We haven't reported much recently about what is going on with our World of Trucks vision. Yet through all our recent releases, in the deepest and darkest caverns of our office, a small team has been integrating networking code, programming the back-end servers, and establishing base economical design structures of World of Trucks. The project is very much alive, although we have to admit that we are slower in being able to roll out the first wave of features than we hoped a year ago.
We are about to achieve an internal milestone at last, and we'll start preparing the first proof of concept test with the World of Trucks community at large. The plan is to provide the facility to take jobs via the Job Market on the World of Trucks website to deliver inside our Euro Truck Simulator 2 game, and have the results reported and stats updated back on the WoTr site..
But for now, let's show you a hint of what's coming in the first wave. We call the new online delivery jobs "Contracts" - you will sign up for them directly from the World of Trucks website. In the current form, the presentation is a kind of mixture between Quick Jobs and Freight Market you are used to seeing in ETS2. It allows for performing the jobs using a stock truck as configured in the standard game, but it doesn't rule out the use of modded trucks. Completing the contracts will also still contribute to your progress through the normal campaign of the game, adding the appropriate XPs and money earned to your bank account.