Tuesday, August 18, 2026

South Dakota: Mount Rushmore

Today, we’re taking you on a journey to one of South Dakota’s most recognizable landmarks and a true highlight of the upcoming South Dakota DLC for American Truck Simulator: Mount Rushmore! Set among the rugged beauty of the Black Hills, this iconic monument is also the reason South Dakota is officially known as the “Mount Rushmore State,” and it’s sure to be one of the most memorable sights you’ll encounter while exploring the state.

Standing high above the surrounding landscape, Mount Rushmore features the monumental granite faces of four U.S. presidents: George Washington, Thomas Jefferson, Theodore Roosevelt, and Abraham Lincoln. Carved into the side of the mountain between 1927 and 1941, the monument has become one of the most famous landmarks in the United States, attracting millions of visitors from around the world each year.

Players will also be able to experience the impressive sight of Mount Rushmore from the roads running through the Black Hills. Nearby, you’ll also find the small town of Keystone, a popular gateway to the monument and the surrounding attractions. With its charming downtown, unique Western-style character, and location surrounded by the Black Hills, Keystone makes for a great stop as you explore this scenic corner of South Dakota. The town is also home to a depot for the historic 1880 Train, a steam-powered excursion railroad connecting Keystone and Hill City along an original late-1800s mining route.

The journey to Mount Rushmore also gives you the opportunity to experience some of the area's scenic roads. US-16, also known as Mount Rushmore Road, connects Keystone with nearby communities and offers beautiful views as it winds through the Black Hills. Along the way, you’ll pass through several tunnels, some of which offer a unique view of Mount Rushmore framed in the distance. For an even more memorable drive, you can take the scenic US-16A, also known as the Iron Mountain Road. With its winding route, forested surroundings, and carefully designed curves, this road is an adventure in itself.

As you make your way through the Black Hills, keep your eyes peeled for the many scenic views and natural landmarks surrounding the roads. The landscape here is quite different from the wide-open plains found elsewhere in South Dakota, with dense forests, rugged rock formations, and curvy mountain roads creating a unique driving experience. The Black Hills are also steeped in motorcycle culture, with the region being a popular destination for riders and enthusiasts. You may spot a few of them parked at some of the area’s parking lots, adding another touch of local character to your journey.

Mount Rushmore is just one of the many highlights waiting for you in our upcoming South Dakota DLC for American Truck Simulator. Whether you’re making a delivery, exploring the Black Hills, or simply taking the scenic route, there will be plenty of opportunities to stop, look around, and enjoy the views!

We can’t wait for you to experience South Dakota for yourself. If you’re excited about this map expansion, be sure to add the South Dakota DLC to your Steam wishlist! Don't forget to follow us on X/Twitter, Facebook, Instagram, TikTok, Bluesky, and YouTube, or sign up for our newsletterUntil then, keep your engines running and stay tuned for more news from the Mount Rushmore State!

Saturday, August 15, 2026

SCS Fan Day Experience Vol. 5

We're excited to announce that we'll be hosting another SCS Fan Day Experience on the 2nd of October, inviting a selection of fans from our #BestCommunityEver to join us for a memorable afternoon at our offices in Prague! If you'd like to visit us, you'll find all the important information, along with the application form, below.

We hosted the last Fan Day in May. It was awesome to meet with dedicated members from our community, as we gave them a guided tour of our office, where they had the opportunity to try our 4D Motion Simulator, meet with some of our colleagues, and take a look behind the scenes of our projects. We then wrapped up the day with snacks and coffee in our fun zone, followed by a Q&A with our team and CEO, Pavel Šebor. To top it all off, our guests received a small gift bag filled with our merchandise. You can watch our wrap-up video from the day below.


And on our next Fan Day in October, we plan to do the same, so if this is something you are interested in, make sure to read further and apply below until the 31st of August! From all applicants, SCS Software will personally select 20 community members, and we reserve the right to make the final choice.

Before you apply, it's important to note that SCS Software unfortunately cannot cover accommodation and travel costs, so if you are selected, you will need to cover these expenses yourself.  Also, the event date is fixed and cannot be changed, so if chosen, you will need to be at our offices in Prague, Czech Republic, on the 2nd of October, 2026. Additionally, if you are under the age of 18, you will be required to bring an accompanying adult with you to the event.

