Saturday, May 18, 2019

Washington: Mount St. Helens

On this day back in 1980, Mount St. Helens erupted in the largest Volcanic event in U.S. history. The devastating effects of this disaster resulted in the loss of over 150 square miles of forest, homes, railways, and roads.


Located 96 miles south of Seattle, it has since become a National Park and more importantly a world-famous natural laboratory for the study of volcanoes and how nature responds to a catastrophe. Standing at 8,365ft tall after the eruption, the mountain is still a very impressive sight.


Just as magnificent as the view was how our map designer team was able to re-create this landmark. The area was designed in fantastic detail using satellite imagery and land-scans.


In our upcoming Washington State expansion, drivers will be able to drive down to a beautiful viewing spot of Mount St Helens with surrounding forests starting to grow again. This combined with locally adjusted draw distance makes for an impressive sight. It will be hard for you to believe you are only a short journey away from the city.

Friday, May 17, 2019

SCS On The Road: FIA ETRC Misano 2019

After the success of the World Of Trucks FIA European Truck Racing Championship #OneTruckFamily event on Euro Truck Simulator 2, the racing teams' real-life counterparts are now making their final preparations for the start of the 2019 racing season.


The first round will take place at the Marco Simoncelli Circuit located in the beautiful coastal town of Misano in Italy on the 25th and 26th of May. Here you will be able to see these racing trucks take to the track.

This year at each of the ETRC events, we are excited to be teaming up with leading industry partner Grammer, who specialise in the development and manufacturing of seating for trucks and other commercial vehicles.

The Grammer team along with our SCS on the road crew are excited to invite you to visit their stand at any of the upcoming ETRC rounds this season to meet with you and have a chat. You will also have the opportunity to try out the Grammer Motion Simulator Rig, powered by our technology and showcasing our flagship titles, while demonstrating the benefits of Grammer's seats.

We look forward to having the opportunity to meet you many of you from our community across this year. If you can't make this event, make sure to check if we are visiting near you at our calendar below. See you at the races!


Thursday, May 16, 2019

Regarding the SCS Sim Trailer

With a strong start to the SCS On The Road season at Peterborough Truckfest with our unique Sim Trailer and Motion Simulators, we have experienced a technical issue with the trailer that will mean bringing it off the road and into maintenance for a period of time.


It is important for us to inspect and repair the trailer for the safety of our team and visitors who use the trailer at events. Unfortunately, this means that currently, any planned stops in the near future on our calendar won't feature our SCS Sim Trailer, but a smaller setup. This weekend our team will be at Legendy 2019 held in Prague, who will be using our back-up rig but are still ready for this great event.


Our SCS On The Road team are still eager to meet you and we will still have the means of bringing a Motion Simulator for you to try out! We hope you can understand our current situation, and apologize for any inconvenience this may cause.

We will keep you updated and we look forward to seeing you on the road!

Wednesday, May 15, 2019

Washington: Everett Aerospace Factory

At any given time there are on average over 9,000 commercial aircraft flying above us in the skies, and it's a good chance that one of those aircraft was built in Washington. Located in Everett you can find the states largest aerospace factory, which can produce up to an impressive 20 commercial aircraft a month.


The size of a small city, the buildings real-life counterpart holds the record for the Worlds Largest Building which has enough space to fit 13 Empire State Buildings inside its walls. As you can imagine, it would take a large workforce for everything to run according to schedule in such a huge space, and truck drivers hold a very important role in the operation of this industry.


In the upcoming Washington State expansion for American Truck Simulator, drivers will be able to deliver to and from this impressive factory; transporting aircraft parts as well as driving a new Special Transport route for heavy and unique components. The Everett factory has also been created using unique prefabs based on the real building which makes for an impressive sight for anyone driving past.


We can't wait for you to explore this unique industry for yourself! In the meantime, why not add Washington State to your Steam Wishlist?

Tuesday, May 14, 2019

Euro Truck Simulator 2 Update 1.35 Open Beta

With the number of blog posts featuring news from the upcoming update, you could see how big it's probably going to be. And now you can experience it for yourself - in the 1.35 Open Beta!


