Showing posts sorted by date for query germany rework. Sort by relevance Show all posts
Showing posts sorted by date for query germany rework. Sort by relevance Show all posts

Tuesday, March 10, 2026

Isle of Ireland: Meet the Team

Today, we’d like to shine the spotlight on the team working on the upcoming Isle of Ireland map expansion for Euro Truck Simulator 2. This brand-new DLC will take drivers across the island of Ireland, from lively urban centres to quiet coastal roads and rolling green countrysides. As with every map expansion we create, bringing a new region into the world of ETS2 requires a passionate group of developers working together to carefully craft every road, city, and landmark.

In this edition of Meet the Team, you’ll get the chance to learn more about some of the people behind the project. The developers featured here have prepared short introductions along with a few small insights into what they’ve been working on so far. We hope you will enjoy getting a closer look at the team helping to build this exciting new destination.

Honza - Map DLC Lead

"Hi. It has been six years since I joined SCS. It has been a great journey ever since. I grew from being a junior map designer to map lead, and now I enjoy leading such a talented group of people.

We're finishing up the Benelux rework project, and I hope truckers will enjoy driving on highways there soon. Meanwhile, we have started with the next project, the Isle of Ireland. This will be my first regular DLC, which is exciting. The Emerald Island is, in my opinion, one of the most beautiful pieces of land on the whole continent. Green pastures, wild western coast, lively, colourful cities and towns. Oh, and not a lot of highways! We'll give it our best to do it justice.

Little about me: I have a Polish wife, a new baby and a neurotic dog. My favourite pastime: Having a nice beer while watching campy horror movies."

Eliška (foxxy) - Senior Map Designer

"Hi, I'm Eliska, a former filmmaker turned map designer. My journey with SCS Software started nearly 5 years ago during the pandemic and has been enjoyable and fulfilling ever since. I had never before imagined that I would be able to start a brand new career in my forties, based on what I loved to do in my free time my whole life - building imaginary digital worlds in games.

I am grateful that SCS accepted me without any prior professional experience, helped me grow and learn, and landed me where I am today, a senior specialist on a great team in one of the most peaceful games in the world. And that would not be possible without our incredible players. Thank you."

Kristián - Map Designer

"I have been working at SCS Software for four years, during which I have contributed to several map expansions, including the Benelux rework project. Within this project, I worked on the cities of Rotterdam and Antwerp, as well as the Europoort area. I specialise in creating ports and ferry terminals, but I also work on city design and the surrounding areas, focusing on their layout, atmosphere, and functionality within the game world.

For the Ireland DLC, I am responsible for the creation of cities and ferry terminals, including Waterford, where I continue to bring these urban environments to life through detailed design. I hope players will enjoy exploring them as much as I enjoy creating them."

Veronika  - Junior Map Designer

"Pine trees lining German highways, small marinas in Nordic Horizon, water channels in Benelux. These are projects for which I had the opportunity to create maps. And now we are starting on the mysterious, cosy Ireland, which I associate with peat bogs and fairytale views of the countryside. I am especially looking forward to those in the heart of Ireland, around the town of Athlone, where I will be building. You can also look forward to lots of roadside art sculptures on your way."

Anis - Map Designer

"I spent years studying academic painting and drawing at two different universities. Over time, surrounded by theory, technique, and countless books on the history of art, I became convinced that I understood what "Art" truly meant. My education gave me structure, discipline, and a sense of certainty, but certainty can be limiting.

Now, six years into my journey at SCS Software as a Senior Map Designer, I see things differently. From shaping the quiet suburbs of Iberia and the rural roads of Slovenia to working on major cities and crafting unique custom depots, I’ve learned that art isn’t confined to canvas or theory. It lives in scale, in detail, in atmosphere – in everything we do, putting our heart into our work."

Marek - Junior Map Designer

"I joined SCS less than a year ago as a junior map designer. Immediately after my probation period, I started working on a section of Galway in Ireland, which was later featured in the teaser for the Ireland DLC. I’m really happy about it and grateful to have joined SCS Software at this time, with the opportunity to work on Ireland. Given the country’s diversity, ranging from dense urban centres to rugged, hilly terrain, the role of a map designer here allows me to work on an exceptionally wide and engaging variety of locations. We hope you enjoy exploring the Isle of Ireland as much as our team enjoyed creating it!"

