Tuesday, June 17, 2014

Even more about the next BIG update

Let's continue previewing even more items that you can expect to experience in the upcoming Euro Truck Simulator 2 update to ver. 1.11. This update is under extensive testing now, and no, we still don't have a release date to announce, other than when it's done.


Today's post will be illustrated with images captured while testing deliveries around some of the new map areas: close to the city Klagenfurt am W├Ârthersee and the border between Italy and Austria.


As with all previous updates lumping together several months of continual development, the new update will touch pretty much every aspect of the game: physics, AI, simulation, and gameplay refinements.


Speaking of physics: We have added support for sway bar simulation. Refining the composition of truck suspension has given us more control over truck and trailer stability. We have also recalculated the center of gravity of all cargoes, achieving more individual behavior of the whole rig depending on what is being transported. Now if you apply too much vigor during cornering, flipping the trailer is a more likely possibility, especially for particular loads. At the same time, we still need to keep in mind that the game must be playable for people without a truck driver's license and experience, so it's about finding the right balance between providing simulation fidelity and giving the player assistance during driving.


There was also some work done to improve collisions of player's truck and AI vehicles, or situations when the truck is scrubbing the railing or other surface - vehicles now have more realistic inertia post-crash. Finally, we have re-created all scratch and crash sounds in the game. Remember our Demolition day?


On topic of sounds, while we have much more ambitious plans to improve our sound system in a considerable way in the future, we have finally listened to your feedback concerning imbalance between interior and exterior sounds, and provided a stop gap solution. For this update, where needed, we have altered and equalized the sound volume of in-cabin engine sounds and external engine sounds for all trucks.