Showing posts with label British Columbia. Show all posts
Showing posts with label British Columbia. Show all posts

Thursday, August 6, 2026

British Columbia: Tunnels and Snow Sheds

Today, we're excited to showcase some of the remarkable tunnels and snow sheds that await you in our upcoming British Columbia DLC for American Truck Simulator. Whether you're traveling through rugged mountain passes or navigating busy highways near Vancouver, these unique structures are an essential part of the province's transportation network.

One of the most recognizable structures you'll drive through is the Great Bear Snow Shed on the famous Coquihalla Highway. Built to protect motorists from avalanches and falling snow, this impressive concrete structure has become an iconic feature of one of British Columbia's most challenging mountain routes. As you make your way through the surrounding peaks, this landmark is sure to stand out during your journey.

Further east, along the Trans-Canada Highway (TC-1) in Glacier National Park, you'll come across several more snow sheds that shelter the roadway from heavy snowfall and avalanche hazards. Nestled among towering mountains and dense forests, these structures are an essential part of traveling through one of Canada's most spectacular alpine regions, adding another layer of authenticity to the mountain trucking experience.

The winding section of the Trans-Canada Highway near the town of Hope is also home to a remarkable collection of tunnels carved directly through the surrounding mountainsides. As you travel this scenic corridor, you'll pass through several recreated tunnels, including the Yale Tunnel, Alexandra Tunnel, Hell's Gate Tunnel, Ferrabee Tunnel, and China Bar Tunnel. Together, they create one of the most memorable stretches of highway in British Columbia, with dramatic canyon views waiting between each passage.

Our journey doesn't stop there. Drivers exploring the Vancouver area will also encounter the Cassiar Tunnel, an important urban tunnel that carries traffic beneath one of the city's major corridors. Meanwhile, another engineering highlight awaits beneath the mighty Fraser River, where you'll drive through a tunnel connecting key parts of the Metro Vancouver region. These additions showcase not only British Columbia's stunning natural landscapes, but also the impressive infrastructure that keeps the province moving every day.

From towering mountain passes to modern urban highways, British Columbia offers a wide variety of unforgettable driving experiences. We hope you're looking forward to exploring these tunnels and snow sheds as much as we enjoyed recreating them!

If you're excited to hit the roads of Canada's westernmost mainland province, don't forget to add the British Columbia DLC to your Steam Wishlist! Also, be sure to follow us on X/Twitter, Facebook, Instagram, TikTok, Bluesky, and YouTube, or sign up for our newsletter so you don't miss any future updates. Until next time, keep on truckin'!

Wednesday, July 1, 2026

British Columbia: Cities

British Columbia is home to some of Canada's most breathtaking landscapes, vibrant communities, and industries that keep the province moving. Today, we're excited to take you on a tour of several cities and towns featured in our upcoming British Columbia DLC for American Truck Simulator.

Grand Forks

Located in the beautiful Boundary Country region, Grand Forks sits at the meeting point of the Kettle and Granby Rivers. Surrounded by rolling hills, farmland, and forests, this welcoming community serves as an important agricultural and transportation center in southern British Columbia.

As you drive through town, you'll discover a charming downtown area alongside local industries that help support the region's economy. Truckers can find work connected to a local sawmill and building material factory, while those exploring the city may spot the historic gallery located near the heart of town. Whether you're delivering cargo or passing through on a longer journey, Grand Forks offers a relaxing stop with plenty of scenic views along the way.

Creston

Nestled within a fertile valley near the United States border, Creston is well known throughout British Columbia for its rich agricultural heritage. Surrounded by mountains and open farmland, this picturesque community offers drivers some truly memorable views.

Our team has recreated key landmarks and the area's distinct atmosphere, allowing players to experience the charm of this valley town firsthand. As you make your way through Creston, keep an eye out for recognizable sights, including the local theater, library, visitor center, and Presbyterian church. Truckers can also find a variety of cargo opportunities connected to the region's agricultural economy, with deliveries to and from farms, a winery, and a beverage factory making Creston an important destination for those traveling through southeastern British Columbia.

Sparwood

At the foot of the Canadian Rockies lies Sparwood, a town deeply connected to British Columbia's mining industry. Surrounded by rugged mountain landscapes, Sparwood is perhaps best known for its rich coal mining heritage and impressive industrial operations.

Drivers passing through will encounter dramatic scenery, steep mountain grades, and large-scale industry centered around the local coal mine. Keep an eye out for some of Sparwood's recognizable landmarks, including the visitor center, library, and the famous World's Largest Tandem Axle Truck displayed proudly near the highway. It's a sight that's hard to miss and has been carefully recreated by our map team.