Libor - Map Designer

"I have been working as a Map Designer for four years and have contributed to the West Balkans, Greece, and Nordic Horizons DLCs. Each country has its own unique vibe and atmosphere, and I truly enjoy bringing that into our game. Our work is not just about recreating well-known landmarks. Often, it’s a small, cosy street recreated 1:1 that you probably wouldn’t see in any other game, yet it adds that special touch and makes you truly feel like you’re driving in a specific country.

Every DLC starts with detailed research, from the distinct look of architecture, roads, signs, and sidewalks to small details like wildflowers that may grow only in one particular country. I love the attention to all these geeky details in our company, and I believe this is what makes our games unique. My main focus on the Ireland DLC is Killarney National Park and the town of Killarney. The nature of this region and the town itself are absolutely stunning, and I’m doing my best to bring that beauty to your screens. I also believe these roads will be perfect for upcoming coaches, as it is primarily a tourist region with only a small amount of industry. I’m really looking forward to seeing how this DLC will be received and to reading your honest and motivating reviews."

Jitka - Map Designer

"I've been enjoying creating landscapes and exploring the possibilities of our game since joining the team in 2022. After some of the most challenging roads in Switzerland and the verticality of Luxembourg city, I started working on Ireland.

Ireland is more than just green. It's mist rising over dark hills on the horizon, spreading across endless heather moorlands. It's a sunlit coastline and a road weaving ahead of you through open land. It's the little villages, where time has stopped.

Ireland's landscape has its own unique way to pull you in. And I can't wait for you to see more of what we are creating."

Radek - Junior Map Designer

"I have been working at SCS for a year and a half now. My first project was the Benelux rework, where I gained valuable experience that I put to good use as I started working on the Ireland DLC. As part of the team, I focus on vegetation and on helping the map feel as authentic and true to real references as possible. I am very excited to be part of this, as it feels like a long-missing piece of the Europe map. Ireland’s landscapes and colour palette will enrich the overall map with their lush, green, vegetation-rich environment."

Dimi - Junior Map Designer

"Hi, my name is Dimi, and ever since I was younger, I dreamed of creating video games in some sort of artistic way, so here I am! I became part of the SCS team about a year ago, and since then, I have participated in two of our upcoming projects. I took a small part in the creation of Benelux Rework and now Ireland, which I’ve really taken a liking to.

My favourite landmarks I had the pleasure of creating are the Giant's Causeway, together with its surroundings and Ben Bulben, which appeared in our teaser. After spending my time observing various locations, I have fallen in love with the landscapes and nature of Ireland, and I am more than happy to be a part of its creation. I will do my best to recreate that beauty in our game, hoping it will bring you the same happiness it has brought me along the way.

Bíodh lá maith agaibh!"

Jirka - Junior Map Designer

"Hi, my name is Jirka. I have been working at SCS for over a year and a half, and I really enjoy it here. I previously participated in the Benelux project, and now I am working on Ireland with the same great team of inspiring colleagues. I think that you will enjoy the diverse landscape full of beautiful views and diverse paths that beautifully reflect the character of the landscape, just like I do."

Tereza - Junior Map Designer

"Hello, I've recently celebrated two years at SCS. I started working on Germany and continued on Benelux. I'm still fixing bugs in Benelux for you, but I'll be moving to Ireland soon. While working on the flat environments of the Netherlands rework, I was also helping out on the Nordic Horizons DLC, where there were lots of beautiful landscapes.

I've already had a look at what awaits me, and it seems cosy. No more big highways and complicated junctions, just cities and roads. I have to say that left-hand traffic was a problem for me at first, but I quickly got used to it.

What I like most about Ireland are the colour-coded sheep. I just love them! Irish people, tell me, wouldn't it be cheaper to tag them on their ears, like we do in the Czech Republic? Just kidding, you make the world more colourful. Thanks."

That’s it for today’s blog! We’d like to thank everybody for sharing a little about themselves and their work on the Isle of Ireland. It’s always a pleasure to give our community a glimpse behind the scenes and introduce the talented people who help shape our projects.

