Monday, February 13, 2023

Euro Truck Simulator 2: 1.47 Ownable Livestock Trailers

Our teams are currently very busy with the upcoming 1.47 update for Euro Truck Simulator 2 and we are glad that today we are able to take a more detailed look at one of the new features arriving with this update - purchasable livestock trailers!

Players familiar with this type of trailer in American Truck Simulator might already be a bit ahead in regards to what makes this addition so special, but to bring everyone up to speed, you will have an opportunity to transport cattle in your very own trailer ETS2! In addition to having different body and chassis customizations, here is a detailed list of everything else you will be able to tweak:

  • Left/right/front/rear body
  • Markers
  • Side protection plates/boxes
  • Rear fenders
  • Rear bumpers
  • Rear mudflaps


We can’t wait for you to start exploring the roads of Euro Truck Simulator 2 with the brand-new livestock trailer. If you wish to stay in touch with all the news about the 1.47 update, make sure to follow our social media (Twitter, Instagram, Facebook, TikTok) and you will never miss anything important. We’ll share with you some more plans with this update soon!

Friday, February 10, 2023

Germany Rework - Erfurt

Today, we're happy to share with you some new images and information from our Germany rework project for Euro Truck Simulator 2; specifically from the city of Erfurt. Much like the previously highlighted areas in this rework, this city was completely rebuilt from scratch! Let's take a closer look shall we?

Located in the heart of Germany, Erfurt is a city with a rich history. To ensure the preservation of the historic city, a majority of the roads in the centre are not accessible for larger LKW vehicles. Because of this, our team has been focusing on creating the northern area of Erfurt.

This area consists mainly of residential buildings and industries, where drivers frequent warehouses and logistic centres to make daily deliveries and pick ups. Part of this rework will also include a nearby rural area, where you'll find other industries such as a farm and a concrete plant. 

The city's road network has also been remade to bring a more realistic road layout, which includes a new junction too.

There will be plenty of work to pick up when visiting Erfurt, so be sure to plan a visit! We hope you enjoyed this preview into what is to come in the future! We look forward to sharing more Germany rework development news with you soon. Until then, keep on trucking! 

Thursday, February 9, 2023

Oklahoma - Truck Stops

With the road network of American Truck Simulator growing larger and larger every year, the need for rest breaks as you travel across the mighty USA becomes a regular occurrence. Whilst some might like to find a small layby or other area to stop in, most players have found that Truck Stops are there go to when on a long haul! 

In our upcoming Oklahoma DLC for American Truck Simulator, you'll be sure to find plenty of these great facilities for all truck drivers alike. All of them, have their own little way of being unique, if that be by design or in some other way! 

Whether you need gas to go, a rest or even need to double check your loads weight just in case, truck stops have got it all for you. It's also a great place to see a variety of other trucks, watch as they come and go! But be sure to arrive in time if you planning on sleeping overnight, these trucks stops can get pretty busy and you may struggle to find a parking spot. 

Whilst the state of Oklahoma will have a lot to see and do, it's always good to slow down a little and to look after yourself and your truck. So be sure to take the rest that you need between hauls and take advantage of the Truck Stops you see so often! 

We look forward to featuring more upcoming content from Oklahoma! Be sure to follow our social media channels for all the latest news, teasers and more on the go! If it's OK, we'd like to ask to you to add Oklahoma to Steam Wishlist too! We appreciate the support of those who have done already and we can't wait to have you visit this great state; until then, keep on truckin'!

Tuesday, February 7, 2023

Sweet Valentine Event

Join us today as we celebrate our latest World of Trucks event - Sweet Valentine!

All around the world gifts and romantic letters are exchanged between loved ones on February 14. The origin of Valentine’s Day can be traced all the way back to the 14th century when a famous English poet was the first to celebrate St. Valentine’s Day as a day of love through romantic poems. Shortly after real-life lovers began to send each other love poems on February 14th. Today about 145 million Valentine’s Day cards are sent each year, making it the largest card-sending holiday of the year.

To uphold this timeless tradition, we present our Sweet Valentine verse to you:

With trailers hitched, set out on this quest
The road is long, the task earnest
With 14 cargoes to deliver
Spread love's joy as we go together.

For we are united, in this grand endeavour
To deliver 500k presents with the #bestcommunityever.
For our effort, let us be driven
In gratitude, sweet rewards will be given

From city to city, far and wide
We'll transport presents, side by side
With a goal set high and spirits bright
Let's make this journey with love as our guide.