And that's it! We are very much looking forward to seeing all your applications - make sure to include as much information about yourself as possible. Maybe even include a photo or a short video introducing yourself and your passion for our games, which might boost your chances of being selected. And don't forget to regularly check your email inbox, as we will contact you there if you are selected.

You can apply here until the 31st of August, 23:59 CEST!

We cannot wait to welcome our passionate fans to our offices once again and spend another memorable afternoon with them. So don't hesitate and fill out the application form! 

Also remember to follow us on our X/Twitter, Facebook, Instagram, Bluesky, and YouTube for all the latest news, or sign up for our newsletter to stay informed. Until next time, safe travels!

Friday, August 14, 2026

ATS Road Trip: Atlas Feature Video Trailer

Last week, we showed you the new Atlas gameplay feature coming to American Truck Simulator with the release of Road Trip. And today, we are excited to also showcase a video trailer focused on Atlas!

This upcoming feature is designed around exploration and encourages players to discover, visit, and learn about selected locations across the world of American Truck Simulator via Tourist Boards. These will then uncover Points of Interest, Viewpoints, and Photo Trophies, which highlight significant spots in the region that you'll need to discover to earn a special postcard reward. You can find out more about Atlas in the dedicated blog.

Now, to get you in the mood for the upcoming Road Trip DLCs, we have put together a video trailer where you can see in more detail how Atlas will work in American Truck Simulator. Let's watch it below!


Keep in mind that Atlas will only be unlocked for players owning any Road Trip DLC (Ford Car Pack or RAM & Dodge Car Pack), so make sure to add them to your Steam wishlist. However, this feature is not limited to cars, and you will also be able to enjoy it when driving a truck.

Don't forget to give our X/Twitter, Instagram, Facebook, Bluesky, and TikTok a follow to not miss out on any Road Trip news, or subscribe to our newsletter to stay informed!

Wednesday, August 12, 2026

Tokyo Game Show 2026

We're excited to share that, for the very first time in SCS Software's history, we'll be attending the Tokyo Game Show 2026! We can't wait to meet our community in Japan and be part of one of the world's most iconic gaming events as it celebrates an incredible milestone.

This year's edition of Tokyo Game Show is especially significant, marking the event's 30th anniversary. To celebrate this special occasion, TGS 2026 will take place over five full days, from September 17th to 21st, bringing together leading publishers, exciting upcoming games, and countless attractions for visitors from around the world.

You'll be able to find us in Hall 09, Booth E86, where our colleagues from SCS will be exhibiting in a compact booth made possible with the support of our friends at Neon Noroshi. Whether you're a longtime fan of our games or discovering them for the first time, we'd love for you to stop by, say hello, and experience what we've been working on.

During the first two days, the Tokyo Game Show is dedicated to gaming industry professionals, while the final three days are open to the public. Throughout the event, visitors will have the opportunity to get behind the wheel and try several of our upcoming projects, including the Iceland DLC for Euro Truck Simulator 2, as well as the upcoming British Columbia and South Dakota map expansions for American Truck Simulator.

We're also doing everything we can to bring playable demonstrations of our upcoming Road Trip and Coaches projects to Tokyo Game Show, along with a PlayStation 5 version of Euro Truck Simulator 2. While we're not quite ready to make any promises, our teams are working hard behind the scenes, and we hope to give visitors an early hands-on look at these exciting new experiences.

We're especially happy to share that Japanese-speaking visitors will be able to communicate with our team comfortably, as language interpreters will be available at our booth throughout the event. We hope this will make it even easier for everyone to ask questions, chat with us, and enjoy their time at our exhibit.

If you're planning to attend Tokyo Game Show 2026, we'd love to see you there! Be sure to stop by Hall 09, Booth E86, try out our latest projects, meet the team, and share your passion for trucking with us. We look forward to welcoming you to our very first Tokyo Game Show!

Tuesday, August 11, 2026

South Dakota: Gameplay Preview

Today, we're excited to share a brand-new gameplay preview from our upcoming South Dakota DLC for American Truck Simulator! Get a closer look at some of the beautiful roads, landmarks, and industries our map team has been recreating.

