Saturday, December 26, 2015

SCS Blender Tools - Full Set!


Today we would like to announce the release of SCS Blender Tools version 1.0.

After some two years of hard work, the alternate toolchain for modders now comes with pretty much the same power and flexibility as our internal Maya-based set of tools. It now supports complete creation of any type of items: trucks, ambient AI vehicles, models, prefabs with support of all possible locators including AI traffic lines, you name it.


Up until now, modders were able to pull off some incredible things, thanks to reverse-engineering our formats and creating powerful tools on their own. It is always exciting for us to see so many great mods that have been released, and yet more are still appearing. Admittedly, we are coming quite late to the party now; three years after ETS2 was released. So why did we even bother?

First of all, we really believe that our Euro Truck Simulator 2 and American Truck Simulator games have a lot of longevity in them. We definitely plan to improve and enhance them for many years, and with the World of Trucks connecting them eventually under one umbrella, there are still huge opportunities for new exciting mods to appear.

However, even more importantly, we would like to explore new opportunities with User-Generated Content. It is a great inspiration for many game developers to see what Valve is doing with their games like Counter Strike: GO, Team Fortress 2 or Dota 2. Their ability to cooperate with fan community and to integrate UGC is fabulous.

With upcoming support through Steam Workshop - yes, here is a little pre-annoucement right here! ;) - we would love to find a way to invite the best mod content creators to offer their creations through an official channel, or possibly even to pursue a business model that would allow for it to become a part of the standard game content. But to even start thinking about it, we need to make sure that such user content is authored and maintained through a standard tool, a tool which we have under control, which we can update whenever needed, a tool we ourselves are comfortable using. Modders know that our game formats are sometimes changing when we need to make room for a new feature, requiring re-touching and re-exporting of older models. Waiting until (and if) a 3rd party tool support catches up with our changed formats is simply out of question for content that should be working immediately after we update our game. So just to open the gate for officially supported mods, we do need a set of official and well-supported tools.

Enter SCS Blender Tools version 1.0.


Since the previous release of Blender Tools which included Full Truck creation pipeline, the following items had been added:
  • Extensive shader preset library covering all player needs
  • Complete support for Prefab Locators including import/export
  • Material Aliasing implementation
  • Material Flavor system implementation (less shader presets, bigger shader repository)
  • New system for printing warnings and errors in 3D viewport (no need to check console result for warnings)
  • Shaders color management overhaul giving quite same result in Blender as in game
  • Vertex color alpha support as additional vertex color layer
  • Custom normals import
  • Proper handling for meshes with back faces on import
  • Proper handling of initially scaled bones
  • Preview of textures when user is selecting them in file browser

To Get You Started

GitHub Wiki


Wiki is probably the most important place for SCS Blender Tools knowledge base. There you will find the steps you need to take to begin using the tools. You can also find the download links for SCS Blender Tools. And there is even all the source code of the tools, right in the open, which could be quite interesting for the coders out there:

https://github.com/SCSSoftware/BlenderTools/wiki

Forum


We have created a special forum branch, dedicated exclusively to the SCS Blender Tools. If you feel you found a bug in the tools, or want to ask something about them, or share your knowledge with the other people just getting started - this is the place to be. We will be monitoring the forums and hopefully providing some guidance, but again, we do not expect to be able to respond to everybody and to every cry for help.

http://forum.scssoft.com/viewforum.php?f=159

ETS2 web, mod page


In case you forget all the links above you can always start with the modding section of the Euro Truck Simulator 2 web page. The links there should guide you not just to SCS Blender Tools but also to all modding guidelines paramount for successful mod creation.

http://www.eurotrucksimulator2.com/mod_tools.php

We encourage you to import and check all the models on your own. Now all you need to start is a bit of knowledge of Blender!

53 comments:

  1. This comment has been removed by the author.

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  2. Yay finally completed.

    Now hope modders will make great things out of it

    (No complain this time , fucking haters)

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    3. Ha ha ha Merry Christmas Akula ;-)

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    4. Merry Christmas Akula! We love you!