Thank you for joining this special time
For Valentine's day together we chime
The spirit of love, in which we praise
To cherish our loved ones in embrace.

We invite you, our #BestCommunityEver, to take part in our first ever event that celebrates the love for your sweetheart by delivering heart felt Valentines Presents across all trucking territories, with a community goal of 500,000 deliveries to make! You'll be impressed with our beautiful Valentines themed trailers that will be laiden with your special event cargo...

...and this is another a great chance for you to create a matching paint job with your truck for that extra element of romance, especially if you happen to own the Valentine's Paint Jobs Pack DLC for either ETS2 or ATS!

This time your personal goal requires 14 deliveries of Valentines Presents cargo, and we have some really attractive and lovingly crafted rewards on offer, including your special World of Trucks Achievement. All jobs for the event will be 100Km each (62.1 mile) or more, and don't forget to check out the rules.

Rules

Using External Contracts, with a World of Trucks-connected profile in Euro Truck Simulator 2, American Truck Simulator or both, the community goal is to achieve 500,000 deliveries of Valentine Presents cargo, from any city in any trucking territory.

When a player completes 14 deliveries of Valentine Presents cargo across any trucking territories in either game, it will complete their personal goal.

Rewards

  • Personal: Players that complete 14 or more deliveries of Valentine Presents cargo will gain a unique World of Trucks Achievement as well as a Trucker Cupid hanging item as a Steam inventory item for Euro Truck Simulator 2 and American Truck Simulator.
  • Community: When the community goal of achieving 500,000 deliveries of Valentine Presents cargo from any city is met and if the player has also achieved their personal goal, then they will receive a Box of Chocolate cabin item as a Steam inventory item for their cabin.

Note: In order to qualify for any community reward, you must complete at least your personal goal in Euro Truck Simulator 2, American Truck Simulator or both. Each reward will be a Steam inventory item for both Euro Truck Simulator 2 and American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile.

The event will be concluded on Sunday the 19th of February at 23:59 UTC.

Looking to convoy with that special someone this February? Then why not check out our Sweet Valentine Bundle; which includes the American Truck Simulator, Euro Truck Simulator 2, and the Valentine's Paint Job Pack DLC for both titles! Alternatively, this bundle will offer you a chance to fall in love with the title you are missing out on if you only own one of them. But be quick, this sweet deal is only around for a limited time! 

We expect this to be a new and heartfelt journey, with sweethearts on both sides of the pond, using American Truck Simulator and Euro Truck Simulator 2. Your deliveries are counted in both games, so take a trip this year using the hashtag #SweetValentine and share it with us on our ATS / ETS2 Facebook pages, Twitter, and Instagram profiles, we'd love to see your pics!

Monday, February 6, 2023

Under the Hood - Research

In our previous "Under the Hood" blog posts, we have occasionally touched on how the research department contributes to the development process in areas such as map design, character, and asset creation. Now it’s time to discuss in greater detail what role the department plays in the overall process of designing a map expansion, what specific functions it carries out, and which challenges did we have to overcome when researching the West Balkans DLC.

Initially, our researchers were meant to help map designers and 3D artists by looking up references, but at some point, the research team transformed into an independent department that took on a variety of functions, including game design. Today there are 14 researchers in total, plus 2 interns. Half of the team is involved with Euro Truck Simulator 2 and the other with American Truck Simulator. Some of them are not assigned to a particular project and work on shared tasks across both games.   


The main function of the research department within SCS is, simply put, to gather and process information as well as to distribute it among the rest of the developers. Under such circumstances, the researchers need to be well aware of the specifics of other people’s responsibilities. Only then can they provide the other teams with the exact information they need and leave out anything irrelevant. This can be especially difficult in the case of a map expansion that includes more than one state or country.

(Illustrative image)

One of our researchers, Veru, gave us an example of such difficulties: “When working on references for a new set of advertising billboards for the West Balkans DLC, we had to pay attention not only to common themes and features that are present on such billboards but also to the different languages used on them. Eventually, this required additional cooperation with the 3D Designers as well as the extensive use of dictionaries.”

Once it is decided what the next map expansion is going to be, the researchers are among the first to look at the new state. “We focus not just on a particular region, but on the entire country or geographical area in general,” says Veru. “Our goal is to formulate how the country’s different parts are related to each other. This is especially important in the case of such projects as the West Balkans DLC that encompass more than one country. The diversity of the visual references requires us to pay special attention to the details revealing how something can be similar, yet distinct. It may be extremely difficult to discover such features. For example, we’ve noticed that there has been a rise in construction activity in the Balkan region. How should we represent it? Should we focus on construction sites, or instead imagine how things will look like once the buildings are finished?”

