Thursday, April 3, 2025

Missouri DLC Release

We don't need to show you more of the Show-Me State - now you can explore it yourself because it officially releases today! Power up your engines and get ready to explore everything that Missouri has to offer.

The Missouri DLC is now available!

It has been over a year since we announced that our teams are working on the Missouri map expansion and we are so excited to be able to finally bring it to our #BestCommunityEver. There is plenty of new content waiting for you. And along with the map expansion, we are also updating the Heavy Cargo Pack and Special Transport DLCs so read until the end to find out more!

Make the most of your visit to the wonderful Show Me State and enjoy every moment as you discover:

  • 12 meticulously recreated cities including St. Louis, Kansas City, St. Joseph, and Jefferson City.
  • See beautiful landmarks scattered across Missouri such as the iconic Gateway Arch in St. Louis, Missouri State Capitol in Jefferson City, the City Hall in Cape Girardeau and many more!
  • Deliver new cargo and discover fresh industries such as a superstructure factory, feedmill and a historic beverage factory.
  • Enjoy trucking through 9 scenic towns (settlements).
  • Drive across the impressively large Bagnell Dam.
  • Visit Springfield, the birthplace of Route 66.
  • Transport goods to four unique underground warehouses.
  • Stop by the beautiful Lake of the Ozarks and explore the vast Ozark Mountains.
  • Uncover the hidden treasures of Missouri's countryside, forests, viewpoints, road network and more.

Cruise through huge buzzing cities or quiet little towns. Explore the state's diverse landscapes, from the rolling Ozarks to vast farmlands. New depots & cargoes, iconic landmarks, beautiful nature, and stunning underground warehouses bring the state's rich character to life and add realism to your trucking adventures. Whether you're navigating urban streets in St. Louis or cruising through serene countryside, Missouri offers a diverse and exciting trucking experience.

Special Transport DLC Update

With the release of Missouri, we're updating the Special Transport DLC as we do with every new map expansion! This update brings three new routes for oversized cargo deliveries across the Show Me State. If you own this popular DLC, you'll be able to transport heavy hauls along these routes: Kansas City to Rolla, Cape Girardeau to Springfield, and St. Louis to Kirksville.

But that's not all as we are also adding a brand new cargo for this DLC - a huge underground electric loader which is used in the underground mining industry where it can operate quickly in tough conditions. If you think you've got what it takes to take on the challenge of transporting these cargoes, make sure to get the Special Transport DLC on Steam now!

Heavy Cargo DLC Update

Our Heavy Cargo Pack is getting an upgrade as well with three new cargoes - a Mobile Screener, a Mobile Crusher, and a Mobile Stacker which are all used in material processing mainly in mining.

Enjoy this upcoming map expansion to the fullest and amplify your trucking experience with new loads from the Heavy Cargo Pack DLC which you can get on Steam.

Missouri Mighty Haul Bundle

If you plan to get the Missouri DLC and enjoy hauling heavy and oversized cargo, be sure to check out our new Missouri Mighty Haul Bundle which we will release along with the map expansion. It includes not only the Missouri DLC but also the Heavy Cargo Pack and Special Transport DLCs. But that's not all! This bundle also comes with the Classic Stripes Paint Jobs Pack, allowing you to decorate your truck with stunning paint jobs.

Plus, the bundle operates on a "Complete the Set" basis, meaning you'll only pay for the DLCs that you don't already own. Get it now on Steam!

Release Live Stream

Don't forget about our special Release Live Stream which is going to start today at 4 pm CEST. We will introduce some special guests, including Pavel, who will tell you more about this new map expansion while we haul cargo in Missouri. Towards the end of the live stream, we will officially release the Missouri DLC together, so make sure to be there!

Cruising Missouri Event

Right with the release of this map expansion, we are also introducing the #CruisingMissouri World of Trucks Event in which you can participate! We challenge our #BestCommunityEver to achieve a collective goal of driving 125,000,000 miles while delivering cargo to or from any city in Missouri. The personal goal is to deliver cargo to or from all 12 cities in the Show Me State, with each job being 100 miles or more. You can read more about the event here.