In the gameplay preview below, you'll follow a journey that begins in the Black Hills before passing by the scenic Pactola Lake and crossing the Spring Creek Memorial Bridge. Along the way, we'll drive through several settlements, including the beautiful city of Hot Springs and part of the historic town of Deadwood, before completing our delivery at a wood processing depot.


This route is just a small preview of what South Dakota has to offer, featuring winding mountain roads, charming communities, and diverse scenery. Whether you're taking in the views or making deliveries across the state, there's plenty to discover behind the wheel.

We hope you enjoy this gameplay preview and the stunning scenery South Dakota has to offer. As always, please keep in mind that everything you see is still a work in progress and subject to change during development.

If you like what you see, be sure to add the South Dakota DLC to your Steam Wishlist. Don't forget to follow us on TwitterFacebookInstagramBluesky, and YouTube, or sign up for our newsletter. Until next time, happy haulin'!

Saturday, August 8, 2026

Isle of Ireland: Research Trip

What's the best way to capture the spirit of Ireland? Hit the road, of course! In June, members of our Euro Truck Simulator 2 map team travelled across the Emerald Isle on a research trip for our upcoming Isle of Ireland DLC. With cameras in hand and thousands of kilometres ahead, they explored everything from lively cities and picturesque villages to rugged coastlines and breathtaking scenery, collecting the references that will help shape this exciting expansion. Here are some of their highlights from their journey.


Five members of the SCS Software team took part on this trip, including Ivan, our World Map Design QA Lead, Josef from the Road Department, Kristian and Libor, Map Designers, and Honza, the Project Lead for the Isle of Ireland DLC. 

However, that isn't all, as Alex, one of our Community Managers, and Cenda, one of our talented Videomakers, also joined the research trip to document the journey and give you a closer look behind the scenes. We can't wait to share more from this incredible adventure in a special future episode of SCS On The Road.


Their journey began in Dublin, where the team came together before setting off on an ambitious road trip around much of Ireland. Their route took them from Dublin to Rosslare Harbour, Waterford, Cork, Killarney, Limerick, Galway, Westport, Sligo, Benbulbin, Londonderry, Bushmills, Giants Causway, Belfast, before finally returning to Dublin. So as you can imagine, the team got to see quite a lot!


This trip wouldn't have been possible without the fantastic support of our friends at Škoda Ireland. A huge thank you to Raymond Leddy and the team for supplying us with two Škoda Octavias, which comfortably carried our crew across thousands of kilometres of Ireland's roads and became the perfect companions for this unforgettable research trip.


We'd also like to extend our sincere thanks to JUDr. Pavel Vošalík and his team of the Czech Embassy in Ireland for helping arrange several special visits for our team, including a tour of a cement plant in Limerick. This provided invaluable first-hand insight into the industry's day-to-day operations, helping our team better understand how the facility functions and the vital role truck drivers play in loading, unloading, and transporting materials every day.


So what did the team get up to during their trip? We spoke with several members of the team to hear about their favourite moments, the places that left the biggest impression, and the valuable references they have gathered to help bring Ireland to life in ETS2. 

Honza:

"We recently went on our research trip to Ireland, and I have to say for me personally, it was a great experience. It always feels different to actually be at a place rather than to see it through references on your computer. No amount of photos or Street View can fully replicate the feeling of being there. Having walked and driven through the real landscape, I now have a much clearer picture of what the outcome should be, what the map should look like and, more importantly, what the general vibe should feel like.



One thing we already knew going in was that vegetation would need special attention, but being there made us absolutely sure we need to give it great importance. And yes grass really is very green in Ireland. It's striking, and it has to come through in the map.


We also discovered there are a lot of details we might have missed before. For example, once you're on the ground, you realise just how much art is on public display everywhere murals on walls, electrical boxes used as canvases for local artwork. These small touches add a lot of character and are exactly the kind of details that can make the map feel alive and authentic.


As for personal highlights my favourite places were on the West Coast, the Caha Mountains, Killarney National Park, and Connemara. The Antrim coast was equally stunning. And from the cities, I really liked Galway."

