Where to start? This update is yet again larger than any of its predecessors - and when we say "larger", we mean a LOT! There are changes in almost every part of our game, so let's get on it!
From the list of new general additions, some longtime wishes take first spots. One of those is a highly demanded option to use your own trailers for external contracts (World of Trucks jobs). From now on, you can!
DX11 experimental support. It's exactly as it sounds - most of the work on DX11 support is done, so the majority of its aspects are working quite well in our games and feedback from Experimental Beta promises a nice increase of FPS. Still - it's not in its final state, so use it only at your own risk. Although we'll be grateful for your feedback.
Now comes a number of "smaller" additions, based mostly on your suggestions. A large amount of new hireable drivers have been added, so as your trucking empire grows you can expand much more than previously. To help with that growth, we've also added an option to purchase garages online (without the need of having to discover the city previously).
So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, kinks or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.
During open betas, we are operating a dedicated alternate site for World of Trucks, which is used to safely test all new features. Please visit World of Trucks Open Beta web for more information. Also, check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right click on American Truck Simulator → Properties → Betas tab → public_beta → 1.35 public beta. No password required.
Changelog:
MAP
- New roads OR-58 (Oregon DLC), CA-299 and another segment of OR-140
- Arizona signs improvement
- Traffic lights improvement (all states)
VEHICLES
- Ownable container trailers
- Regular owned trailer accessory browser
- Trailer run-time adjustment (extendable trailers, sliding tandems)
- Copy truck/trailer configuration across the fleet
- Wiper setting improvements
- Ownable B-double trailers (all types)
- Ownable chip van trailers
- Saddle-mounted truck transport (KW T680)
- Specialized boat trailer
FEATURES
- Owned trailers usable in External contracts (WoTR)
- Online garage purchase
- Refuelling service
- Input improvement (Steam controller support, Tobii eye tracker support, controller hotplug support, better FF on Linux)
- RAZER RGB support (colour lights)
- New options: truck stability, suspension, dual localization names (map)
- Lots of new drivers to hire
- STAA doubles in traffic
- Experimental DX11 support (config only, r_device "dx11")
MOD ALERT
- Modded trucks support (in-game function)
- COG moved from trailer def to trailer chassis (easier edit)
- Wipers delay+speed format
- Removed default trailer bracers sound (now empty default)
- Cargo model randomized (eg container)
- Timezone areas (introduced in 1.34)
- Transmission mode names
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