Unique rewards await those who accomplish this feat! Truckers who complete their personal goal will be awarded the Beast of Burden ATS truck paint job.

When the community goal is met, and if the player has also achieved their personal goal, then they will receive the Striking Mule ornament and Show-Me Pillow for their cabin.

But that's not all as we also have a very special reward for truckers who complete any job using External Contracts or External Market, to or from the city of Columbia - this cute Tom Hopper cabin plushie to accompany you on your travels.

We cannot wait for you to start trucking in the Show Me State. Make sure to get the Missouri DLC on Steam right now! Remember to follow us on our TwitterFacebookInstagramBluesky, and YouTube for all the latest news, and share your experiences from this map expansion by tagging us there or using #CruisingMissouri. We'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials. Happy travels through the Show Me State!

Wednesday, April 2, 2025

Cruising Missouri World of Trucks Event

Join us on Thursday, the 3rd of April, as we celebrate the release of our new Missouri DLC, by taking part in our World of Trucks event – Cruising Missouri! Set out on a journey through the Show-Me State, experiencing its varied and beautiful landscapes while you're on the job. 

We challenge our #BestCommunityEver to achieve a collective goal of driving 125,000,000 miles (201,168,000 km) while delivering cargo to or from any city in Missouri.

While #CruisingMissouri you'll experience landscapes from rolling hills and meandering rivers to dense forests and expansive plains. The state parks and Ozark Mountains offer breathtaking views, and are home to a diverse range of wildlife including deer, foxes, raccoons, salamanders, and the iconic American black bear. The skies are home to a variety of birds, including the American Bald Eagle, making their migratory stops.

Missouri has transformed from its agricultural beginnings into a bustling industrial center, drawing major businesses with its strategic location and robust logistics infrastructure. The state's economy thrives on diverse industries, from a booming aerospace sector and automotive factories to renowned wine regions and more. Truckers are vital in sustaining Missouri's economic vibrancy.

During your travels, you can look forward to spectacular highlights of the Show-Me State such as:

  • St. Louis, with its iconic Gateway Arch and vibrant cultural scene
  • Lake of the Ozarks, offering picturesque scenery and recreational activities
  • Kansas City, celebrated for its jazz heritage and world-famous barbecue
  • Mark Twain National Forest, providing lush greenery and scenic drives

As with past cruising events, you can use your own trailer and experience all these in the external market!

The Missouri DLC introduces 12 incredible new cities for you to explore. Complete your personal goal by delivering jobs to or from all 12 cities, with each job being 100 miles (161 km) or more. Unique rewards await those who accomplish this feat!

Prepare for the newest addition to the American Truck Simulator and support Missouri's thriving economy while enjoying the stunning views of its varied landscapes and ecological treasures. 

Rules
 
Using External Contracts or External Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to drive 125,000,000 miles (201,168,000 km) while delivering cargoes to or from any city in Missouri.
 
When a player completes a delivery to or from 12 different Missouri cities, they will achieve their personal goal. Note that the in-game city of Kansas City spans both the Missouri and Kansas DLCs. Only jobs to or from the Missouri portion of the city, shown as 'Kansas City (MO)' on the External Contracts job screen, count towards this event.
 
 All jobs for the event need to be at least 100 miles each (161 km), or more.
 
You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.
 
 Rewards
  • Personal: Players that deliver cargo to or from 12 Missouri cities will gain a personal World of Trucks Achievement and a Beast of Burden ATS truck paint job Steam inventory item.
  • Community: When the community goal of driving 125,000,000 miles (201,168,000 km) during deliveries to or from any city in Missouri is met, and if the player has also achieved their personal goal, then they will receive a Striking Mule ornament and Show-Me Pillow Steam inventory items.

Note: In order to qualify for any community reward, you must complete at least your personal goal in American Truck Simulator. Each reward will be a Steam inventory item for American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile.

