Monday, February 12, 2018

Truckers.FM at SCS Software

We had a very nice visit from Truckers.FM guys at the end of January. They are (as many of you know) the biggest and certainly the most vocal online radio stream for ETS 2 and ATS player's community. We really like and appreciate what these guys have achieved. Over the years, they have invested so much of their free time to bring joy, great events and cool music for all virtual truckers around the world.


We've been in touch with Alex a.k.a DJ London for a long time but unfortunately we never had a chance to meet in person. Until now, when he and his brother were on their trip to Prague. It was a perfect opportunity to invite them to our labs!

You can read their own coverage of the visit and look what they have been up to and how they enjoyed their trip at this link.

Thank you guys, we really enjoyed the time we have spent with you!

Thursday, February 8, 2018

KRONE trailers coming to Euro Truck Simulator 2

If you follow our social media channels, you must have noticed that we have posted a couple of photos from our visit to KRONE manufacturing plant back in November of last year. It wasn't just a regular visit, as it involved a lot of photography over a period of two days - to make sure we get high-quality 3D scans of several of the trailers there. The fan response was very positive, of course, a new official license for our games is always welcome.


We are happy to confirm that the negotiations have been successfully concluded and that we have shaken hands on bringing a selection of KRONE trailers as a new DLC to Euro Truck Simulator 2!

While our crew was taking pictures of the various trailers, KRONE's marketing team took the opportunity to interview our guys and document their work. This short documentary was just released to KRONE's YouTube channel today, and we are happy to bring it our fans as well...


It is really exciting when the licensing partners take our work so seriously and recognize the opportunity to raise the visibility of their brand through our cooperation! This is definitely not the last bit of news on this topic so you may consider checking out KRONE's Twitter, Instagram, and Facebook profiles from time to time, or simply show them a bit of your appreciation for being ready to join the ETS2 universe. The power and engagement of our fan community is a strong factor when we approach tentative licensing partners.


We have no ETA to announce yet for the new DLC, but our vehicle art team is already on the job, doing their best to raise the quality bar once again. Together with our programmers and designers, they are working on some really cool stuff related to trailers in gameplay. ;-)

Tuesday, February 6, 2018

Something (else) is cooking!

After our last "chef’s" post and all the wild guesses, we thought you deserve another look under the lid. Moreover, we can't resist the urge to show you a couple of pictures from another new region!


Two weeks ago, your guesses (of what was ultimately revealed as Oregon for ATS) took the comments sections on our blog, Facebook and Steam community pages by storm. We're wondering, will the new batch be as intriguing for you?


A few tiny hints are scattered here and there, which can lead you to the right answer - but it’s not that easy this time! Is there someone who can pinpoint the new area with absolute certainty?


Thursday, February 1, 2018

Which way to go? Beaver knows!

It's been two years since the release of American Truck Simulator. These were very hectic and demanding times for our development team but gave us all a lot of joy, too. Over the development of the game, the dedicated ATS team size has grown from the starting brave four to almost forty people at this moment. And we keep on growing, as we are acutely aware that we need to produce more content and more features at a quicker pace.

Our latest addition to ATS universe - the New Mexico map expansion - won the hearts of our players and has been critically acclaimed by both media and the community. We're extremely grateful for it, it gives us the energy to do our job the best we can and the desire to surpass ourselves and push the boundaries further.

We posted a few photo-hints in our previous teaser blog post to start your imagination. It's time to lift the veil now and show you the next step in ATS world development. There are several possible and logical directions... East? Or North? Can it be Northeast? Rest assured that serious research and pre-production is happening in all these directions, but for actual production, the winner is North! Ladies and gentlemen, please welcome to ... Oregon!


Oregon, the Beaver State, will be the new addition. Depicting the very diverse environments across Northern America is always an exciting challenge for us. Oregon's nature surpasses everything we've encountered so far. Extensive deep forests, dense shrublands, deep calm lakes, wide rivers, steep mountain ranges, volcanoes, high desert, and the Pacific Ocean's coastline. All stacked onto territory just a little larger than the United Kingdom!