There's hardly a single part of our game that hasn't received a new addition or feature in this update, so let's go through them, starting with map developments.

Sardinia is one of two big map additions that 1.35 brings. Most of those who helped us by entering the Experimental Beta were thrilled with how much our map designers were able to squeeze into such a small island. Sardinia is, however, the second biggest island of the Mediterranean, so there's enough room for impressive landscapes and coastal roads.
Another huge region that has received a massive overhaul comes as part of our Germany refresh. There are over 2,000 in-game kilometres of new and reconstructed roads, two completely new highways, updated service stations, new landmarks and much more - see our dedicated article!

Furthermore, we have added two more roads in France (one in the base game and one in the Vive La France map expansion), an improved sign system in Scandinavia and a number of Special Transport jobs all over the map, including regions within Beyond the Baltic Sea!
  • St. Petersburg to St. Petersburg (Beyond the Baltic Sea)
  • Pori to Helsinki (Beyond the Baltic Sea)
  • Toulouse to Montpellier (Viva la France!)
  • Verona to Parma (Italia)
  • Odense to Hirtshals (Scandinavia)
  • Krakow to Banska Bystrica (Going East!)
  • Plymouth to Dover (base game)
Trailers alone would be sufficient content to make a standalone update, but they are also coming to 1.35. The Krone extendable Box Liner, Schwarzmüller trailers (reefer, curtain and log variants), Container and Logging trailers are now ready to become a part of your fleet! You'll also see Schwarzmüller trailers on AI trucks.

As in American Truck Simulator, new features include trailer adjustments (extendable trailers, sliding tandems), new wiper settings and the option to copy truck/trailer configurations. And to please "Long Vehicle" sign lovers, double trailers are now permitted in the Netherlands and Germany!

Other new general features include the ability to use your own trailers for external contracts (World of Trucks jobs), and the experimental support for DX11. Keep in mind, that while there are discussions about the performance benefits of DX11, it remains an experimental feature. The ambition is currently simply to reach feature/visual parity with DirectX 9 and OpenGL renderers before we can move on with new visual features. It is still a work in progress; so while we are grateful for your feedback, use it only at your own risk.


Other smaller improvements include some of your suggestions on our forum's community wishlist. There's a considerable number of new drivers that you can hire for your company, a localised dual-language map display and the option to buy garages online, without the need to have the city discovered.

Last but not least, there's now a reworked cabin suspension, official support for Razer Chroma and the Tobii Eye Tracker 4C, input improvements and an option for emergency refuelling. Thanks to all this, the UI had to change significantly; but according to the feedback from Experimental Beta, you shouldn't have any problems to orient yourselves quickly again.

So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'll appreciate all your feedback on our forum and your bug reports in this section.

During open betas, we are operating a dedicated alternate site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also, check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.35 public beta. No password is required.

Changelog:

MAP
VEHICLES
  • Ownable container trailers
  • Regular owned-trailer accessory browser
  • Trailer run-time adjustment (extendable trailers, sliding tandems)
  • Truck/trailer configurations can be copied across a fleet
  • Wiper setting improvements
  • Ownable logging trailers
  • Double trailers in Germany and Netherlands
  • Krone extendable Box Liner for 40ft or 2x20ft containers (Krone DLC)
  • Ownable Schwarzmüller reefer, curtain and log trailers including AI variants (Schwarzmüller DLC)
FEATURES
  • Owned trailers usable in External contracts (WoTR)
  • Online garage purchase
  • Emergency refuelling service
  • Input improvements (Steam controller support, Tobii eye tracker support, controller hot-swapping support, better force-feedback on Linux)
  • Razer Chroma support (RGB)
  • New options: truck stability, suspension stiffness, dual-localisation names on the map
  • Lots of new drivers to hire
  • Cabin suspension reworked
  • Experimental DX11 support (config only, r_device "dx11")

MOD
  • Modded trucks support (in-game function)
  • Center-of-gravity moved from trailer defs to trailer chassis defs (for easier modding)
  • New wiper delay+speed format
  • Removed default sound for trailer legs (now empty by default)
  • Cargo models randomized (e.g. container)
  • Timezone areas (introduced in 1.34)
  • Transmission mode names
  • Curve item (map item)
  • Mover/walker redesign
  • Traffic improvements
  • Dynamic Level-of-Detail for models

Friday, May 10, 2019

Road to the Black Sea

Where do those new roads lead to? It's the question many of you in the community have been speculating over the past few months, and today we are excited to announce our next Euro Truck Simulator 2 map expansion - Road to the Black Sea.