The event will be concluded on Sunday, the 8th of June at 23:59 UTC.

We look forward to hearing from you about your travels and we're convinced you'll love cruising the beautiful Show-Me state! So, please share your screenshots and videos with us using the hashtag #CruisingMissouri on our Facebook, X (formerly Twitter), and Instagram profiles and we will share our favourite ones (we may even feature some of them in a future blog post!).

Tuesday, April 1, 2025

Euro Truck Simulator 2 - 1.54 Update Release

Today, we are excited to release the 1.54 Update for Euro Truck Simulator 2! After the Open Beta, you can now try out all the features that this update has to offer.

Before we take a look at what's new, we would first like to thank everyone who took part in the Open Beta in the past few weeks. Your feedback really helped us fine-tune everything that was added in this version and made it possible to give you a polished set of features in this update. Now, let's take a look at what's in store!

Cargo System Redefined

Until now, what seemed like the game combining a trailer with cargo, such as a piece of machinery, was actually a manually created model, with each trailer-cargo pair stored separately on disk. This approach required an enormous number of unique models, making it harder to add new content efficiently and taking up disk space.

In the redefined cargo system, the code automatically merges cargo and trailers based on simplified rules. This means that each cargo will define its own model, loading methodology, and lashing method. This will make the work of our vehicle team much easier as it no longer requires our 3D artists to manually create pre-baked trailer-cargo pairs.

While there may be issues in the first iteration, it's a worthwhile goal to refine the system, as it not only improves efficiency but also saves disk space and memory by eliminating the need to store countless pre-made combinations. This project may also lead to other possibilities for both of our games, especially with dynamic cargo (un)loading and more. You can read about how this project was executed in our recent Under the Hood blog.

Truck Adjustment Menu Redesign

The Truck Adjustment Menu has been completely redesigned to provide a more user-friendly experience. Previously, each option for adjusting your driver's FOV, seat, mirrors etc had separate menus with different layouts. Now, they share a cohesive interface, making adjustments much more intuitive and easier. The new design also takes on a similar visual from our previous UI overhaul and is optimized for both a mouse and a controller, ensuring accessibility for all users.

For keyboard and mouse users, adjustments are now more streamlined with the use of the WASD keys for navigation, along with buttons for finer tuning. Meanwhile, controller users will find the new system much smoother, with the left stick controlling adjustments, the right stick handling camera movement for mirror positioning, and the D-pad or shoulder buttons navigating the menu.

The addition of shoulder button support makes menu navigation more fluid for controller players. This update makes adjusting mirrors and seats much easier, particularly for those using controllers, ensuring a more seamless and enjoyable driving experience. Accessing the Truck Adjustment Menu remains the same. You can use the F4 by default, a custom-assigned key of your choice, or through the adviser services menu. 

PhysX System Implementation

In 1.54, we are adopting the NVIDIA PhysX physics engine as an alternative to the current Bullet physics engine for low-level simulation of physics in the game world that players interact with. This shift allows players to experience more precise collision detection results and more robust behaviour during scenarios involving collisions between vehicles and obstacles or other vehicles. PhysX also offers our teams better debugging tools, which indirectly benefits players by helping resolve bugs more efficiently.

One of the most noticeable improvements brought by PhysX can already be experienced in our recently introduced Driving Academy game mode. For example, collisions with cones and obstacles are now more accurate and objects no longer appear to "levitate" slightly above the ground after interaction, a flaw that occurred with Bullet. While players may not see drastic changes, certain interactions should exhibit slightly improved behaviour.

During the Open Beta, many players expressed concerns about hardware limitations due to recent news that 32-bit version of PhysX would no longer be supported by certain GPUs. However, the PhysX implementation we use runs entirely on the CPU, meaning players can enjoy PhysX without worrying about graphics card compatibility.

With the release of version 1.54, PhysX is now the default physics engine for all gameplay. Players who prefer the previous Bullet physics engine can switch back by using the "-bullet" command line argument in their Steam launch options.