Natural diversity is, of course, reflected in demographics and industry. You can look forward to the in-game economy being extended by the local industry corresponding to the reality of Oregon, like traditional wood harvesting and processing at sawmills followed by paper mills and the furniture industry. We have not forgotten about other industries like technologically advanced Silicon Forest and other manufacturing centers.


Make sure to follow our blog, we'll publish a series that introduces our newest map expansion Oregon and bring interesting news from development.



Articles related to Oregon: Something's cooking

Friday, January 26, 2018

Meeting Room of the Year Competition

SCS Software was through a lot of changes last year; one of the major milestones was moving to our new home. Our new office space was custom-designed based on our very long experience and perspective on teamwork. The goal was to provide our dev teams with a comfortable and healthy environment where sharing ideas across the company is as easy as in open space, but where the teams can enjoy a certain degree of privacy as well. When a developer is happy, it is reflected in the results of her or his work, and our fans get the best quality! ;)





We are very proud of the new office, so along with our architects, we have decided to participate in the most prestigious "who has the best office" competition in our country - Meeting Room of the Year 2017. As votes are accepted worldwide, we thought that we may dare to approach our fans for a bit of support.

You can see the photos of our office here on the blog or on the official site of the competition. If you have missed it and are curious to see more, we are once again embedding a very detailed walk-through tour video of our office (shot by our friend, Polish YouTuber Wujek Bohun).


We are grateful for every vote you choose to give us. If we manage to place high in the competition, it means more visibility for our company in the media, and possibly on the local job market, resulting in higher chances to grow our dev team with more talent.

As the pages are partly in English and partly in Czech, here are step by step instructions on how to vote:

1) Click on this link to get to the voting section (www.zasedackaroku.evropa2.cz)
2) Find SCS Software (or just click this link: http://zasedackaroku.evropa2.cz/scs-software/
3) To cast your vote, click on "DÁVÁM SVŮJ HLAS" hyperlink with a little heart symbol beneath the photos

That's it! Thank you very much.

Tuesday, January 23, 2018

Grand Gift Delivery Event Results

The Grand Gift Delivery event has ended and after our summarizations, it is clear that you did it! You helped save Christmas once again! Where would Santa be without all your effort? Well, probably somewhere at the North Pole, but totally exhausted and still sorting through a pile of undelivered gifts.


It's so nice to see how many of you like our World of Trucks events which we prepare to bring some extra "late game" fun to our games. Over 300,000 players participated in the event through either ATS, or ETS2, or both games!

Now there's still something to do. Actually, for a few lucky players, the best part of this whole event. With the help of a random number generator, we have drawn the winners of the physical rewards. They should be receiving communication from us on how to choose their physical prizes and how to request the delivery.

Here is the list of the lucky ones:

American Truck Simulator Tier 1:

  • Amy_woehler  
  • Holgi  
  • ARBT
  • titoRist 
  • StrikeEagle78 

American Truck Simulator Tier 2:

  • Col_Kurtz
  • VitMax 
  • Modox
  • Londa
  • Austin316

Euro Truck Simulator 2 Tier 1:

  • bearman81
  • KimSungJu
  • Jemman
  • Nietjasper 
  • SIG_Chris   

Euro Truck Simulator 2 Tier 2:

  • KARBRY
  • CeBeS486
  • Fifciak  
  • bkaakco   
  • AkaOzix    

NOTE: Winners must contact us and claim their prize until the end of February 2018.

If you have found your World of Trucks nickname here, check out your WoTr profile page and follow the instructions which we've sent to you to claim your reward!

And for all those who didn't find their name here - we've started a 20% sale on all our clothing at our merchandise shop so if you're interested in exclusive ETS2 or ATS merch, now is the time to grab some! This discount will last only for a few days so make sure you don't miss it!

Plus we've recently added some new goods to our shop. The Enchanted Edition of American Truck Simulator is now available; it contains a lot of cool things, both physical and digital, along with a 1:87 scaled model of a truck.


