Tuesday, May 10, 2011

One more dashboard under construction

This one is a little less finished, but progressing well...


We find it very useful to present early work to the community, your feedback on imperfections is definitely going to help us build a better game than if we were doing it all behind locked doors.

Monday, May 9, 2011

Texturing Actros interior

Still under development, here is the result of a few day's worth of work on the interior that we have already shown a few days ago.

Saturday, May 7, 2011

State of translations - what a difference a week makes

Last week at this moment, some 200 people were hard at work translating Trucks & Trailers. Today, only a few of the most loyal are still trying to polish the translations. Several languages are still unfinished, or almost but not quite complete, and we are still hoping for the final push. Please stay with us, as we are closer to the finish line, now is the time to help to tidy the translations up. We appreciate your support and help very much.

http://www.trucks-and-trailers.com/inspect/current_state.php

http://www.getlocalization.com/truckstrailers/

It has been indeed a very interesting experiment, and I hope many of you are enjoying it. We have witnessed (even if not always completely understood) very active discussions in some language groups, like for example in German or Russian, and it seems that those guys really are trying very hard to make their translations superb quality. We have witnessed (and not understood at all) some controversy (like fighting groups in split Turkish translations), but we hope that in the end the results will be worth it.

We may still need to pass the results through professional proofreaders, the quality and especially the consistency may not be 100%, but our overall impression is very positive. Consider that the community is giving itself a major gift. Even if the translations end up not being perfect, when did you last play a game on day of release localized into Greek, Turkish, Bulgarian or Norwegian Bokmål as well as Nynorsk? T&T may be quite unique in this regard. And yes, you may be helping us in the selfish capitalist goal of making as much money as possible though sales to people who wouldn't understand the game otherwise. But the way we work, with everything being reinvested straight into future vehicle simulators, you are actually investing your sweat equity into helping us make our future games better, complete them sooner, and make them understandable to more people. THANK YOU!



Somewhere in Belgium

There will be lots of opportunities to drive on the much-demanded small roads in Euro Truck Simulator 2.


Friday, May 6, 2011

Quick update on work in progress vehicle

Sorry for lack of updates, this was a very busy week for us. We are now preparing some more material to make a couple of posts during the weekend to keep you entertained and give you something to discuss :-).


Tuesday, May 3, 2011

These tree branches should sway in the wind

One of our goals for Euro Truck Simulator 2 is to make the world a bit less static and more lifelike. Trees may play a role in this effort...

The Great Translation Experiment

The community translation experiment has been running for a few days, and we can already reflect on the experience.

First of all, big thanks to anybody who decided to participate. Over 260 people joined the collective effort so far, and you can imagine that it can boost our confidence in the power and health of the truck simulator fan community when we see so many people trying to actively help.

What we are going through is not only a technical experiment, but to a large extent also a social experiment. We certainly did not expect the massive flow of input from the Turkish fans. We were surprised to see so much difference in activity between neighbor countries, like between our own Czech Republic or Slovakia. We did not expect people to try to "help" and use Google Translate to contaminate the effort with nonsense translations. We did not expect people to start competing translation of the same language if a translation sub-project was already under way. So in a lot of ways, we have learned a lot not only about quirks of the GetLocalization system and user interface, and about regional variety of the fan community, but also about people's behavior in general.

As for various smaller and bigger problems... some things could have been expected, but we really did not anticipate many of the problems. The GetLocalization system has potential to be a great tool, but there are still some teething problems to overcome, and the technical issues influenced the cooperation a lot.

It would be great if there was some support for moderating the translation rather than having it running as complete anarchy. It would also be preferably if we had initially control over which languages are allowed for translation, as in many cases two parallel sub-projects were started and lots of effort was spent twice. It would be useful to be able to send messages to individual translators, to have notice-boards or communication channels for individual languages... The feature wish-list that we communicated to GetLocalization guys is very long. For technical reasons, in the end we had no other choice but to merge the competing same-language sub-projects and rely on the voting system to let the best translations rise to the top. We couldn't just "kill" any of the competing sub-projects to have all the effort in them go to vain, we don't understand the languages enough to be the judges.

We are far from done. Maybe fatigue is already setting in, perhaps many of you were sorry to see the little flame wars between over-competitive translators, but please bear with us. Things are still settling down in many languages, but it's not over. In fact (to a large extent thanks to intelligent discussions among and with you) we'll be throwing in a wave of updated texts soon so some of the terms will have to be re-translated. We also need to come up with a way to visualize the results for you, probably through sets of screenshots in each language, so that you have feedback on problems. In many cases, words or sentences are too long and don't fit into the designated areas, so a lot of polishing is still ahead of us.

We are sure that the team at GetLocalization will continue to improve their system, and we'll use the lessons learned from Trucks & Trailers if we decide to involve the community again in translation of Euro Truck Simulator 2.


Sunday, May 1, 2011

Progress on a new cabin interior

We are working on many new things and improvements for Euro Truck Simulator 2, and one of the areas we focus on is building several all-new highly detailed cabins. Here is another glimpse on a work-in-progress asset.