Saturday, January 24, 2026

American Truck Simulator: 1.58 Update - New Truck Garages

We’re back with a sneak peek at what’s new in the upcoming 1.58 update for American Truck Simulator. This time, we’d like to shine a spotlight on something which many of you interact with daily during your trucking adventures - truck garages!

Over the years, garages have become an essential part of building your trucking empire. They’re not just a place to store your trucks and hire drivers, but also a space that represents your progress and success on the road. That’s why our teams decided it was time to give them a well-deserved refresh.

As part of the 1.58 update, our designers have reworked the truck garages, bringing a fresh new look that better reflects the quality and level of detail you’ve come to expect from American Truck Simulator. From updated interiors to improved visuals and atmosphere, these changes are designed to make your garages feel more modern, immersive, and enjoyable to spend time in.

Our teams carried out a full visual rework of all three garages. The main goal was to refresh spaces that have become severely outdated and bring them up to date. They approached this rework with considerable ambition and genuine care. Their goal wasn’t just to update old models, but to turn the garages into a place players actually enjoy returning to. A space that feels rewarding to upgrade, explore, and appreciate down to the smallest details.

"The garage rework makes use of our latest graphical tools and rendering solutions currently available in the game. To meet the level of quality we were aiming for, we also revisited and refreshed a large number of older textures and models, introduced new lighting, and built an entirely new set of custom interior props from scratch - along with many smaller improvements throughout," says our Producer, Mino.

Bringing all of this together wasn’t easy, especially due to optimization constraints. The new garages still needed to remain reasonably close in performance cost to the originals, which were created more than ten years ago. Inevitably, this meant making decisions on what to leave as ideas for future updates. Even so, we believe the final result will meet your expectations and be a pleasure to explore and discover.

The garage rework launches for American Truck Simulator as one of the steps towards the upcoming Project Road Trip. We also plan to bring the updated garages to Euro Truck Simulator 2 further down the line.

This rework is another example of our ongoing commitment to refining existing features alongside introducing new content. While garages may not always be the first thing you think about when hitting the open road, we believe these improvements will make a noticeable difference in your day-to-day gameplay experience.

We truly believe that you will love the updated appearance of the garages and appreciate the care and effort that went into their redesign. Whether you’re managing a growing fleet or just checking in on your drivers, the new garages aim to make those moments feel more rewarding.

Make sure to follow us on our X/TwitterFacebookInstagramBluesky, and YouTube, or sign up for our newsletter to stay informed about more updates and developments. Until next time, happy haulin'!

Friday, January 23, 2026

1.58 Update: Driving Academy - Double Trailer Handling

In today's blog, we're happy to share some news for everyone who enjoys putting their skills to the test in our Driving Academy game module. The upcoming 1.58 update for both Euro Truck Simulator 2 and American Truck Simulator will introduce a third module, called the Double Trailer Handling, full of brand-new scenarios. Let's take a closer look at what's coming!

Since Driving Academy has been available for some time now, most of our players are likely already familiar with it. However, if you're not, you can learn more about it in this blog post about the Truck Driving Basics module and in this follow-up blog that focuses on the second module, Truck Driving Proficiency.

This time, our team took a deep dive into how we could pass on more hands-on know-how about handling trucks with two trailers, better known as doubles. We've put together a set of challenging scenarios that guide players step by step through forward driving, manoeuvering, and reversing with doubles.

The Double Trailer Handling module should be approachable for anyone who's completed Truck Driving Basics, building on what you've already learned with a single trailer. If you haven't played Truck Driving Proficiency beforehand, it's not a problem, but it can give you a helpful head start.

The experience is split into three chapters, beginning with forward-driving maneuvers, then easing players into the techniques needed to reverse double trailers. From there, it shifts into more lively, real-world-inspired scenarios where you can really put your newly gained skills to the test.

We also wanted to mix things up a bit, which is why players in ETS2 and ATS won't be getting an identical set of scenarios. Instead, each game features its own tailored challenges and a different type of double trailer. In ETS2, you'll get hands-on experience with the Euro Combi double trailer, while ATS drivers will take on the challenge of B-Double. While this combination might not be the most common sight on U.S. roads, it offers a great opportunity to really test your skills in handling and maneuvering a long, tricky setup comprising of a tractor with two trailers, and to use your knowledge with other trailer combinations.

To make it a little bit more interesting for you, we decided to include a few pairs of scenarios focused on reversing the same manoeuvre but with a different starting set-up. First, you will learn how to handle the situation when your trailers are straightened up. Then, you can try the next scenario, where the truck and trailers do not start in a perfectly aligned position, adding an extra challenge by requiring correction from the start. This unaligned position of the truck and trailers is the most common situation drivers can get into.