Invermere

Situated along the shores of Lake Windermere, Invermere offers a refreshing change of pace amid the towering peaks of the Columbia Valley. Popular with both locals and visitors, this mountain town combines beautiful scenery with a welcoming small-town atmosphere.

As you travel through the area, you'll encounter stunning views of nearby lakes, forests, and mountain ranges. While tourism plays a significant role in the region, truckers will also find important connections to local businesses that help keep the valley supplied year-round. Drivers familiar with the area may even recognize the iconic Steak & Schnitzel Haus, faithfully recreated as part of the town's streetscape.

Golden

Nestled between several major mountain ranges, Golden serves as an important gateway to British Columbia's interior. Its strategic location has made it a key transportation hub for decades, connecting communities through some of Canada's most spectacular landscapes.

Players can look forward to navigating winding mountain highways, crossing impressive bridges, and experiencing the unique geography that surrounds the town. Golden's position along major transportation corridors ensures that there will be no shortage of deliveries moving through this busy mountain community, including work connected to the local railyard. Be sure to also look out for the town's visitor center as you pass through.

Princeton

Located where several highways converge, Princeton has long served as an important stop for travelers and truckers crossing southern British Columbia. Rich in history and surrounded by forests, rivers, and rolling hills, the town retains much of its classic frontier character.

As you pass through Princeton, you'll discover a blend of historic charm and modern industry. Local businesses and resource-based industries provide valuable job opportunities, including deliveries connected to a sawmill and nearby copper mining operations. Be sure to take in the surrounding scenery as you continue your travels through the region.

Campbell River

Situated on the eastern coast of Vancouver Island, Campbell River is known as one of British Columbia's premier coastal communities. Surrounded by forests and the waters of the Discovery Passage, it plays a vital role in the province's forestry, fishing, and transportation industries.

Truckers arriving in Campbell River will experience a unique coastal atmosphere unlike anywhere else in the DLC. From bustling industrial areas to scenic waterfront views, the city offers a memorable destination for those making deliveries across Vancouver Island. Drivers can also service the local marina, an important part of Campbell River's connection to the surrounding waterways. The surrounding landscapes and industries provide plenty of reasons to return time and time again.

These are just a few of the many cities and communities you'll be able to discover throughout British Columbia. Our teams are working hard to capture the unique character, industries, and landscapes that make this province such an exciting destination for truckers.

Stay tuned for more previews as we continue to reveal what’s in store for this DLC. In the meantime, don’t forget to add British Columbia to your Steam Wishlist and follow us on X/Twitter, Instagram, Facebook, Bluesky, and TikTok, or subscribe to our newsletter for more behind-the-scenes content, teasers, and announcements. Until next time, keep on truckin' and happy haulin'!

Saturday, June 13, 2026

British Columbia: Building Canada with Wety

Expanding American Truck Simulator into Canada is much more than just adding new roads and cities. As our teams work on bringing British Columbia, our first Canadian province to ATS, a lot of work is taking place behind the scenes to ensure it feels authentic and recognizable.


From unique architecture and roadside infrastructure to region-specific environmental details, creating a believable Canadian setting requires a lot of effort. To learn more about the process, we spoke with Wety, one of our Map Designer on the British Columbia DLC, who is responsible for coordinating many of the generic assets that will help bring the province to life.


Could you introduce yourself to our readers and tell us a little about your role on the British Columbia DLC?

"Hi! I'm Wety, and I've been working as a Map Designer on Davido's team for the past five years. I joined SCS as a junior map designer with no previous experience in game development, but with a huge passion for video games. I've loved games ever since I was a kid playing DooM on a 486 PC. 

Alongside building parts of the map itself, many designers also take on additional responsibilities. Some focus on vegetation and biomes, while others specialize in roads and intersections. My area of responsibility is generic assets, which means helping identify, plan, and coordinate the assets that will be used throughout a DLC."


For players who may not be familiar with the term, what exactly are generic assets?

"In game development, assets are essentially everything the game is made from. Buildings, roads, vehicles, trees, sound effects, animations, and much more all fall under that category. Generic assets are assets that can be reused multiple times across different locations. Things like houses, small stores, power lines, trash bins, and countless other environmental details. Their purpose is to reduce development time while still creating a believable world. If every object in the game had to be unique, it would take an incredibly long time to build a map of this scale."


British Columbia is our first Canadian province in American Truck Simulator. From your perspective, what are some of the biggest visual differences between Canada and the United States that players will notice?

"One of the first things that stood out to me is how much the landscape is dominated by mountains. In British Columbia, it often feels like you're constantly surrounded by them. While there are mountainous regions in the United States as well, the areas I worked on previously didn't have quite the same feeling.

