Wednesday, August 26, 2026

Nevada Rework Project: Meet the Team

Today, we’re excited to introduce you to some of the talented team members behind the upcoming Nevada Rework for American Truck Simulator. This project brings a fresh look to one of the game’s original states, with updated roads, cities, landscapes, and landmarks that better reflect our current standards.

In this Meet the Team episode, you’ll hear directly from the developers who have been working on different parts of Nevada and learn more about their experiences, favorite locations, and what they’re most looking forward to players discovering. So, let’s take a closer look at the people helping bring the Silver State back to life!

Ella - Senior Map Designer

I’ve been at SCS for close to 7 years, and in that time I’ve worked on many projects, starting my journey with the Utah DLC in 2019. From there, I moved on to work on large cities across several states, such as El Paso, Texas; San Diego, California; and Albuquerque, New Mexico.

As our team’s road specialist, I oversee Nevada’s road layout and also do work on some of the truck stops there, which are critical for our gameplay by providing players an opportunity to refuel and rest. Besides that, I’m working on the city of Phoenix, Arizona, which will be included as another part of our Rework project.

I’m looking forward to watching players explore the newly added locations and seeing their reactions as well as getting their feedback, which is always appreciated. I love creating maps so many people enjoy driving in; that always feels very rewarding on its own. 

Johny - Senior Map Designer

I’ve been at SCS for six years. I started out working on sections of Texas and Montana before moving fully into Rework. I’ve been part of the rework team since the very beginning.

Over the years, I’ve worked on both roads and cities, including San Jose, Santa Cruz, El Centro, and Grand Canyon. Most recently, for the Nevada Rework, I’ve been working on the roads around Panaca and Las Vegas, as well as Panaca itself and the northern part of Las Vegas.

I love working on epic scenery, which is why I really enjoyed working on the Grand Canyon, and I’m having just as much fun working on Las Vegas now. I think Nevada will now meet our current standards, and players can look forward to a faithful recreation of the real-life locations.

Pavel - Senior Map Designer

I've been part of SCS for almost four years now. I started my journey with the third phase of the California Rework, where Fresno was the first city I had the opportunity to work on. Since then, I've remained part of the Rework team, working on cities across different projects. As part of the Nevada Rework, I'm currently working on Reno and Fallon.

Reno is being completely rebuilt from the ground up, and one of my main goals was to capture the atmosphere and scale of the city. I put a lot of focus on the city's layout, character and recognizable landmarks, while also trying to keep some of the feeling of the original city that players might remember. The area will also feature reworked sections of I-80, which I'm really looking forward to seeing players experience. 

Fallon is a much smaller city, but its location gives it a character of its own. Surrounded by the vast Nevada desert, it feels almost like a small oasis in the middle of nowhere, with the greenery and farmland around the city standing out against the otherwise dry landscape. There is definitely a lot for players to look forward to, and I hope they'll enjoy exploring these areas as much as I enjoyed working on them.

Tom - Map Designer

I'm doing mainly landscape, and I'm in the rework team since California's 2nd phase; my favourite tasks were forests with mountains and lakes, which I haven't seen in a while.

Luckily, Nevada offers dry mountains and hills providing interesting tall horizons which diversify the barren desert.

Nevada is also unique for long straight roads compared to other DLCs. If you enjoy driving into the distant horizon, you'll most likely enjoy it.

Roman - Map Designer

This October marks my fourth year at SCS. In my time on the ATS rework team, I had the chance to work on multiple phases of the California rework, the Route 66 rework project, and now Nevada. With each rework, I slowly figured out that I enjoy making detailed cities more than anything else, though the cities have never been as large or famous as the one I have been working on now.

Las Vegas has been quite a challenge compared to my previous cities, but it also gives many opportunities for fun detail work and making the city feel alive. I hope that the NEW Vegas is fun to explore for new players and even more fun to re-explore for returning trucking veterans.

Margo - Map Designer

Hi there! It’s been a ride here in the Rework team since I joined the company in 2022. Every year, a new project brings us something new to work on. I had the pleasure of working on the California rework, parts of Arizona, and now Nevada as well. Reworking Nevada brought me something I already knew and made me rethink my working approach, as my perspective changed a lot through the years.