Reality is almost always more flexible and complex than any attempt to conceptualize it. Part of the research department’s responsibility is to find ways in which to recreate the world considering that it’s constantly changing, yet some aspects of it remain the same.

(Illustrative image)

Additionally, the work of the research team is about more than simply looking at things. Rather, the researchers try to discover patterns and repetitive motifs in reality. Once map designers and visual artists start working on a new project they usually require structures that they can use to “build” our game world. 

Agreeing on what particular models we need to design is not an easy task. One needs to distill the most representative elements of an area and come to a conclusion about what assets are going to express the country’s identity to the fullest. In such discussions, the researchers are usually those who have the experience-based knowledge to suggest what models should be chosen amongst the variety of visual data. Researcher Dirk describes this process in the following way: “When we think, let's say, of how to choose a street lamp we want to model for a country such as Montenegro, we have to take into consideration all the different types of lamps used not only in that country but also in other parts of the Balkans. Ideally, the lamp we choose as our model should express the idea of what a lamp is in that particular region.” 

Even though selecting a typical model from a larger group of references may seem like a rational process, it is often a more complex task. Here is how researcher Eliška sums it up: “Being able to say what kind of house, or what architectural style is the most typical in a geographical area is a task where you have to trust your feelings. You always have to be on the lookout not to miss anything important. Minor details often matter the most. Sometimes the only way to get an answer is to use your intuition. Before you can do that, you’ve got to study a whole lot of references and tons of visual material.” 

(Illustrative image)

These principles apply to both Euro Truck Simulator 2 and American Truck Simulator. As Eliška explains: “Regions such as the Balkans are known for their diversity and variability in terms of houses, landscape, and nature. On the contrary, in the US the architectural identity of a state can reveal itself in such peculiarities as the shape of the house’s roof, or the material from which they’re built. What kind of doors are installed in residential houses in Texas and Oklahoma? What is the most typical color of a barn in a given state and how is it connected to its agricultural traditions? Being able to answer these questions means succeeding at creating a unique and immersive experience for our players.”

(Illustrative image)

Some aspects of the researchers’ work are closely related to understanding how the world functions in general. This can be illustrated by how the department is involved in the process of designing a depot. In our games, a depot is a place where players pick up and deliver cargo. Its creation requires the collective effort of researchers, 3D artists, map designers, and programmers. A depot has to make sense logically and visually, it has to have the right dimensions to fit inside the map, and, most importantly, it has to make sense economically as part of larger chains of industries that already exist in the game.

Researcher Jiří, who is responsible for most industry-related matters inside Euro Truck Simulator 2 and American Truck Simulator, describes his involvement in the process in the following manner: “Working on a depot, we start by considering things at large. What industries are the most characteristic of a country? Answering that question can be especially thrilling in the case of areas such as the Balkan region where geographical diversity allows for industrial variability. For example, a country with prominent water areas receives a port, whereas another can receive a heavy industrial factory. Once we are done with the macro analysis we move on to the micro level and discuss cargo, surroundings, and the visual aspects.”

(Illustrative image)

It may be captivating to invent ways in which different facilities can make sense inside a larger whole. Even more thrilling may be analyzing the minuscule details of how a particular factory works. We need to understand correctly what is going on technically and logically in every corner of an industrial facility we design, and the researchers are often asked the toughest questions. What’s the role of that building in the industrial process? Where do the trucks park? How does this or that thing works? Only when we have a complete picture of an industrial process can we be sure that our players will receive the most accurate representation of reality and therefore the most thrilling gaming experience.

Sometimes finding the required information can be extremely difficult. Since our truck simulation games often depict specific locations that are not very well-known, there can be a lack of references. “We’ve got our little tricks on how to cope with such problematic situations, but from time to time even our proven research methods fall short,” says researcher David, ”In such cases, we have to play the detective and solve the mystery ourselves.” Imagine having to find the location of a gas station or a toll gate when you only have a few low-quality pictures of it. You have to guess where it is situated judging by the surroundings depicted in the photographs. Spot a rock, a terrain, an elevation, or a random building, compare it with a map, and you may be lucky to find the location.