The southern part of the province still has some similarities to the American landscapes players may be familiar with, but further north and inland, the scenery becomes distinctly Canadian. Another thing I noticed is how bike-friendly many Canadian communities are. Dedicated bicycle lanes and cycling infrastructure are everywhere, and they quickly become a recognizable part of the environment."

How many new generic assets are being created specifically for British Columbia?

"Players will encounter around 130 new models throughout cities and rural areas, along with roughly 40 additional assets created specifically for depots and ferry terminals. We're also introducing several decorative Canadian-themed brands to help strengthen the province's identity, with around 14 new brands planned alongside numerous smaller advertisements and environmental details."


How does the creation process work, and how do you decide which assets should be made?

"The process starts with our Research Team. They travel through the region and identify things that appear frequently enough to justify creating dedicated assets for them. After that, I review the list together with other map designers and the DLC Lead. At this stage, we already need a fairly good idea of how the map will look so we can prioritize assets that will actually be used. 

We also check whether similar assets already exist from previous DLCs and can be reused. Once we've decided what needs to be created, we prepare documentation for our Asset Team. This includes reference photos, approximate dimensions, colour variations, and other important details. Then our talented 3D artists work their magic. Afterwards, we review the finished assets, provide any necessary feedback, and once everything looks right, they're ready to be placed in the map."

How closely do you work with the Asset Team throughout development?


"Ideally, not too much! That might sound strange, but it usually means everything is progressing smoothly. Once the initial documentation is prepared, the Asset Team generally has everything they need. Of course, questions still come up from time to time. Sometimes they need clarification on a specific detail, and occasionally we realize we've overlooked something and request additional assets later in development. It's very much a collaborative process."


Can you share a few examples of new assets that really help capture the character of British Columbia?

"One of my favourite examples is the Canadian bear-resistant trash bins you'll find throughout the province. They're designed so people can open them easily, but bears cannot. They're a small detail, but they instantly help establish a sense of place. Another great example would be the dry toilets commonly found at rest areas and recreational sites.

They're surprisingly distinctive and appear throughout British Columbia. I also really like some of the new residential houses we've created. Many feature steeply sloped roofs designed to prevent heavy snowfall from accumulating during winter. It's a practical design choice that immediately gives the architecture a distinctly Canadian feel."


You had the opportunity to visit British Columbia for research. What were some of your biggest takeaways from seeing the province in person?

"What impressed me most was how much nature dictates everything. In many parts of the United States, towns and roads can spread across relatively flat terrain, making straight roads and grid-like layouts common. British Columbia is very different. Roads often follow rivers, valleys, and mountain passes because that's simply where the terrain allows them to exist. As a result, roads constantly rise, fall, twist, and turn. It creates some incredible scenery, but it also makes recreating the region much more challenging from a map-building perspective."


Were there any locations, towns, or details that immediately stood out to you?

"My favourite place we visited was Whistler. Many people know it as the mountain resort that hosted events during the 2010 Winter Olympics and Paralympic Games, but it's also simply a beautiful place surrounded by spectacular mountains and forests. The entire area has a unique atmosphere, and it's easy to see why it's such a popular destination. It was memorable for another reason too, I ended up buying a hat there after accidentally sunburning my bald head while we were in Vancouver!"

How important is real-world research when creating assets and making a region feel authentic?

"It gives you perspective. A lot of details that you see in photos or videos don't seem significant at first. But then you're there, trying to get rid of some trash, and you find one of these anti-bear trash bins that resists your attempts to open it. Then you realize why, and it all makes sense. Suddenly, you know those big boys are in the forests around you."

Or you have to almost get hit and yelled at by a cyclist on a sidewalk to realise that those lines are for bicycles, and that people take them there seriously. And all those mountains you can see in pictures? In real life, they're way bigger than you can even imagine.


When players first hit the road in British Columbia, what details should they keep an eye out for?

"Beyond the obvious road-related additions such as new crash barriers, reflective posts, and road markings, players should pay attention to the architecture and agricultural areas. You'll encounter new apartment buildings and residential neighbourhoods inspired by the suburbs surrounding Vancouver, as well as large fruit farms complete with distinctive farmhouses and hacienda-style buildings. 

Players may also spot wind machines used to protect crops from freezing temperatures, a detail commonly found in orchard regions. Another familiar sight making a return with a new look are the towering grain elevators that stand as landmarks across the landscape. One of these will be located very close to the border and should be easy to spot during your travels. And of course, don't forget to watch for the large 'Welcome to British Columbia' signs when entering the province." 

Finally, what are you most excited for players to experience when they explore British Columbia for the first time?