Kristián: 

"Ireland is the first DLC I am working on. I am so grateful to have been a part of this journey, to see everything with my own eyes and really soak up the atmosphere. I have visited almost all the places and roads I am working on designing from Waterford to Rosslare Harbour. They have undergone extensive renovations over the past two years, so I am happy to see their latest appearance, which you will not find even on Google Maps. I also visited the Custom Depot of the film studio in Belfast.


This journey helped me to perceive important details and the specific atmospheres of the places there. My personal experience showed me huge differences compared to static online maps. I believe that this will help us take the realism of the environment to a higher level and create a truly immersive world for players. I managed to collect a lot of reference material, of which our entire team can then use to build a virtual Ireland in a much more believable way and depict even places that are completely missing from Street View."

Libor: 

"I fell in love with Ireland right from the start of our work on the DLC, when I began exploring it through photos. So when I got the chance to visit Ireland in person, I was thrilled and started looking forward to it. My main goal for the trip was to explore the N71 running through Killarney National Park and its surroundings. The photos we had available before the trip were taken in overcast, rainy weather, but for a map designer’s work, it’s important to see the landscape in sunny weather to capture the correct colours.


Fortunately, the weather turned out perfect, and I was able to gather the right references for my work. In addition to the colors, my visit helped me greatly in grasping the character of the landscape, the scale of the mountains, and the variety of vegetation. All of this is difficult to capture from photographs alone. Being in Ireland in person helped me a great deal not only in mapping the landscape and landmarks, but also in noting the small details regarding road traffic and the road network. 


These are the aspects that we pay close attention to at our company. Ireland is rich in diverse landscapes and numerous landmarks, and we’re working hard to deliver the best possible Irish experience."

Josef: 

"I joined this trip as a representative of the road department. At SCS, I’m responsible for all right-hand drive prefabs for the Isle of Ireland DLC and the UK rework. These are essentially functional 3D models of all road intersections from simple crossroads to complex roundabouts.


Both the Republic of Ireland and the United Kingdom have unique features in their road networks compared to the rest of Europe. Cats’ eyes (road studs) and box junctions were originally designed in the UK. Roundabouts are more common, sometimes even with traffic lights, of which there are plenty. And in case you didn’t know, people drive on the left side of the road. There are other specifics, but I won’t bore you with them.

That’s why I’m glad I had the opportunity to travel around Ireland and see the road networks of both countries, because I’m now tasked with finalizing and implementing these features into our road network. We’ve gathered a lot of references that will help us greatly with this.


Since my work involves roads and intersections, I’m used to looking down at them. But that was a bit harder in Ireland, where there were breathtaking views and beautiful nature. And just when you’re admiring the view, you suddenly hear a sheep. It’s that feeling of perfection and peace. That’s what I love about Ireland.


At the same time, during my four years at SCS, I had the opportunity for the first time to visit the landmark intersection I’d been working on, rather than just seeing it on a screen. It’s a strange feeling when you arrive at a place and, after a moment, realise that you actually know it a little bit there. Classic déjà vu."

Ivan: 

"Getting to visit Ireland in person was hugely valuable for me. In QA, we work with reference photos, videos and Street View all day, but actually seeing the country with my own eyes was a different thing entirely. Honestly, the island won me over on day one. The atmosphere, how varied the landscapes are, the way each region has its own character. 


We covered a big part of Ireland on the trip, from busy cities to countryside roads where you barely meet another car. That's when the real scale of things sinks in. The road network, the vegetation, the architecture, all the small details you just can't pick up from online references. Some places felt nothing like they look on a static map, and experiencing that first-hand taught me a lot about what makes Ireland special. The trip is already paying off in my daily work.


When I'm reviewing parts of the map now, I recognise places we visited, and they come with actual memories attached, the town we stayed in, a road we drove, the spot where we stopped for food. That kind of familiarity makes it much easier to judge whether the environment feels authentic and to catch details that would otherwise slip by. I really believe these impressions will help us fine-tune the Ireland DLC and make it a more immersive, believable experience for our players."


We hope you enjoyed reading this insight of our team's research trip across Ireland. If you're excited about the upcoming Isle of Ireland DLC, don't forget to add it to your Steam Wishlist! You can also subscribe to our YouTube channel so you don't miss our upcoming SCS On The Road: Isle of Ireland Research Trip episode, where we'll take you even deeper into the journey. Until next time, keep on truckin'!