Wednesday, April 2, 2025

Cruising Missouri World of Trucks Event

Join us on Thursday, the 3rd of April, as we celebrate the release of our new Missouri DLC, by taking part in our World of Trucks event – Cruising Missouri! Set out on a journey through the Show-Me State, experiencing its varied and beautiful landscapes while you're on the job. 

We challenge our #BestCommunityEver to achieve a collective goal of driving 125,000,000 miles (201,168,000 km) while delivering cargo to or from any city in Missouri.

While #CruisingMissouri you'll experience landscapes from rolling hills and meandering rivers to dense forests and expansive plains. The state parks and Ozark Mountains offer breathtaking views, and are home to a diverse range of wildlife including deer, foxes, raccoons, salamanders, and the iconic American black bear. The skies are home to a variety of birds, including the American Bald Eagle, making their migratory stops.

Missouri has transformed from its agricultural beginnings into a bustling industrial center, drawing major businesses with its strategic location and robust logistics infrastructure. The state's economy thrives on diverse industries, from a booming aerospace sector and automotive factories to renowned wine regions and more. Truckers are vital in sustaining Missouri's economic vibrancy.

During your travels, you can look forward to spectacular highlights of the Show-Me State such as:

  • St. Louis, with its iconic Gateway Arch and vibrant cultural scene
  • Lake of the Ozarks, offering picturesque scenery and recreational activities
  • Kansas City, celebrated for its jazz heritage and world-famous barbecue
  • Mark Twain National Forest, providing lush greenery and scenic drives

As with past cruising events, you can use your own trailer and experience all these in the external market!

The Missouri DLC introduces 12 incredible new cities for you to explore. Complete your personal goal by delivering jobs to or from all 12 cities, with each job being 100 miles (161 km) or more. Unique rewards await those who accomplish this feat!

Prepare for the newest addition to the American Truck Simulator and support Missouri's thriving economy while enjoying the stunning views of its varied landscapes and ecological treasures. 

Rules
 
Using External Contracts or External Market, with a World of Trucks-connected profile in American Truck Simulator, the community goal is to drive 125,000,000 miles (201,168,000 km) while delivering cargoes to or from any city in Missouri.
 
When a player completes a delivery to or from 12 different Missouri cities, they will achieve their personal goal. Note that the in-game city of Kansas City spans both the Missouri and Kansas DLCs. Only jobs to or from the Missouri portion of the city, shown as 'Kansas City (MO)' on the External Contracts job screen, count towards this event.
 
 All jobs for the event need to be at least 100 miles each (161 km), or more.
 
You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.
 
 Rewards
  • Personal: Players that deliver cargo to or from 12 Missouri cities will gain a personal World of Trucks Achievement and a Beast of Burden ATS truck paint job Steam inventory item.
  • Community: When the community goal of driving 125,000,000 miles (201,168,000 km) during deliveries to or from any city in Missouri is met, and if the player has also achieved their personal goal, then they will receive a Striking Mule ornament and Show-Me Pillow Steam inventory items.

Note: In order to qualify for any community reward, you must complete at least your personal goal in American Truck Simulator. Each reward will be a Steam inventory item for American Truck Simulator. Once completed, claim your reward in the Events page on your World of Trucks profile.

The event will be concluded on Sunday, the 8th of June at 23:59 UTC.

We look forward to hearing from you about your travels and we're convinced you'll love cruising the beautiful Show-Me state! So, please share your screenshots and videos with us using the hashtag #CruisingMissouri on our Facebook, X (formerly Twitter), and Instagram profiles and we will share our favourite ones (we may even feature some of them in a future blog post!).

Tuesday, April 1, 2025

Euro Truck Simulator 2 - 1.54 Update Release

Today, we are excited to release the 1.54 Update for Euro Truck Simulator 2! After the Open Beta, you can now try out all the features that this update has to offer.

Before we take a look at what's new, we would first like to thank everyone who took part in the Open Beta in the past few weeks. Your feedback really helped us fine-tune everything that was added in this version and made it possible to give you a polished set of features in this update. Now, let's take a look at what's in store!

Cargo System Redefined

Until now, what seemed like the game combining a trailer with cargo, such as a piece of machinery, was actually a manually created model, with each trailer-cargo pair stored separately on disk. This approach required an enormous number of unique models, making it harder to add new content efficiently and taking up disk space.