We look forward to sharing more news and previews from the Isle of Ireland in the future, so be sure to keep an eye on the blog for upcoming updates. Don’t forget to add the expansion to your Steam Wishlist and follow us on X, Instagram, Facebook, and Bluesky, and subscribe to our newsletter. Until next time, safe travels!

Sunday, February 22, 2026

UK Rework: Meet the Team - England + Wales

Today, we're excited to introduce part of the team behind the UK Rework Project, which plans to deliver a long-anticipated refresh to one of the earliest regions included at the launch of Euro Truck Simulator 2. If you'd like to learn more about this project, you can take a read of our previous annoucement blog here.

The rework of the UK is a significant undertaking. With so many cities, towns, settlements, landmarks, and road networks, it was necessary to have more than one team working on this project.

The UK Rework consists of three dedicated teams, each responsible for their own areas and today, you’ll get to hear from two of them! Each team member featured here has prepared a short message for you, including a few hints and small snippets about what they’re currently working on. We hope you enjoy reading them!

Southern England + Wales (inc Liverpool + Sheffield)

Abbe - Map DLC Lead 


"People say I am the best boss! My journey at SCS Software began more than eight years ago. After working primarily as a city map designer (Daugavpils, Mangalia, and the community “favourite,” București, as well as parts of Madrid), I became a Map DLC Lead in late 2020. Since then, I have designed and overseen the reworks of Austria and all of the German cities. I have also collaborated on parts of Switzerland’s rework and contributed to the initial design for the Scandinavia reskin.

The rework of the UK is my dream project, as many of you probably know from the UK rework announcement blog post. I am truly in awe of the incredible team working on this project. Everyone is passionate, even about the smallest details. I hope you will have just as much fun exploring the new content in the UK as we are having implementing it on the map."

Tomas V - Senior Map Designer


"I have been working at SCS Software for almost six years now as a map designer. My first tasks consisted of reworking German landscapes, including fields and small towns around the highways, but I wanted to focus on something more urban and complex. On the Switzerland Rework project, I was assigned to work on the city of Bern. After that, I worked on some German cities, such as Hamburg and Berlin. On the UK team, I am a part of the preproduction team and have worked on early layouts."

Martin O - Senior Map Designer


"My journey with SCS Software games started in the summer of 2013, when I bought a copy of ETS2 to play during the holidays. I was immediately hooked and spent countless hours playing it over the following years. During the 'COVID year' of 2020, I decided to follow my passion and applied for a job opening at SCS. Luckily, I was accepted and since then, I’ve worked on the reworks of Austria and German cities, and helped with various bits and pieces on other map projects.

I am also responsible for the initial training of new map designers for ETS2. In my free time, I enjoy cycling and hiking. My favorite game genres are driving and racing simulators, as well as city builders. From a fan’s standpoint, I really like what is being created in the UK Rework project, and I’m sure you will enjoy it as well when it is eventually released."

Bety S - Senior Map Designer


"Hello truckers, my name is Bety, and I have been working at SCS for almost four years. SCS is my first job after finishing my postgraduate studies in the UK, where I studied computer games modelling and animation. I have many good memories of my time in England, so I am thrilled to be part of the UK rework team and to help bring out the best the UK has to offer.

While helping to finalize the first drafts of the UK layouts, I also assisted with selecting generic assets of various kinds, including houses, flats, walls, administrative buildings, and other props, to make it immediately clear to players which locations they are driving through.

Previously, I contributed to almost every recent map project, from the Germany Rework to Nordic Horizons. I worked on optimizing and polishing various areas of the map, but my main focus has been, and will continue to be, on creating intriguing and engaging cities."

Daniel C - Map Designer


"Hi, my name's Dan, I've been a map designer for nearly three years and after a few rather cool cities like Brussels or Osnabrück, I'm now proudly working on my biggest project yet. London. With its unusually complex road system, world famous landmarks and the left-hand traffic that has given me some funny stories to tell when I'm leaving work by car, I can honestly say that I can't wait to bring this city to our game. 

I've given myself a goal to lead our players through the city's most iconic places, and although it's impossible to fit all of the cool junctions, famous landmarks and wild roundabouts in, I'm quite happy with how it's turning out. I really think you'll like it and please don't forget to look right when crossing the street. Cheers!