Just like in the previous modules of Driving Academy, we have prepared a reward for you! Completing all the scenarios in this chapter will reward you with an adorable wiener dog toy - named Frankie - for your truck cabin, ready to ride along with you. Keep in mind that this reward is tied to the in-game profile you used to complete this chapter. And you can also get an achievement called "Double Trouble" after successfully completing twelve scenarios in this module.

And that's it for today! We hope you are excited to try out these new scenarios when the Double Trailer Handling module is released. Just remember that everything you see here is still a work-in-progress.

To stay up to date with all the latest news from our games and information about the upcoming 1.58 update, which will also feature this chapter of Driving Academy, make sure to follow us on our X/TwitterFacebookInstagramBluesky, and YouTube, or sign up for our newsletter to stay informed. Until next time, we wish you happy haulin'!

Wednesday, January 21, 2026

British Columbia: Meet the Team

The work on the British Columbia DLC for American Truck Simulator is in full swing, but before we are ready to show you more glimpses of what we are cooking, we would like you to meet the team behind the first map expansion that will take our truckers to Canada!

There are 14 talented map designers already working on this upcoming expansion, all thrilled at the chance to be the first to venture into Canada, quite a change from the Louisiana setting of their previous DLC. So, without further ado, let's meet this portion of our team bringing this new landscape to life!

Davido - Map DLC Lead

"I have been working at SCS for a long time, having held several positions in the gaming industry, from testing to design to a leadership role. We worked with this team on several diverse projects in the past; we had to solve several challenges over the years, but now we are facing a project that is the largest we have ever worked on. For the first time, we're entering into a completely new region, an unknown territory with many differences. There's a lot of work ahead of us, a lot of individual pieces, and my task is to lead a group of several talented, experienced people and put these pieces together to create the next masterpiece for our ATS world."

Vopi

"I've been with SCS for quite some time, around 7 years, I think... time flies. At this point, I worked on several DLCs across the US as a senior. I was usually working on landscaping or nature-related tasks, and more recently on custom depots. I've always had a soft spot for the Pacific Northwest area and other mountainous regions like Colorado or Montana. That is why I'm very excited to "return" where it all started for me - the PNW - and work on British Columbia. I had the pleasure of visiting this province last year, and I fell in love with it. So I hope we will be able to recreate some of the wild beauty that British Columbia is known for."

Vojta

"I've been working at SCS for over six years. My first DLC was Colorado, where I learned all the basics of the editor and the work of a map designer in general. Since then, I've worked on many DLCs - the latest are Arkansas and Louisiana. My main focus is usually on large cities, so after New Orleans in Louisiana, Vancouver and Victoria are next in British Columbia. I also enjoy creating custom depots, especially river ports, shipyards, and farms. British Columbia is completely different from the southern states I've been working on recently. Its large mountains, rocky terrain, and vast forests present new challenges that I'm looking forward to taking on."

Terka

"After the Louisiana DLC, where I worked on the city of Monroe and the roads around it, my journey in SCS continues, and our team shifts to Canada's first province, British Columbia. Now, I have over two years of experience, and I am excited to work on another DLC. Not only will I be working on one of the big cities and beautiful roads in the south of the province, but this time I have gained a specialization - I will be taking care of rocks and rock formations in BC and ensuring that we deliver the best feeling of this mountainous country."

Jáno

"I've been working at SCS as a map designer for four years. The first DLC I worked on at SCS was the California Rework. Since then, I've had the chance to work on several expansions, including Montana, Texas, Oklahoma, Arkansas, and Louisiana. Each project brought something new, and I enjoyed working on all of them. There's also a lot to look forward to - the upcoming British Columbia DLC will offer stunning roads, mountains, lakes, and endless forests just waiting to be explored."

Tereza

"I have been in SCS for over a year, and after finishing Louisiana, I will now be working on the British Columbia DLC. In Louisiana, I enjoyed making roads with swamps and a few settlements in the south. This is my second project, and I'm looking forward to this DLC a lot. British Columbia has beautiful natural features and lakes, but also many small, rural cities. Now I'm working on three of them on the east side of the region, and it's a big challenge for me because I haven't had the chance to build a city yet. Anyway, I'm very excited about this new experience, and I know I will learn many new things during this process."

Eliška

"British Columbia is my second DLC as a map designer, after Louisiana. This time, I am working on cities and roads on one of BC's islands. The island is connected to the mainland by ferry, so players can once again look forward to short cutscenes from harbor areas. Just like with Louisiana, I'm again responsible for all the cutscenes you'll see in this DLC. British Columbia has an incredible environment to offer, and I do my best to make sure none of it goes unnoticed. When I build a map, I especially enjoy creating beautiful lakes and capturing their beauty in the game. Every location is a new challenge for me, and I'm happy to share these stunning places with the world through my work."