We are happy to confirm that this new addition will bring the countries of Romania, Bulgaria, and the European part of Turkey (Thrace) to ETS2.


From the small villages found in the countryside, to the large bustling city of Istanbul, these three countries are rich with history, unique architecture and landmarks such as "Dracula's"Castle found in Romania. All of these which you will see on your travels on the road to The Black Sea.

Just as impressive as the man-made structures built in these countries are the surrounding natural landscapes. Many of your journeys may lead you through forests, coastal roads or mountain ranges such as the ones found in Transylvania, which create a scenic drive for any traveler.


So, when will you able to explore these new roads for yourself? We expect to release this map expansion towards the end of this year.

We can't wait to share more with you through upcoming blog posts and on our social media channels. In the meantime, why not add Road to the Black Sea to your Steam Wishlist?

Thursday, May 9, 2019

American Truck Simulator Update 1.35 Open Beta

Since version 1.34 for American Truck Simulator was more of a maintenance update, we understand how eager you all are for the 1.35 Open Beta - which is finally here!


Where to start? This update is yet again larger than any of its predecessors - and when we say "larger", we mean a LOT! There are changes in almost every part of our game, so let's get on it!

American Truck Simulator will receive two new roads, OR-58 and CA-299. OR-140 will also feature the final segment of its length. The Arizona sign system has also been improved along with Traffic lights (coming in later builds of the Open Beta) which have been re-worked for all current states.

Besides the various new trailers listed in the change-log (B-doubles of all types, chip van trailers, container trailers, etc) and new cargoes, vehicles in our game also received some new features. This includes three windscreen wiper settings which will help drivers handle the improved rain, an accessory browser for owned trailers, expandable container trailers and a copy function for your truck and trailer configuration - which will come in handy, as your company continues to grow.

From the list of new general additions, some longtime wishes take first spots. One of those is a highly demanded option to use your own trailers for external contracts (World of Trucks jobs). From now on, you can!

DX11 experimental support. It's exactly as it sounds - most of the work on DX11 support is done, so the majority of its aspects are working quite well in our games and feedback from Experimental Beta promises a nice increase of FPS.  Still - it's not in its final state, so use it only at your own risk. Although we'll be grateful for your feedback.


Now comes a number of "smaller" additions, based mostly on your suggestions. A large amount of new hireable drivers have been added, so as your trucking empire grows you can expand much more than previously. To help with that growth, we've also added an option to purchase garages online (without the need of having to discover the city previously).


Another helpful feature is emergency refuelling, which will be an important option for those loving to drive on the edge (why do so many of you like to go with empty tanks?). And to make your travels a little bit more diverse and interesting, you'll now see STAA doubles in traffic.

Considering all these changes, the UI had to change drastically. Players who helped us by entering the Experimental Beta have reported no serious issues with it, so we hope you'll have no problems as well. And to close the list, there're many new input improvements and official support for external peripheries.

So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.

During open betas, we are operating a dedicated alternate site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also, check our modding wiki to get details pertaining to mods for the game.

If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.35 public beta. No password required.

Changelog:

MAP

VEHICLES

FEATURES
  • Owned trailers usable in External contracts (WoTR)
  • Online garage purchase
  • Refuelling service
  • Input improvement (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux)
  • RAZER RGB support (colour lights)
  • New options: truck stability, suspension, dual localization names (map)
  • Lots of new drivers to hire
  • STAA doubles in traffic
  • Experimental DX11 support (config only, r_device "dx11")

MOD ALERT
  • Modded trucks support (in-game function)
  • COG moved from trailer def to trailer chassis (easier edit)
  • Wipers delay+speed format
  • Removed default trailer bracers sound (now empty default)
  • Cargo model randomized (eg container)
  • Timezone areas (introduced in 1.34)
  • Transmission mode names