In June 2024, we announced that we had begun production on Iowa for American Truck Simulator! Today we're happy to introduce the Team working on this upcoming DLC!
We figured it would be best to let them introduce themselves in their own words, with a little message about themselves and what they are currently working on in the team. We hope you enjoy these words for you, our #BestCommunityEver!
Saimon
"My love for games like Sonic and Heroes sparked a passion that eventually led me here, to this amazing company. One of the highlights of my career was starting as a lead on the Texas DLC. My other passion lies in art and landscaping, which naturally reflects in the DLCs I’ve been involved with. I also deeply enjoy working with people, and I must say, as a team, we’ve made an incredible journey since the release of Nebraska. I’m proud of what we’ve accomplished together and excited for what we’ll achieve next!"
Vacky
"I have been working at SCS for four and a half years now, and since my humble beginnings with the Texas DLC, I have always enjoyed being challenged with different tasks. The biggest challenge for me has been creating large cities, but I also appreciate designing a nice scenic road or a custom depot. At the moment, I am enjoying my time working on Cedar Rapids."
Tony
"My initial journey at SCS led me to the arid plains of Texas, where I began paving the first miles of Highway 90. This also involved creating a significant number of rock formations, which naturally steered me toward specializing in crafting geological features. With every new project, I strive to push my boundaries and introduce exciting elements that delight curious players and offer them something fresh—whether it’s the view from Scotts Bluff National Monument or a drive through the forgotten mines of the old Oregon Trail. My greatest challenge so far has been creating the Making of Texas book. It allowed me to leverage my experience with graphic design while also teaching me many new skills along the way."
Draky
"Hi, my nickname is Draky. I’m a map designer at SCS Software, where I’ve been working for three years. My main focus is landscapes, especially vegetation and materials, which I really enjoy. My first big project was Nebraska, where I contributed from start to finish. Currently, I’m working on the state of Iowa, developing and refining landscape details while striving to capture the right atmosphere. The city I was responsible for is the beautiful, modern Davenport. I even had the chance to visit this city in person during a company trip, and I immediately fell in love with it. I hope you’ll enjoy it. For the Flowers!"
Evgeny
"A few years ago, I joined Simon's great team, which had just finished working on one of the coolest Texas DLCs, and I had the opportunity to work on Texas 2.0. I still remember the excitement I felt when I learnt that I would be working on the city of Texarkana and a small settlement.
Since then, I have worked with this team on the Nebraska DLC, where I delved deeper into the art of map design. With every new city or landscape, I gain valuable experience and learn something new about map-making. I build a personal connection to each of these places by studying their history and culture through articles and local news.
The toughest yet most creative part of my work is capturing the experience of a specific place within the very limited space available on the map. It’s exciting! Cities are my jam, but these days I also enjoy working on custom depots, large industrial sites, and managing generic assets for the entire DLC."
Morrys
"My journey at SCS Software began not too long ago when I joined midway through the Iowa project. I don’t have a specific specialization yet, and I’m enjoying the opportunity to work on a bit of everything. Working on the Iowa DLC has been an amazing experience, thanks to its diverse landscapes, fascinating cities, and unique locations. I have a strong eye for detail and always strive to deliver an authentic and immersive experience for players as they explore each area. I hope you’ll enjoy every mile of this DLC!"
Fregar
"I’ve been working at SCS as a map designer for over four years now. I started with Texas DLC, including creating new content in Texas 2.0, then moved to Nebraska, and now I’m continuing with Iowa. My main focus here is on Iowa City, one scenic town, and the surrounding roads. I’m the kind of person who’s a bit of a jack-of-all-trades when it comes to design. Outside of work, I enjoy Warhammer, drawing, and, of course, video games. Oh, and at home, I have two parrots to keep me company!"
Maky
"I’ve been working at SCS as a map designer for over two years now, and it’s the best job I’ve ever had. Being part of a relaxed team of like-minded people is just as important to me as the creative work that truly fulfils me. Although I initially thought I’d feel more confident working on landscapes, I’ve gradually discovered that I enjoy cities, scenic towns, and especially truck stops even more. Since Nebraska, I’ve been responsible for truck stops in this team. I love tackling their technical design, and I find them fascinating as a concept—serving as meeting points for truckers."
Karel (Citymanlive)
"It’s been 4 years now since I started working at SCS as a map designer, and because I love city-building strategies, I think I’m in the right place! I began working on the legendary rework of California, then jumped to the massive Texas DLC, Kansas, lent a hand in Nebraska, and now a beautiful Iowa awaits me. I’m excited, and when you drive through Waterloo, let me know how you like it!"
Eren
"My career at SCS Software began in 2023 with the state of Nebraska. When I was assigned to Iowa, I was tasked with creating its largest city, Des Moines – something I didn’t expect at all. Looking back, I see it as a necessary trial by fire that gave me an incredible amount of experience. Although Iowa might seem unassuming at first glance, it actually offers a lot of interesting locations, which will be reflected in our DLC. I believe you’ll enjoy exploring this state as much as we enjoyed putting it together!"
Theo
"I’ve been working at SCS for a little over a year now, but Iowa is the first DLC I've been part of from the very beginning of the creation process—and it’s been a great journey! My main responsibility is Sioux City, which poses an interesting challenge since it’s my first large city. What I like most, however, is creating the long, scenic roads that connect the cities. It’s my goal to accurately recreate the fields, rivers, and expansive landscapes of Iowa, all while capturing the region’s authenticity for players."
Eevee
"I’m new at SCS and just starting to work on my first project as a junior map designer. It’s definitely a big challenge for me, but it motivates me even more to grow and create maps with creativity and vision. Luckily, everyone here is friendly and willing to help. Even in these few months at SCS, I’ve learnt so much, and I look forward to growing further and turning my ideas into something truly exceptional."
We hope you enjoyed meeting the team members behind the Iowa DLC, who are working hard to deliver a great map expansion. We can't wait to share more of their ongoing work with you in the future. If you are excited about this upcoming DLC, be sure to add it to your Steam Wishlist! Until next time, keep on truckin'.