Also, everyone can now grab a piece of the first set of our very own collectibles like silicone wristbands, favorite lanyards, iconic A2 posters or sticker sheets which were, until now, available only at public events. Just take a look what's new in this section.


Thank you all and until next time - take care and have a great time!

Friday, January 19, 2018

Something's cooking

It’s only been a few weeks since our last release, but many of you are wondering and guessing, what does the future hold? What are we doing now? When will we add something new to our games?

Well, as you know, we don't publish any "road plan" or "release hopes" type articles. We simply don't like promises, until we’re sure that we’ll be able to deliver. And as much as we’re certain that 2018 will be a great year, we don't have anything ready... yet.

But if you really want some news at least - check these out! Any ideas what it is and where it belongs?


Thursday, January 11, 2018

American Truck Simulator 1.30 Update

In the frenzy of releases at the end of last year, we have not managed to sync the codebases of American Truck Simulator and Euro Truck Simulator 2 to the same revision. With multiple builds of games and DLC to pass through QA, we did not have enough testing capacity to dedicate to this update. The 1.29 revision was solid and working, and we didn't want to risk releasing a new build just a day or two before starting our whole-company vacation, only to find out that a hotfix is needed immediately. It was deemed safer to live with known little glitches for a few weeks rather than to risk introducing an unknown game-breaking bug.

This maintenance release mostly brings some bug fixes and safety measures for mods.

Your game on Steam should update automatically, unless you have opted out from auto updates, or unless you prefer to stay with a particular branch to preserve older mod compatibility.


Features:


  • Code support for multi-torque engines
  • Fixed generation of terrain when it is connected to terrain in unloaded sector
  • AI will not use blinkers when canceling a lane change while it is in progress
  • Fixed sleeping area triggers not being visible in UI map after initial game load
  • Improved calculation of trailer weight distribution when lifting trailer axles
  • Various editor fixes and improvements (stamps in content browser, support hiding of instanced geometry, collections, item performance info, searching, traffic tool)
  • Cleanup of OpenGL support
  • Fixed light sources in multi-time HQ screenshots
  • Prevented crash if road is using a stamp whose material is missing
  • Prevented crash when creating new board template in mod
  • Updated localization

Monday, January 8, 2018

Grand Gift Delivery countdown

Hurry up all Santa's trucking elves! You may be a little late, but your effort still counts! If you want to participate in our Christmas event, there is plenty of time left to deliver those parcels and earn your chance to get unique prizes both digital and physical!


To get up to speed, make sure to read our earlier Grand Gift Delivery 2017 blog post first.

Physical rewards will be drawn randomly from all participants for each Tier after the special event completion on Monday, January 22, 2018. Keep an eye on our social media so you do not miss the event winners announcement.


During the event so far, we have noticed several questions being asked repeatedly. To address them, we decided to create a little f.a.q. list:

Q: How can I see my progress?

A: Both in-game (in a new little bar at the top of the main menu screen) and on your Profile page on the World of Truck web site. The latter includes the Log Book page to help you keep track of recent jobs' details.

Q: I keep delivering things and the progress still shows 3/6. How comes?

A: Please make sure your jobs are:
  • External Contracts - Quick Jobs nor Freight Market doesn't count.
  • Gift jobs - only the big gift boxes as the cargo count, nothing else does.
  • Different destination cities - each job has to be delivered to a different city than any of the previous ones. Check the log book! The list of visited cities doesn't reset after finishing tier 1. 

Q: I get an error that my vehicle is too long when I try to take an External Contract. What's going on?

A: You have very likely some incompatible mod enabled. It's recommended to disable all mods when participating in World of Trucks events.

Q: I finished Tier 1 and got nothing!?! Help!

A: You have to log in to World of Trucks and claim the Steam inventory items from the Event page. The "Open Events Page" button from the in-game event description will steer you there as well.

Q: I finished Tier 1 and got no Steam achievement. What's wrong?

A: It's a World of Trucks achievement, not a Steam one.

Q: How can I activate tier 2?

A: Just keep going. Once you deliver another gift job, it will be counted towards Tier 2 automatically.