Driving Academy - Volvo FH Series 5, Volvo FH Series 6, and Iveco S-Way

We have implemented both the Volvo FH Series 5 and Volvo FH Series 6, as well as the Iveco S-Way into Driving Academy. These beautiful trucks were added to Euro Truck Simulator 2 in December, and now you can try them out in various challenging scenarios in Driving Academy!

Driving Academy Rewards

Everyone who has already completed or will complete the entire first module of Driving Academy will receive special rewards to use inside the game on the same profile they completed the academy with - a hanging blue traffic cone cabin accessory and a customizable Driving Academy paint job for your truck. So make sure to complete your scenarios and grab your rewards, there will be more to come!

Changelog

Gameplay

  • Cargo System Redefined
  • Driving Academy Rewards

Vehicles

  • Volvo FH Series 5, Volvo FH Series 6, and Iveco S-Way added to Driving Academy

Visual

  • Truck Adjustment Menu Redesign

Other

  • PhysX Implementation

We hope that you will enjoy the new features, changes, and more that come with this update! Remember to follow us on our TwitterFacebookInstagramBluesky, and YouTube, and share your pictures or videos from the game. We'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials. Keep on trucking!

Monday, March 31, 2025

Illinois: Meet the Team

A few weeks ago, we announced another state that is currently in development for American Truck SimulatorIllinois. Now, before we have enough material to share glimpses of this upcoming map expansion, we would like you to meet the team working on it!

They all have a short message for our #BestCommunityEver and cannot wait to start bringing you updates from the Prairie State.

Dubak

"I've been with the company for over seven years and in that time I've worked on some amazing DLCs like Oregon, Washington, Colorado, Texas, Kansas and, now as a Team Leader, on Missouri, which I took over from Patrik. After the sensational Missouri, we're diving into Illinois with the team, which everyone is really looking forward to. Players can look forward to beautiful landscapes, stunning cities, precise depots, and most importantly Chicago! I hope all our players will be impressed and relocate their HQ to Chicago!"

El

"I've been working for SCS as a map designer for almost 5 and a half years. In that time I have worked on DLCs like Idaho, a bit of Wyoming, Texas, Kansas, Missouri and now Illinois. Outside of creating the map, one of my main responsibilities is selecting generic models that would be the best for our DLC, which are later created by our amazing 3D graphics team. I really enjoy seeing the different types of architecture and other unique things. In Illinois, I'm working on one of the bigger cities, which really caught my eye during our business trip to the USA. The city is fascinating, both for its visuals and industry, and I can't wait for you to see it."

Ilona

"I have been working at SCS for about six and a half years, during which I have contributed to several map DLCs, including Utah, Colorado, Texas, Kansas, and Missouri. In Missouri, I was involved not only in map creation but also in designing viewpoints and cutscenes, and I hope players will enjoy them! Currently, I am working on a city in Illinois, which I had the opportunity to visit during a business trip to the USA. This experience provided me with great inspiration for its development. This will be my last project for now, as I will soon be going on maternity leave. I will be eagerly awaiting the release of the DLC and cheering for my team from afar through the screen!"

Jakub

"I've been in SCS for almost 2,5 years now, and Illinois is the third project I've been a part of. While I fondly look back on Missouri, it's time to move on and get Illinois right. With each project, I learn more and more and I hope that my progress will be seen through the screen by our players. All the work done under the hood looks very promising and I can't wait to see the DLC in its finished state."

Jan

"I began working in SCS a little under a year ago and since then I have done some work on the Missouri DLC, where I was tasked with creating a part of US-136 and some additional work on Springfield in later development stages. I enjoy pretty much everything about this job, but I like the technical aspect of it the most. That includes cities, settlements, industrial zones or truckstops. Illinois is the first big project that I have been part of from the start. My main task will be creating the southernmost part of Illinois. It's a more forested and hillier part of the state with many water bodies as well and I am really looking forward to creating these parts. I hope you'll be excited to haul in this DLC, just as much as I am to be part of it!"

