, and other industries that will arrive with it. Until then, however, be sure to check out the official Heart of Russia Steam store page with early-development screenshots, and if you wish to support us, be sure to add it to your Steam Wishlist! 

Thursday, October 14, 2021

#Pinktober2021

Each October, many charities around the world organize various events in support of Breast Cancer Awareness Month. Due to the support and consequential impact of these activities, "Pinktober" has become an immensely important tradition. This idea is usually represented by the Pink Ribbon, which has become a symbol of hope and a reminder to promote and share the necessary health information.

To help spread awareness of this cause, we hosted the Pink Ribbon Charity Event which came along with two special DLCs in 2019 - one for American Truck Simulator, one for Euro Truck Simulator 2.


The purpose of these DLCs has been clear from the very beginning and it remains the same to this day. We want to donate 100% of the income generated from the sales of these two DLCs to the charities and organizations dedicated to the fight against Breast Cancer.

Throughout the whole year, we have been collecting the income from these DLCs and now we are getting everything ready to donate the final amount to some of the Breast Cancer charities, just like we did last year and the year before.


At the end of the month, we will release another blog post, in which we will announce how much money has been collected. This amount will be donated to the following 4 charities:


Rest assured, we are always looking for the right opportunities to extend this list in the future!

Until then, if you’d like to support a good cause and obtain some new paint jobs for your trucks, now is the perfect opportunity to get these two DLCs or gift them to a friend and contribute to the battle against Breast Cancer. And in case you and your friends already own these DLCs, you can spread awareness by decorating your trucks in these paint jobs, and haul with pride while letting others know about this good cause by flooding social media with screenshots of your trucks under #Pinktober2021.

Additionally, don’t forget to actively do everything you can to remain healthy and to keep regular medical checks in mind. Apart from not feeling shy to visit the doctor if something doesn’t feel right, make sure your loved ones are having regular checks, and most importantly, there are numerous health checks you can do by yourself, to help you stay safe. After all, health always comes first and it is definitely one of the most important aspects of human lives that should not simply be ignored!


And finally, you can catch us live on Thursday 14th of October on our Twitch and Youtube for a special stream dedicated to #Pinktober2021. Come hang out with us in the chat and help us spread the word!

Tuesday, October 12, 2021

Texas - Nature #1 (Plains, Fields, Meadows)

Due to the vastness and diversity of Texas, it is virtually impossible to wrap up and put all the information about the local nature in only one blog post. That's why we decided to divide this topic into multiple dedicated blog posts. In today's, we start our presentation with the seemingly infinite plains, fields, and meadows, that stretch across most of this massive state.

The land of Texas consists of numerous enormous regions, from which some are more fertile than the others, but in the end, all are home to different flora and wildlife. When driving through these areas you may be able to recognize animals you have passed by on your previous journeys - such as deer, cows, or horses. However, this time you will also have a chance to spot numerous new road signs that warn about snakes! And while the actual snakes are not guaranteed to be seen, the signs are definitely one of the reasons why this state feels so unique.

The local plains are historically a part of many myths and legends, and you can be sure to feel their magic as well while driving on the roads that are surrounded by these lands. After all, Texas boasts a size of 268,596 square miles (695,662 sq km), so you will certainly have a lot of natural beauty to look forward to.

Whether you fancy meadows full of wildlife or empty fields with a view far into the distance, you can experience all this and more in the upcoming Texas DLC. And if you cannot wait for more information regarding the nature of the Lone Star State, make sure to add the map expansion to your Steam Wishlist and you will stay in touch with all the latest news!

Sunday, October 10, 2021

A Good Beginning Makes a Good Blending

Why can’t you trust video game artists? Because they are always a bit sketchy, a bit shady, and they will always try to frame (rate) you. We think you get the picture.

Thursday, October 7, 2021

Force Feedback FAQ

We have recently announced the release of the 1.42 Update Open Beta and one of the new upcoming features seems to have raised some questions. Therefore, in order to clear up the confusion a bit, we are bringing to you this detailed FAQ regarding the upcoming Force Feedback changes.

Can you describe what exact changes were made to the FFB system? How does the current FFB work in comparison with the last version?

The old force feedback was a group of artificially set up effects, each of them having its own effect force that had to be sent to the device within the main game loop. Meanwhile, the new FFB is written from scratch and utilizes a 120 Hz refresh rate, independent from the main game loop. It combines some of the old artificial effects with the new centering and tire friction force feedback, which is based on real calculations from forces on the first steering axle and simulates the behaviour of a hydraulic steering gear system used in most of today's trucks.

So, the FFB should act differently depending on whether you are on a bend or on a straight road, or if you are on uneven ground since the effect relies on vehicle physics. Previous artificial effects (engine resonance, terrain roughness, bumps, and collisions) are still there combined with the new centering into one common force effect, which is being sent to the device as a constant force.

Which devices and platforms support the new FFB?

The new FFB implementation is using a constant force effect, which means it should support a wider variety of devices. Currently, we support any wheel that has support for constant force application through DirectInput on Windows and evdev on Linux.

I have all the settings in the middle of the sliders and the steering wheel is not working properly, what do I do?