(Illustrative image)

But sometimes the researchers’ work is not about finding the references themselves. Rather, it is about what the eye cannot see: the feeling of a country or a geographical area. It may be something about the country’s culture or the way people live there. As another researcher, Mary, explains: “Often these are the things that we have to imagine based on the references. For example, with vegetation research, it’s one thing to simply look at a tree in the photograph and another to imagine what it feels like to stand near it. In some parts of the Balkan region, we've noticed a lot of pine trees, so we discussed how great it must be to walk around them and feel their majestic smell.  Things like that cannot be seen, but they subconsciously affect our perception of that region." 

Generally speaking, being able to describe the feeling of a country or a geographical area is about understanding what it’s like to be there. Since the researchers study each state or area from various points of view, they can then suggest to our map designers and visual artists how its different aspects correlate. In these cases, the research team’s main responsibility is to describe how the combination of a country’s flora, its road systems, major architectural styles, industries, and many other things result in us being able to say that it is exactly this particular country and not another.

(Illustrative images)

We’d like to thank Raven and other members of the research team for all the information provided and their amazing work at SCS overall. Special thanks go to researcher Anton for putting this information down in written form. 

Hopefully, this detailed information was useful to you, our #BestCommunityEver, but if you still have any questions make sure to ask them in the comments or tag our social media profiles (Twitter, Instagram, Facebook, TikTok) and ask us over there.

Friday, February 3, 2023

ETS2 & ATS 1.47 Update - Ownable Gas Cisterns

In December, we shared a teaser, showing off some early previews of Ownable Gas Cisterns for both Euro Truck Simulator 2 and American Truck Simulator. Today, we are excited to share with you a more in-depth look at these trailers, which will arrive in the 1.47 update. Let’s take a more detailed look at this trailer type, shall we?

These ownable Gas Cistern will come in a variety of lengths, chassis and customisation options, which vary depending on European or American models. These cisterns are designed to transport dangerous and highly flammable gases such as Ethane, Propane and LPG (Liquefied petroleum gas). However, please keep in mind, that as of now the in-game economy for these trailers and also the list of available cargoes for them are still in a work in progress state and are subject to change.

The Ownable Gas Cistern for American Truck Simulator will be available as single or B-Double trailer. It will also include 5 chassis types; 32ft, 43ft & 48ft 2 axle, 53ft 3-axle and 4-axle 53ft with a steerable rear axle. Each gas cistern comes with over 50 accessories which include (but are not limited to): 

  • Paintable/Chrome Boxes
  • Paintable/Chrome Valve Covers
  • Customisable Side Lamps 
  • Paintable Wing
  • A wide variety of hoses 
  • A variety of rear fenders and rear bumper lights
  • A variety of trailer paintjobs 
  • and so much more!

The Ownable Gas Cistern for Euro Truck Simulator 2 will be available in the most common trailer combinations found in Europe. This being the Single 2-axle 10 metre chassis with a 40m3 Gas Tank and single 3-axle 12 metre chassis with a 50m3 gas tank. Accessories included (but are not limited to):

  • Paintable/Chrome Boxes
  • Valve boxes with additional toolboxes, sideguards etc
  • Fire extinguishers
  • A variety of rear fenders and rear bumper lights
  • A variety of hoses 
  • A variety of trailer paintjobs 
  • and so much more!

We look forward to seeing you deliver with these new Ownable Gas Cisterns and how you will customize them. There is still more upcoming news about the 1.47 update, so be sure to follow our social media channels to stay up to date with the latest. Until then, keep on trucking!  

Thursday, February 2, 2023

SCS On The Road: Scania Demo Centre

At the end of last week, a small crew returned from an exciting and promising business trip to Södertälje, Sweden, where both the Scania headquarters and their Demo Centre are located. 

Our excellent relationship with Scania meant we were able to organize a very interesting agenda for our visit. While the main goal of our crew was to record the sounds of a few of Scania's new engines, we have also been able to spice up our schedule a bit with activities related to a few other promising projects too. These will have to remain secret for some time, but we are sure you will love what we have planned.

When it comes to the sound-recording part of our trip to Södertälje, we are happy to have successfully gathered samples and material for three amazing engines Scania offers for their trucks - the 560HP Super (Inline 6), the 590HP V8, and the mighty 770HP V8. We would like to use this opportunity to say a massive thank you to Helene, Joar, and their teams from Scania who helped make this happen and made our team feel like honored guests. It's always great for us to see when partners like Scania take any cooperation or project with us this seriously.

We can't really promise when you can expect all this material to be processed and implemented into the game, but when they are ready you can look forward to new engine options for Scania trucks along with their authentic sounds!