Friday, March 11, 2011

Linear Light Pipeline

As we are currently overhauling our tools, systems, shaders and textures to new lighting formulas, the artists are a bit worried (as always) about posting screenshots from the game. They always suggest to wait until this or that gets fixed so that we don't show half-broken things. But that's the purpose of the blog, right? To give you a peek at the game while it's still rough and unpolished and very much in development, in the hope that your feedback and attention to detail will help us give it the right polish eventually...

Anyway, here is a quick shot of a scene at dawn that we felt was atmospheric enough to hide any little problems ;-)