First reset the settings to their default values, since the new default settings are not in the middle of the sliders as they used to be. Then, if you still have problems try to switch off all of the artificial effects (engine resonance, terrain roughness, bumps, and collisions). If the problem still persists please contact us and follow the problem reporting rules below. Note that you should turn off any spring-centering effects that are offered through your wheel's hardware profile settings (e.g. through the Game Controllers/joy.cpl menu in Windows).

Can you explain the individual slider settings? What exactly do these settings change in the game? What do the lowest and maximum slider settings mean?

  • Overall gain - overall FFB gain slider that regulates the gain of all of the effects. Minimum is 0 - no FFB and highest is the maximum force of 10N - as reported by the known wheel hardware. However, any value higher than 6N may not be safe in some cases.
  • Centering at high speed - maximum possible centering force multiplied by overall gain when driving at high speed, fully applied when reaching 90 km/h or more. Minimum is 0 - no centering at high speed, maximum is 1 - use full centering force at high speed as calculated by steering gear output algorithm.
  • Centering at low speed - maximum possible centering force multiplied by overall gain when driving at low speed, fully applied when reaching 0 km/h. Minimum is 0 - no centering at low speed, maximum is 1 - use full centering force at low speed as calculated by steering gear output algorithm.
  • Internal friction - the strength of the internal friction force caused by the mechanical elements in the steering system multiplied by an overall gain. Minimum is 0 - no force is reported from internal friction algorithm, maximum is 1 - full force from internal friction algorithm is used.
  • Engine resonance - absolute strength of engine resonance multiplied by an overall gain, simulating engine vibrations. Minimum is 0 - no engine resonance force, maximum is 1 - full engine resonance force. Note that engine resonance over 0.15 is not advised as it may cause substantial shaking and vibration to the wheel.
  • Terrain surface - absolute strength of surface effect multiplied by an overall gain, simulating the texture of the surface vehicle is driving on. Minimum is 0 - no terrain surface force, maximum is 1 - full terrain surface force. Note that values over 0.2 are not advised since they might cause substantial shaking and vibration while driving on the rough terrain with high speed.
  • Bumps - absolute strength of bump effect multiplied by an overall gain, simulating bumps to the suspension. Minimum is 0 - no bumps force, maximum is 1 - full bumps force.
  • Collisions - absolute strength of collision effect, simulating full force when the head-on impact is detected and is multiplied by an overall gain. Minimum is 0 - no collisions force, maximum is 1 - full collision force
  • Vibration effects - their behavior remains the same as in older game versions.

Why does it feel like the steering wheel seemingly stops for a while during centering after letting go when I’m in a turn with the truck?

This is the consequence of the vehicle's movement reacting to the fast steering and the resulting forces on the wheels at that moment. A similar phenomenon can be observed in real-life vehicles in such situations.

Why is it easier to use the steering wheel once I turn off the in-game FFB setting completely and use the FFB of the wheel’s software instead?

While it might be easier it does not resemble physics-based FFB and is not what a real steering system would do. However, it is very similar to the old implementation.

Will there be any further updates to the FFB?

Our team are currently ironing out any issues found during the 1.42 Open Beta. As for the future, we are still exploring what other effects (e.g slip vibration) would add a positive effect for players. Future game updates might bring more functionality. We will be sure to keep you update you if any notable changes are made. 

If I still am experiencing problems, where can I best report them?

Please report your issues over at forum.scssoft.com; just make sure to follow all the forum rules. If possible, attach screenshots of your FFB settings, steering wheel hardware profile settings, and some information on what steering wheel brand and model you are using.

I don't like the new FFB, how can I get my old FFB back?

Since the old centering was a simple spring effect, you can always turn down the Low-speed centering, High-speed centering, and Internal Friction to zero and enable spring centering in your wheel's hardware profile settings. That will give you a similar FFB sensation as in older game releases.

We would once again like to thank you for your participation in the 1.42 Update Open Beta and for all the feedback. Our team is working extremely hard to ensure the update will eventually arrive in the live version of the game in the best form possible and your opinions are very much appreciated!

Monday, October 4, 2021

Heart of Russia - Churches

Given the historical and cultural importance of religion in Russia, it is only fitting to present to you one of the main architectural highlights that the country is known for. Whether your journey is currently going through villages or cities, there will always be a high probability of seeing churches, cathedrals, or chapels. Let’s take a look at some of them, so you know what you should look out for once you’ll get your hands on Heart of Russia DLC.

The Russian church architecture is unlike any other and it is truly rare to find a style so aesthetically complex anywhere in the world. Most of the churches are distinguished by their verticality, bright colors and multiple domes. A couple of perfect examples will be present in the city of Rybinsk, which is a home to not one, but two such beautiful structures - Ascension Church and Transfiguration Cathedral.

However, sometimes there’s more than the architecture itself, that makes these buildings stand out among their surroundings. The Transfiguration Cathedral in Ivanovo and Church of the Smolensk Icon of the Mother of God in Arzamas will both catch your eye due to their brightly colorful rooftops and patterns on the outside walls. 

And for those who are fans of a more humble style, we promise you will not be disappointed when passing by the wooden chapels in local villages.

If you are in absolute awe after taking a look at these marvelous screenshots, make sure to add the upcoming Heart of Russia DLC to your Steam Wishlist. Don’t worry, no prayer is required. Just have a little bit of patience and eventually, you will be able to see some of these structures in the game yourself!