Dárius L - Map designer


"Hi everyone! I may still be relatively new at SCS, having joined about a year and a half ago as a passionate modder, but I’ve already had the chance to contribute to several major projects, including Nordic Horizons and the Scandinavia Reskin. I mainly focus on city building and road network design. 

I’m really excited to be part of something as ambitious as the UK Rework. Ever since my first visit to the UK, I’ve fallen in love with the country, so helping to shape it in-game means a great deal to me. I’ll be putting care and passion into every detail to capture its true character. I can’t wait to see the rework come together, and even more to drive through it myself (purely for quality assurance, of course). See you on the road!"

Ondrej A -  Map Designer

"I have been working as a Map Designer at SCS for a year and a half and I’m still relatively new to the company. During that time, I have contributed to the Scandinavia Reskin and the Nordic Horizons DLC. 

I’m currently working on the UK, focusing on building a believable and functional game world. I enjoy the creative side of map design, especially building more complex road structures and junctions. It’s motivating for me when players enjoy driving through the areas I helped build and find them enjoyable and memorable."

Dominik K - Junior Map Designer


"I joined SCS less than a year ago as a long-time city-building and strategy game fan. The UK rework is the first project I’ve been involved in, and it has given me the chance to bring my passion for city-building into the game. I’ve had the honour of working on Hastings and Stonehenge in southern England, both of which you might have spotted in the teaser trailer.

Right now, I’m working on Portsmouth and Southampton. I’m doing my best to capture their unique atmosphere and bring it into the game with plenty of small details. We’re putting a lot of heart and care into this project, and I really hope you’ll enjoy the final result!"

Týna - Junior Map Designer


"Hello everyone. I joined SCS last year after spending a couple of years working as a graphic designer, and I’ve since found myself in the role of a map designer, which I’m honestly loving. The UK rework is the first project I’ve dived into. I visited the UK before and fell in love with it, especially the countryside, so being part of this project is genuinely exciting.

I’m mainly focusing on roads, but I’ll also be creating my first settlement. I think it’s going to be an awesome experience. We’ve got a bunch of great and talented people on the team, and together we’re cooking up something really cool. You definitely have a lot to look forward to!"

Tedesco - Junior Map Designer


I joined SCS Software after many years in the ProMods community, where I worked extensively on large-scale map projects and team coordination. Coming from a community-driven modding environment, I’m passionate about collaboration, iteration, and building high-quality worlds together. I’m excited to bring that experience into SCS and contribute to the UK Rework with the same care, attention to detail, and long-term vision.

Northern England + South East England

Petr S - Map DLC Lead 


"Hello! After releasing Nordic Horizons, I moved to work on the UK. My work is mostly the same, communicating with everyone (mainly my team) and making sure everything goes as smoothly as possible.

The biggest challenge from a map design perspective is handling all the complex junctions, giving them enough space while still ensuring there’s a good road distance between cities. My favourite part is the beautiful architecture of the cities. Whether we’re in Wales or northern England, everything feels distinctive yet connected, and hopefully we’ll be able to capture it as faithfully and respectfully as possible!"

Josef V - Senior Map designer


"Greetings! I have been building cities in games as a developer since 2002. My collaboration with SCS started in 2014, so I've had the opportunity to participate in several projects like Scandinavia, Vive la France, Italia, Iberia, West Balkans and Nordic Horizons. What always amazes me is the professionalism, creativity and friendliness of every team I have worked with. 

The UK team follows this tradition that is from my point of view embedded directly into the SCS DNA. It is a pleasure, challenge and hobby too, to work on this new project. And it brings many fond memories as well, as I have a weakness for the British Isles and I have visited them on countless occasions."

Nikita - Map designer


"Hi everyone! I’m a Map Designer at SCS Software, and right now I’m working hard on the UK rework. I’ve always been fascinated by the British road network, especially the dense cities and the huge number of complex junctions. 

My favorite part is definitely the legendary 'Magic Roundabouts'; they are such a unique challenge to recreate in the game! I’m doing my best to make the English roads feel authentic and interesting for you to drive. See you on the left side of the road!"