Jirka

"I have been working as a map designer for a year and a half and Illinois is the second project that I'm contributing to. My first project was the Missouri DLC, where I enjoyed building cities the most. Every project is a new challenge for me, and I always look forward to the new skills I will gain while working on it. At first glance, Illinois may seem like a state full of fields, but if you take a closer look, you'll find that it also has plenty of beautiful places, which I look forward to our players discovering. I'm currently working on a charming city in the east of the state and I'll continue with a new road up north."

Lukáš

"I have been working at SCS for over five years and have gradually worked on several projects, gaining valuable experience along the way. Besides the usual map work, I also design custom depots, which I really enjoy. I love bringing players challenges and unique locations. After working in Missouri, I have moved further east, where a great challenge awaits me, and I am really looking forward to it—just as much as the moment when we can all explore this part of the map."

Majk

"Illinois is my first project as a map designer at SCS, and I’ve been working on it for four months now. My main focus is one of the cities in Illinois. It’s a challenging task, but since I enjoy the technical aspects of the work, it has been a rewarding experience. I really hope that I will capture the distinctive character of my town for our players and create a city that feels both authentic and enjoyable to explore in the game."

Macík

"Yo! My name is Martin, but I usually go by my nickname, MTX or Macík. I joined SCS and their shenanigans about six months ago, and I’m currently developing my first expansion for all of you to enjoy: the state of Illinois. Right now, I'm mostly working on rural sections located in the western part of the state. To say that I was terrified of creating landscapes instead of focusing on urban areas would be an understatement, but I’ve managed to get the hang of it by now. It’s definitely an experience that will come in handy in the near future. Our team is looking forward to giving you the best possible way to experience this beautiful state – it really has a ton to offer!

Ranx

"Following Missouri, Illinois is the second state I will be working on. In the last project, I created mostly natural scenery, country roads and a few highways. This time, I am looking forward to the more urban challenge of building one of the cities and its surroundings, as well as the depiction of the northern part of the state amidst beautiful green uplands. Hopefully, our team can deliver another great DLC so that every player can experience a piece of Illinois."

Martin

"I have started working on the California Rework project and then continued with Texas, Kansas, and Missouri. Now, my fifth project is Illinois. In our team, I am responsible for the map as well as all vegetation related to the new states such as trees, shrubs, flowers, weeds, grasses and so on. In Illinois, I have been working on a city, and in this location, I will also be in charge of 3 settlements and the surrounding adjacent road network and maybe also a hidden road. Who will find it?"

Michael

"Hi, my name is Michael and this is my first project at SCS. I am working on the highways in southwestern Illinois. I am really enjoying working on this project and I hope you enjoy it too. You can look forward to landscapes full of forests, fields and rivers. Each route I create is designed with realism and a smooth gameplay experience in mind, so you’ll feel like you’re actually driving through the American countryside. Get ready to explore places you’ve probably never seen before – all from the comfort of your own cabin! I look forward to you trying my work and embarking on a journey that will keep you entertained. Buckle up, we’re off!"

Pavel

"I am Paul aka PJ and I have worked on projects like California, Texas, Kansas, and Missouri. Illinois is the fifth project I am working on. My speciality is truckstops, rest stops and truck scales. I am more of a technical type of person, but I like to play around with landscaping as well. In Illinois, I have work coming up in east St. Louis, on some settlements, and with lots of truckstops, and some depots."

Quinten

"I have been around since Colorado working as a map designer on everything from roads and their environments to small and medium-sized towns and settlements. For Illinois, I will be focused mostly on roads and environments, lots of farm fields with a small forest section here and there. Each DLC brings a new challenge, be it a new type of city or landscape that I never made before. I am looking forward to bringing Illinois to life in a way that our players will find interesting."

We hope you enjoyed meeting the team behind the Illinois DLC for American Truck Simulator. If you did, make sure to add this map expansion to your Steam wishlistDon't forget to stay connected with us for all the updates by following our TwitterFacebookInstagramBluesky, and YouTubeWe'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials. Until next time, drive safe.