Creating for me always comes with a deeper meaning to it. I don’t want my work to be just purely mechanical and soulless; I like hiding fun details in the ordinary. If spotting it makes someone smile or catches their attention - it’s worth it.

We really should be cultivating our curiosity and wonder more in our daily lives. So if you are already wondering about the brand new Nevada, that’s a good starting point. There are many cool places to see and some nice UFO references to spot!

Filip - Map Designer

Hello everybody! My map designer journey began during the fourth phase of the California rework, where I worked on smaller tasks suited for a rookie like me. On the Route 66 rework project, I was responsible for the design of I-191 and Page. I got to experience a bit of everything: a diverse road with settlements, scenic views, beautiful landscapes, and a challenging hilly city.

The experience I gained, I can now utilize in a brand new look of Nevada, where I am working on Carson City, its surroundings, and a small surprise.

I hope the work of our team will bring a fresh, up-to-date look to Nevada and that players will be able to rediscover this awesome state for a second time!

Mykyta - Map Designer

I have been working at SCS Software for two years, and during that time I have worked on projects such as Route 66 around Tucumcari. 

As part of the Nevada Rework, I am currently working on the towns of Elko and Carlin and their surrounding areas. 

Players can look forward to driving through the Carlin Tunnel, and if they pay close attention along the way, they may also discover some beautiful and interesting places in the surrounding landscape. 

Jakub - Map Designer

I have been in SCS for more than a year. I started with reworking the northern part of Arizona and New Mexico. Now, reworking Nevada is another dream project of mine.

As a big fan of clean, big open landscapes and amazing mountains, rocks, and other unique hills, I enjoyed every road I've been working on, and now I am happy that Nevada looks like Nevada.

Rob - Junior Map Designer

Hi everyone, I’m Rob, and I’ve been with SCS for over a year now. The Nevada Rework is my first major project. Before that, I mainly worked on smaller projects in Arizona.

My part of the map is located in northern Nevada, where I’ve been working to bring the area as close to reality as possible and capture the atmosphere of sun-baked roads stretching through the endless desert. Players can look forward not only to the rugged, arid landscape, but also to beautiful and highly detailed cities.

I’m happy that we can give players a fresh take on familiar content and offer them the chance to experience Nevada in a slightly different and completely new way.

Filip - Junior Map Designer

Hi, I’ve only been in SCS for four months, but I already feel right at home here. Nevada is a beautiful state, and I’ve really enjoyed exploring it.

I was tasked with completing the road from Las Vegas to Panaca. It was a privilege to work on the surrounding mountain ranges and finish the work started by my colleague Johny. There is also a Visitor Center near Panaca, and I think I managed to capture it in all its beauty. So, I’d definitely recommend that players take a little detour from the road and explore the area around it.

Samuel - Junior Map Designer

Hi, my name is Sam, and I recently passed the five-month mark at SCS Software. Having grown up playing SCS games, being able to contribute to their development is a dream come true for me.

On this project, I worked on shorter roads in the western part of Nevada. Hopefully, I managed to capture the authentic feel of the landscape, biomes, and unique character of the area, and you'll enjoy driving through them! I’m really looking forward to showing you even more of my work in future DLCs.

That concludes today’s Meet the Team! We’d like to thank everyone featured in this blog for taking the time to share a little about themselves and their work on the Nevada Rework.

We always enjoy giving our community a glimpse behind the scenes and highlighting the talented people who help bring our virtual worlds to life. We hope you enjoyed learning more about the team and the passion they’re putting into giving Nevada a fresh new look.

As development continues, we look forward to sharing more from the Nevada Rework with you. Be sure to follow us on X/Twitter, Instagram, Facebook, Bluesky, YouTube, and TikTok, or subscribe to our newsletter, so you never miss any updates. Until next time, we will see you on the road!

No comments:

Post a Comment

Spam, offensive, hateful and other inappropriate comments will be removed and authors may be permanently restricted from commenting.

Note: Only a member of this blog may post a comment.