Radek S - Map designer


"Greetings to our loyal fans. I’m happy to have this opportunity to show my appreciation to all of you. Although I’m still relatively new here, with just over two years of experience in level design and production, I’ve had the chance to work on Greece, Nordic Horizons, and now the UK rework. It always warms my heart to hear positive feedback from our players, but don’t go too easy on us, as constructive criticism gives us the opportunity to improve!

This time, I’m once again working on some larger cities, and I’ll do my best to keep them looking fresh and unique, with lots of nature and vegetation, so you all won’t get bored of them too easily. Take care, everyone, and I hope you’ll have as great a time playing the UK rework as we’re having while creating it!"

Jana S - Map designer


"Hi! I’ve been part of SCS for over five years, helping to bring scenic landscapes to players through forests, water viewpoints, and now the open countryside of the UK. After working on regions like Austria, Switzerland, and Sweden, I’m excited to shift from dense Nordic forests to detailed UK fields and even contribute to some of the country’s most iconic highland terrain. I’m really looking forward for you to experience it!"

Michael P - Map designer


"Hey players, I’ve been working at SCS for three years now. Some of the most notable parts of the map I’ve worked on include the cities of Kiruna and Mo i Rana, as well as several custom depots in the Nordic Horizons DLC. This time, I’m working on the UK’s biggest port, along with a ferry terminal on the other side of the river. I won’t reveal the city names just yet, but these hints should be enough. ;)

In addition to that, I’ll be working on more custom depots. Outside of map work, I’ll also be keeping an eye on the trains created for this rework, as I’m a big train enthusiast. Thank you for playing!"

David H - Map designer


"Ahoy, mateys! I’ve been part of the SCS crew for over ten years now… As you can see, the King of the Road pin has already dropped into my lap, and I’d love to see more of them coming, wish me luck! I was delighted to find out I would be part of the UK team. I’ve spent a few months in Liverpool, visited the Lake District and Edinburgh, and I’ve loved the countryside and beautiful architecture ever since."

Matej - Junior Map designer


"After a hectic year on Nordic Horizons DLC, I have sailed to the eastern shores of England and settled in Cambridge, a beautiful and historic city. I will try to capture the character of a part of the city and its surroundings and give you as authentic a feeling as possible while passing through it. Given the limited space, it is a bit of a challenge, but I believe that I will be able to do work that will make you want to return to places like Cambridge, which our new UK rework project will offer you."

Lucie G - Junior Map designer


"Hello there! I've been with SCS for three years now, with most of my time spent on the Nordic Horizons DLC, mainly Norway and Sweden. And after fjords and mountains, I switched the magnificent scenery for calmer, but no less magnificent, fields and hills of the northern part of England. I'm quite delighted by the numerous sheep pastures. Cheers, everyone, see you soon between the hedges!"

And that’s it for today! We’d like to thank the teams for taking the time out of their busy schedules to share their messages with you, and we hope you’ve enjoyed getting to know them a little better. If you’re looking forward to more, you’ll be able to meet the team behind Scotland in the near future!

Until then, to stay up to date with the latest news on this project, be sure to follow us on X, Instagram, Facebook, and Bluesky, or by subscribing to our newsletter. Keep on truckin'! 

Friday, May 9, 2025

Project Scandinavia Refresh: Road Network

Earlier this year, we announced our Scandinavia Refresh project for Euro Truck Simulator 2, aiming to bring major improvements to one of our earliest DLCs. Since then, we’ve shared a Meet the Team blog to introduce the workforce behind the project, but today, we’re excited to share with you a look at some of the road networks we’ve been working on!

Before we get into the details, please keep in mind that everything you see here is still very much a work in progress and is subject to change. That said, let’s have a closer look at some of the refreshed road networks, shall we?

When the original Scandinavia DLC was first created, most of its junctions were built using the same prefabs, meaning that many of the intersections players drove through felt very similar. For the Refresh, we decided to take a much more detailed approach; all the old prefabs have been removed, and in their place, we’ve built custom-made junctions based on real-life layouts.

A lot of this incredible work was led by our externist Maarten (known in the community as Mandelsoft), whose expertise and passion for road design made a big difference across the refreshed areas.

First stop: Denmark! Our team has been hard at work refreshing the road network here. One major area of change is the E20 and E45 junction, which has been completely rebuilt. In reality, this junction, located near the city of Kolding, consists of three different junctions spread about 8 km apart. However, to better fit the scale of our map, our team has reimagined it as one large, triangular interchange.