Lukáš

"I joined SCS almost 4 years ago, starting on the California rework for a brief time. Since then, I have been a part of Davido's team, working on Montana, Oklahoma, Arkansas, and Louisiana. I am looking forward to bringing British Columbia into our game. Every part of it I've seen so far has been absolutely stunning, and I hope we will be able to capture it in our game as closely as possible. The scenery is certainly a huge switch-up compared to our latest DLCs. My responsibility is a part of British Columbia, which, let's just say, contains a few princes. For this DLC, I will also join our custom depots team. I look forward to trying it out, especially with British Columbia's diverse economic environment."

Rayn

"Soon it will be two years since I first joined SCS, and I am hyped to enter British Columbia along with our team as one of the map designers! I must say the scenery and nature really amaze me... the mountains, rivers, and countryside look breathtaking, so I'm truly hoping I will be able to capture the beauty of Canada. I will also be working on two gorgeous cities that I'm most excited about! It will be a challenge for me, and I am here for it!"

Altie

"After the beautiful Louisiana DLC, where I worked on numerous wetlands and the Oberlin settlement, we are moving on to British Columbia! The mountains, the lakes, and the stunning nature make me feel excited. Right now, I am mainly focusing on roads, but I will be starting on my first city very soon. I have been in SCS for over a year now, and BC is the second project I am working on. Last but certainly not least, I would like to say that I am grateful to work beside so many amazing, kind, and talented people."

And that's it for today's blog! We hope you liked meeting the team working on this upcoming DLC. If you are excited about this map expansion, remember to add British Columbia to your Steam wishlist

Also, make sure to stay tuned for more previews as we reveal what's in store for British Columbia in the future by following us on our social media channels (X/TwitterInstagramFacebookBluesky, and TikTokosubscribing to our newsletter. See you on the road!

Tuesday, January 20, 2026

Illinois: Effingham

We’re excited to shine a spotlight on Effingham, a brand-new city coming to the upcoming Illinois DLC for American Truck Simulator! Located in the heart of the Prairie State, Effingham is an important crossroads for travelers and truckers alike, and we’ve been working hard to capture its character, landmarks, and atmosphere for your virtual journeys.

Known as the “Crossroads of Opportunity”, Effingham sits at the intersection of major highways, making it a natural and memorable stop along your delivery routes. As you roll into the city, one landmark is impossible to miss: the famous Effingham Cross, towering near the highway. Faithfully recreated by our map designers, this iconic structure serves as a striking visual beacon for drivers passing through the area.

As you explore the city streets, you’ll discover more details that bring Effingham to life. A local church reflects the town’s strong community roots, while a clinic represents essential services that keep the city moving day and night. History lovers can also spot a museum, adding cultural depth and a sense of place to this Midwestern stop.

Whether you’re hauling cargo across Illinois or simply enjoying the scenery from your cab, Effingham offers a mix of recognizable landmarks and authentic small-city charm. It’s another step toward our goal of making the Illinois DLC feel alive, immersive, and true to the real-world locations that inspire it.

We can’t wait for you to experience Effingham for yourself when the Illinois DLC hits the road! Don't forget to add this map expansion to your Steam wishlist. And of course, stay connected with us on X/TwitterInstagramFacebookBluesky, and TikTokosubscribe to our newsletter. Until then, keep on truckin’ and stay tuned for more previews.

Friday, January 16, 2026

Woven Wonders of Winterland Event Conclusion

On Sunday, we wrapped up the Woven Wonders of Winterland, our World of Trucks event that brought us back to this magical snowy map once again. Now it's time to look back and see how our community rose to the challenge and completed the milestones we set!

First, we'd like to thank everyone from our #BestCommunityEver who took part in the event, as well as our team who worked behind the scenes - making improvements and creating new rewards for you to enjoy. We're truly happy to see so many of you taking part!

The personal goal challenged truckers to complete 15 deliveries, including at least one delivery to or from each of the five depots. We're happy to share that 101,762 of you achieved this goal and can now enjoy your rewards: a World of Trucks Achievement, the Winter Woollies truck paint job, and - if you didn't already have it - last year's collection of six decorative festive exterior cab lighting arrays.

The community goal was to earn at least 1,000 Snowflakes for cities across all trucking territories (with one Snowflake awarded for every 1,000 deliveries completed between a city and Winterland). You achieved this goal as well, completing an impressive 2,263,339 deliveries across both games in less than a month!

This means that everyone who also completed their personal goals will receive all five Christmas-themed cabin accessory rewards. We hope you had fun dressing up your truck in true festive style with these!

Once again, thank you to everyone who took part! We're already looking forward to more events in the future. Make sure to follow us on our social media (X/TwitterFacebookInstagramBluesky, and YouTube), or sign up for our newsletter if you don't want to miss out on any news from our games. Until next time, happy travels!