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    5. Hey Akula, is good have u back fron the "dark side" hehe.

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    6. Akula come back to the dark side we need you come back, come back

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    7. I hope too, that modders will make great things out of it :)

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  3. Ok, move on to 1.23! New truck physics ( I mean realistic cab bounce and stuff)

    Right now I feel like I'm driving a stupid little car.

    Oh and SCS, don't use fake engine sound on trucks, use real engine sound! In real life, that's not how the Volvo sound like, not at all! Tho I have to say the blinker sound is correct but the engine sound is computer generated.

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    1. Congratulations. You are the first stupid commentator of this post. Instead of being happy with all the thing coming on the way, all you morons can say is "OMGWTFCHENGTHESOUNDS!!!11"

      I am happy that SCS only does their job amazingly well instead of listening to your bullshits..

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    2. Always got to be a rotten apple in every bunch.

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    3. Like it or not he is right about the truck physics. I used to go travelling with my father when he drove trucks and the cabin used to move a lot more in the real truck than they did in ETS 2. Also the trucks have way too muc grip. If you go fast in a real truck like you can in ETS 2 then you would right off the truck. Also all the trucks sound the same in the game. They really don't sound like the real thing.

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    4. There is nothing stupid about his comment either. Its very intelligent. Just because you don't like what he says doesn't make his comment stupid.

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    5. "all the trucks sound the same" No, they dont.

      And just because you dont need/use this tool, dosent mean that no one uses it. And now, the mods you use can be an even higher quality, cause of what SCS has created here.

      And about the physics, just be patient, i'm sure SCS will introduce that in a later stage, but for now its a bunch of mods out there who dose the thing.

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    6. I know that the current truck physics,sounds etc. aren't the best,but no matter what SCS will add to the game,there will always be some people that aren't happy with it or always want more.No game can be perfect,so don't wait for SCS,just enjoy it as it is...

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    7. Adrian, you see promods 2.0? Full Romania map :D

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    8. Guys what the hell.. Is that really diffucult to make a cab bounce?
      Look at SCS recording videos...
      1-https://www.youtube.com/watch?v=md7See7z1XA
      2-https://www.youtube.com/watch?v=7ei93NWEuv0
      How is not possible to make a real sound truck IN GAME with all that expensive equipment? Really?

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    9. All their default in game truck sounds are really crap! Truck doesnt sound anymore heavy, but yes sounds like a electric bycycle

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    10. Maybe you guys should get better headsets, aside form hearing the airshift every time I shift the trucks sound realistic.. Cab bounce is fine considering how little potholes there are. Everyone is complaining about this, and it's an amazing game, the physics are phenomenal! FAR better than any other truck simulator ever, and with ATS coming the first of February, I'm ecstatic! You people.. If you want to complain about something, complain that we can't have more than one hitch point, complian that we can't own our own trailers, complain that the models are sub par, complain that SCS doesn't have it's own multiplayer that can have private servers and support mods. Complain that the chrome looks like someone spilled shiny oil on everything. Find some real problems, not good sounds and great physics..

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    11. @Matthew.. .Do you have ever seen truck in real life? Tire sounds in this game are like old washing machine.. 2 different horn for seven trucks. Truck doesnt feeling heavy as somebody said above me, its like driving a Iveco Van, not a truck lol... Steering is so annoy without a mod.. I feel driving my BMW M3, instead a lorry :)

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    12. Compare these two sounds in real life and in game if you sure that game sounds realistic..
      https://www.youtube.com/watch?v=ZdWvV7hLmHs#t=46 - scania r480

      Also take look at this one: SCS Recording Software did record a SCANIA R420, and in game is not even close to this... Also you can look at 0:55 second to see the real physic, as you said game physic is real and compare both
      https://www.youtube.com/watch?v=y-9QFprsInA

      I really cant get the sense.. At that really expensive recording stuff they still couldnt make a decent sounds?
      Also we need a new sound for MAN, cuz i really hate to driving with that annoy Mercedes sound for MAN

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    13. seriously? if it that important with sound effect for you, go and drive truck in real life god dammit.