Moving north, drivers can travel on the impressive Nørresund junction near Aalborg, which has been recreated on an almost 1:1 scale! We’ve also included the gas station and truck stop, which is located along the E45 between Aalborg and Aarhus. Whilst we’re still working on in-game branding, we are sure this will become a popular stop for truckers.

Over at the Germany-Denmark border, drivers will find a reworked border crossing that now includes proper border control setups, matching the details of their real life counterparts. We have also created two new inland routes, Road 16 and 26, which connect through the town of Viborg where you can find a new gas station too! Finally, the iconic Oddesund drawbridge has also been fully reworked, including a working bridge lift and detailed surrounding landscape.

Next stop, Sweden! This region has also seen significant improvements, particularly around the city of Gothenburg. This busy hub has undergone a partial rework, with special attention given to the dense network of highways around the E6/E20 corridor. As a result, the connections between the E20 and Road 40 have also been updated to reflect their real-world layout.

Along the E4, one of Sweden’s main arterial routes, four of our already existing truck stops have been reworked. One notable example is a famous truck stop featuring a candy shop shaped like an aircraft. Previously, this landmark could only be seen from the highway in Euro Truck Simulator 2. However, we are now pleased to share that we have reworked it into a fully functioning truck stop with a gas station, much like its real-life counterpart.

In the area of Brahehus, not only has the gas station been improved, but also the nearby castle ruins. This area will not only serve as a landmark and rest point, but also a depot! The truck stop located nearby Nyköping has also received a similar treatment.

And this is just the beginning! There are still lots more we’d love to share with you in the future as development continues, so stay tuned! Be sure to keep up to date with the latest news by subscribing to our newsletter or by following us on our socials on Twitter, Facebook, Instagram, Bluesky, and YouTube. Until next time, keep on truckin’!

Tuesday, March 25, 2025

Benelux Rework: Meet the Team

Not so long ago, we announced our next rework project for Euro Truck Simulator 2, Project Benelux! This will consist of reworking the countries of Belgium, Netherlands and Luxembourg completely from the ground up. Today, we're happy to introduce to you the team behind this Project, and a little bit about themselves.


The team currently consists of eight people, who have been working hard behind the scenes on this task, which is still in its very early stages. If you missed out on the announcement of this project, you can check out the original blogpost here. We figured it would be best to let them introduce themselves in their own words. We hope you enjoy these words for you, our #BestCommunityEver!

Honza - Project Benelux Rework Lead


"After the Switzerland rework, this is my second project as a map lead. Following the Alpine region, I was happy to be chosen for this project because it offers different opportunities and challenges for map designers. I was a bit naive in thinking it would be easier to design, but that turned out not to be the case. The combination of flat areas in the north, limited space, and a complex highway system presents quite a challenge. In my spare time, I still enjoy working on map design while managing the project. This time, I'm reworking the city of Liège and its surrounding areas. I believe our players have a lot to look forward to, as we are striving to capture the complexity of this region as accurately as possible."

Iva


"Hi, my name is Iva. After completing my bachelor's degree in architecture, I decided to change fields. In 2020, I coincidentally discovered a job posting for a map designer position at SCS. At the time, I knew absolutely nothing about the gaming industry and was worried about whether I had anything to offer. Over time, I specialized in urban design. Thanks to the knowledge I gained in college, urban design has given me a unique opportunity to authentically represent the character of specific cities, and I hope I'm succeeding. I've created several cities that I'm very proud of, including Graz (my first attempt), the completion of Salzburg, and the design of the entire Rhineland region.

After completing the rework on Germany, I briefly worked on the beauties of Greece before moving to the Benelux project, where I have been given responsibility for two beautiful cities. Each city is completely different, with their own diverse road network and several iconic locations to look forward to. I can't wait to see it all come to life. Keep your fingers crossed!"

Eliska


"Hi! Eliska here. You might remember me from Switzerland's 'Meet the Team' post, and yes, I'm still here! After over a decade working as a camera operator in the film and television industry, I joined SCS Software four years ago. I worked previously on reworking Austria, Germany, and Switzerland before landing in Amsterdam, Netherlands. Sadly, there isn’t much space for trucks in the magnificent old town, but we aim to bring you another iconic Amsterdam vista. The city is full of landmarks, and nearby, the port town of IJmuiden has completely won me over. I hope you enjoy embarking on a ferry there as much as I enjoyed building it. See you on the road!"