"More than anything, I hope players enjoy it. We can spend countless hours researching, building, and refining every detail, but ultimately what matters most is whether players have fun driving through the world we've created. So I simply hope everyone has a great time truckin' through British Columbia."


We'd like to thank Wety for taking the time to share the work that goes into creating the assets that help define a region's identity. We hope you've enjoyed this behind-the-scenes look at the process and perhaps learned a thing or two along the way! If you'd like to see more articles like this, be sure to leave a comment and let us know what other topics you'd like us to explore.

We look forward to sharing more from the British Columbia DLC in the future. If you're excited for this new region, be sure to add it to your Steam Wishlist! Until then, keep on truckin'!

Sunday, May 10, 2026

British Columbia: Building Canada with Patrix

Today, we’re taking a closer look behind the scenes of Building Canada, focusing on the creation of British Columbia and what it takes to bring it into American Truck Simulator. We spoke with Patrix, our Map Technical Lead for ATS, who shared his perspective on how this ambitious new region is being brought to life and how the new road networks are being made.

"Hi, my name is Patrik (also known as Patrix). Over the past 15 exciting years at SCS Software, a mix of good fortune and personal dedication has taken me on quite a journey, from starting as a junior map designer on Euro Truck Simulator 2 just months before its release, to my current role as a Technical Lead working on American Truck Simulator."

"It's a pleasure and a big responsibility to be trusted by the company in terms of technical knowledge and pipeline correctness. In my early years, I recall breaking a lot of technical rules to achieve any sort of visual that was (or could be) considered nice. Doing that, I was many times inevitably instructed by experienced senior colleagues about how the game engine works and why I should be careful about overloading hardware with random details or items in map scenes."

"As years flew by, I became more responsible and stood rather rational about the complexity of the map and shaped a pretty exact vision of where the limits are and how the map should be done, so that it works smoothly on any computer and is also accessible to maintenance, which is critical for projects that live on for more than 10 years, just like ATS recently proved to be able to."

"Right now, my responsibility is to set and maintain a certain technical consistency in terms of how our map is being done across the entire ATS, which means syncing the attitude towards map creation across several projects and across different map teams."

"When our CEO, Pavel Šebor, approached us initially with the idea of going north to British Columbia, we immediately knew it would be a challenge. With its significance for the future of ATS, British Columbia reminds me of the times when we worked on Texas. Both were to be bigger than regular DLCs and should also carry a lot of specific new content. Logically, as we are going to another country in ATS for the very first time, we had to prepare a new set of road signage, both vertical and horizontal. Vertical signage are road-side signs, and those in Canada are very similar to the ones in the United States."

"Small things like font differences, dimensions, or rules for placement are exactly those little details we are looking for and following, so that our community of experienced drivers will immediately recognize that they are in Canada, even from unspecified random screenshots."

"Just like we did for the US, we read lots of Canadian documentation to get things right. One of the more complicated decisions was to pick the correct width of road lines. If documentation gives you a variety, what would you pick? The middle, one of the edge cases, or the most common? Also, how would we know from Prague what the most common roadline width is in Canada? When we found answers to these initial questions, even bigger issues appeared with implementation. For our Prism3D engine, different roadlines mean lots of new data that we had to create. Our in-game roads are made from templates of roads and more complex baked segments that we call prefabs. So if we wanted a slightly different yellow and a little wider/narrower lines, it meant making hundreds of road templates and prefabs to be able to bring this detail into British Columbia."

"Another part of my role as technical leader is to check all city layouts and compare their ambitions to the rest of the map, so that we stay consistent in the way we shape the game world."

"Now, British Columbia is actually pretty huge, but just like in many other cases, it is disproportionally balanced in terms of city spacing. The area around Vancouver is surrounded by a huge agglomeration of suburbs, and even cities across the water, like Victoria, were challenging in terms of where to put them on our map scale. Obviously, we had to sacrifice some bridges or interesting road pieces near Vancouver, but on the other hand, we will bring both border crossings from the US to Canada below Vancouver. The one at Interstate 5 is now relevant since we know our car-driving module, Road Trip, is on the way."


"I hope that players will truly enjoy exploring British Columbia and come to appreciate the sheer scale and ambition behind the project. While bringing a brand-new map like this to life comes with its fair share of challenges, it’s also been an incredibly fun and rewarding experience for the team, one we’re excited to share with the community."

We hope you enjoyed this peek behind the curtains of this upcoming expansion. Don't forget to add the British Columbia DLC to your Steam wishlist! Make sure to follow us on X/TwitterFacebookInstagramBluesky, and YouTube, or sign up for our newsletter for future updates. Until next time, happy haulin'!