In the redefined cargo system, the code automatically merges cargo and trailers based on simplified rules. This means that each cargo will define its own model, loading methodology, and lashing method. This will make the work of our vehicle team much easier as it no longer requires our 3D artists to manually create pre-baked trailer-cargo pairs.

While there may be issues in the first iteration, it's a worthwhile goal to refine the system, as it not only improves efficiency but also saves disk space and memory by eliminating the need to store countless pre-made combinations. This project may also lead to other possibilities for both of our games, especially with dynamic cargo (un)loading and more. You can read about how this project was executed in our recent Under the Hood blog.

Truck Adjustment Menu Redesign

The Truck Adjustment Menu has been completely redesigned to provide a more user-friendly experience. Previously, each option for adjusting your driver's FOV, seat, mirrors etc had separate menus with different layouts. Now, they share a cohesive interface, making adjustments much more intuitive and easier. The new design also takes on a similar visual from our previous UI overhaul and is optimized for both a mouse and a controller, ensuring accessibility for all users.

For keyboard and mouse users, adjustments are now more streamlined with the use of the WASD keys for navigation, along with buttons for finer tuning. Meanwhile, controller users will find the new system much smoother, with the left stick controlling adjustments, the right stick handling camera movement for mirror positioning, and the D-pad or shoulder buttons navigating the menu.

The addition of shoulder button support makes menu navigation more fluid for controller players. This update makes adjusting mirrors and seats much easier, particularly for those using controllers, ensuring a more seamless and enjoyable driving experience. Accessing the Truck Adjustment Menu remains the same. You can use the F4 by default, a custom-assigned key of your choice, or through the adviser services menu. 

PhysX System Implementation

In 1.54, we are adopting the NVIDIA PhysX physics engine as an alternative to the current Bullet physics engine for low-level simulation of physics in the game world that players interact with. This shift allows players to experience more precise collision detection results and more robust behaviour during scenarios involving collisions between vehicles and obstacles or other vehicles. PhysX also offers our teams better debugging tools, which indirectly benefits players by helping resolve bugs more efficiently.

One of the most noticeable improvements brought by PhysX can already be experienced in our recently introduced Driving Academy game mode. For example, collisions with cones and obstacles are now more accurate and objects no longer appear to "levitate" slightly above the ground after interaction, a flaw that occurred with Bullet. While players may not see drastic changes, certain interactions should exhibit slightly improved behaviour.

During the Open Beta, many players expressed concerns about hardware limitations due to recent news that 32-bit version of PhysX would no longer be supported by certain GPUs. However, the PhysX implementation we use runs entirely on the CPU, meaning players can enjoy PhysX without worrying about graphics card compatibility.

With the release of version 1.54, PhysX is now the default physics engine for all gameplay. Players who prefer the previous Bullet physics engine can switch back by using the "-bullet" command line argument in their Steam launch options.

Driving Academy - Volvo FH Series 5, Volvo FH Series 6, and Iveco S-Way

We have implemented both the Volvo FH Series 5 and Volvo FH Series 6, as well as the Iveco S-Way into Driving Academy. These beautiful trucks were added to Euro Truck Simulator 2 in December, and now you can try them out in various challenging scenarios in Driving Academy!

Driving Academy Rewards

Everyone who has already completed or will complete the entire first module of Driving Academy will receive special rewards to use inside the game on the same profile they completed the academy with - a hanging blue traffic cone cabin accessory and a customizable Driving Academy paint job for your truck. So make sure to complete your scenarios and grab your rewards, there will be more to come!

Changelog

Gameplay

  • Cargo System Redefined
  • Driving Academy Rewards

Vehicles

  • Volvo FH Series 5, Volvo FH Series 6, and Iveco S-Way added to Driving Academy

Visual

  • Truck Adjustment Menu Redesign

Other

  • PhysX Implementation

We hope that you will enjoy the new features, changes, and more that come with this update! Remember to follow us on our TwitterFacebookInstagramBluesky, and YouTube, and share your pictures or videos from the game. We'd also really appreciate it if you could sign up for our newsletter to stay informed, even when you're not able to check out the blog or our socials. Keep on trucking!