Daniel


"Having studied IT for four years and always enjoyed building and creating things in various games, working on ETS2 felt like a no-brainer. Since joining SCS, I've spent nearly two years gaining experience, contributing to European rework projects, and building several German cities from scratch.

Beyond the usual mapping work, I'm also responsible for creating custom depots for the Benelux project, bringing a previously ATS-exclusive feature to Europe. Currently, I'm working on the city of Brussels and its surprisingly lush surroundings. I've found the city fascinating and quite different from my previous tasks, making it even more enjoyable to work on."

Kristian


"Three years ago, I joined SCS Software, and since then, I have worked on various map projects. I currently specialize in ports but also contribute to city designs as part of the Benelux rework, which is an incredibly exciting challenge for me. Before this, I worked as a photographer and never imagined I would one day be part of the gaming industry. However, this job has completely captivated me. It's amazing to see the virtual world take shape and come to life through the details we create. I hope players will enjoy the result just as much as I enjoy creating it!"

Jitka


"After working on the landscapes of Switzerland and the challenging task of connecting Albania to Greece, I started helping with the preproduction of the Benelux project. My main task was preparing natural assets and laying out areas around Luxembourg and the Ardennes in Belgium. Nature in the Benelux region is incredibly diverse, from the hilly south to the lowlands in the north. With improved textures and vegetation, players will experience everything from forests, rivers, and lakes to tulip-filled polder fields and narrow streams. Recreating Luxembourg City was another challenge due to its small yet intricate nature. However, I believe we've managed to do it justice, and I look forward to seeing players explore it."

Tereza


"Hello, community! I joined SCS in November 2023. Previously, I was part of the Germany rework team. However, once that project was completed, I was assigned to work on Benelux. My focus has been on the landscapes of the Netherlands, which has given me a great sense of peace and calm. While I'm currently working on the Nordic Horizons DLC, I hope to return and finish what I started. I look forward to you seeing our work in the future, thanks for playing and supporting us!"

Veronika


"Nice to meet you, I'm Veronika. I've been at SCS for a year and four months, and my first project was the rework of the Berlin Ring and Dresden area. After finishing Germany, we eagerly jumped into the Benelux project. As a map designer, I faced the challenge of working with the vast flat landscapes, complete with charming canals, small farms, and stunning sand dunes along the coast. I'm originally a physiotherapist, but my passion for creativity led me here. What I love most about my job is the freedom to fly over the map like a bird, create my own routes, and virtually travel the world every day through my work."

Jiri


"Hey, my name is Jiri, and I currently work as a map designer at SCS Software. In a few months, I’ll be celebrating my first year with this amazing team at a fantastic company. I've met many inspiring colleagues who share my interests, whether in fitness or Warhammer tabletop games. Here, I am fulfilling my childhood dreams, and I can't wait for you to embark on the journeys we're creating in Benelux with passion and dedication."

Radek


"Hey everyone, I’m Radek! Video games have obviously been a big part of my life since I was a kid, but I never really thought I’d be making one myself. After years spent working in a totally different field, I felt it was time for me to rework my own life path, and that led me to SCS Software. The Benelux rework is my first project here in SCS and since I joined the team in autumn 2024, I gained a lot of experience by working on this project with such talented and experienced colleagues.

On top of that, on this project I’m also focusing and specializing on the natural aspect of the map - vegetation. That means creating new vegetation profiles, researching real-world landscapes, and making sure the greenery in the map feels as authentic and immersive as possible. I am really happy for the possibility to use my knowledge and interest in this project's favour. I truly believe players will love what we’re putting together, and I’m beyond excited to be part of such an amazing community."

We hope you have enjoyed meeting the team behind Project Benelux! We look forward to sharing more on this rework in the future. Remember to follow us on our X/Twitter, Facebook, Instagram, Bluesky, and YouTube, so you won't miss out on any Euro Truck Simulator 2 news. We'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials. Until next time, keep on truckin'!