Thursday, October 4, 2012


Euro Truck Simulator 2 is in manufacturing for all retail markets now, we have finalized and approved the masters and the localization changes of the game packaging in all launch territories as of today!

This is really a major milestone for SCS Software, time to take a breath, time to celebrate, but there is still a long road ahead of us.

In fact we haven't stopped coding, fixing and improving the game for a single day even during this "going gold" period. The foundation is here for us with version 1.0.0, but there are so many things we plan to improve and evolve about the game that we know there are at the very least months of updates ahead of us. We expect to have a "zero day" patch already for retail box customers on day of release, and of course the digital version should already appear with the latest updates included.

We also need to think hard about potential bigger-scale DLCs or extensions if we can see a sustainable business model to support such major efforts. After many developers managed to gather fan support to launch projects through Kickstarter, maybe it's time for us to thing of something similar to be able to grow the game faster than what our current limited resources allow?

There is a very inspirational YouTube movie out there which was it seems created by one of SCS Software's guardian angels, because we could hardly present the case better. While we were building the current ETS2 map (69 cities total as of now), the map designers always were keeping in mind the need to be prepared for future map extensions...