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  4. Sounds like there's going to be a lot more of those great high quality mods.
    Aren't you afraid that modders take you job and create stuff that you wanted to add, let's say a truck that was about to be released in equal or even higher quality?

    Anyway, I'm really looking forward to playing ATS and I can't wait :)
    Thank you SCS!

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  5. Another great Blog post from SCS with many exciting things coming.
    Thanks and Merry Christmas and have a Very Happy New Years.

    Steve in Colorado

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  6. long time waithing for Steam Workshop support, i using SW a long time for many games and its very easy to use and update, the best way to get good mods whitout any risk. Its about time to get it working!

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  7. Good news! But still wait for Hungary paintjob scs' :D

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    1. No, i like their paintjobs! The best is the polish and Czech paintjob, now just wait for hungarian :) support this awsome company you know! One more thing.. That we always say in Hungary: If you do not appreciate the little, then you do not deserv the big! In this case the little for example is the paintjobs and the big one is ATS! :)

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  9. ok i got a thought, now dont hate me for being imaginative. since modders have now got the full blender tool, now i am not no modder myself so correct me if im wrong, but i think it should be able to make proper stable car mods, most of the mods i see of car mods are very unrealistic for example some rev. meter dont work or the cars sound is off, and one major problem with car mods is the car is not anywhere near stable while driving, once you make a turn the whole car tilts and it is not as how it should be, and if someone can make that kind of good quiality stable car mod, wouldn't it be cool to have a taxi mod? i mean with the transport bus mod there is such a thing but i think its time to move onto car transport like a taxi mod, i think alot of people would like this.

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    1. I have thought same before! Would be really cool :) and fun ;)

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    2. The Blender tools are for 3-d modeling.. this has nothing to do with suspension, sound, paint, speed, etc.. those are all controlled by the game engine itself, as modified by text based configuration files.. so if you have issue with a praticular way that a mod works, then you have to (politely) contact the modder responsible for its' creation, and take the issue up for them to correct the files... but the Blender tools have nothing to do with any of what you are mentioning, beyond the actual 3-d model of a taxi, or bus, or whatever.. the stuff that makes the thing work isn't set up by blender..

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  10. It's absolutely brilliant! I had a dream of making a great map for ETS myself but never had enough motivation to do it in very limited environment. Now I might try. Anyways respect for SCS!

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    1. To create maps you should use the built-in game editor! The blender is for 3D modeling .

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  12. i've been waiting for this!! time to start working and forget about life!!!
    now an off topic idea, i know there may be a copyright issue, but how about a star wars paint job since it's a hot topic these days?? :D

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  13. Good news after all. Thank you very much.

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  14. Would you recommend using a certain operating system in order to work with Blender tools? Or will any of the current OS's suffice?

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  15. first I ask forgiveness for my English.
    But then I am happy to understand them very well, and would like to thank the work of all time.
    There is some "games" that has information and DLC ... but just like you there is not the same.
    Because You interact with the players (characters drivers from around the world), we are fans of this simulator ..... I'd like to just ask a detail to you SCS friends.
    Does beyond Addons etc ... we can do anim ...? not only replace the wheel, we could create new (bones), and can put new animations too ...? My God would be amazing SCS.
    Thank you, and happy year 2016 to all Team SCS and Word Old Truck Family gamers. :)

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  16. Replies
    1. I also waited for those couple of posts...

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    2. I also waited for those couple of posts...

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  17. Очередная шляпа а не инструменты, одыкватного отображения карт в вьюпорте я так и не увидел награмодили хрен знаемо что ,что и ненужно совсем ,у меня они (инструменты) полители в корзину так как когда то политела ваша игра было жалко потраченых на игру денег .

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  19. How can we add the SCS Blender tools to the blender??

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    2. João Silva if you can't get them to add why they'd have a hard time down razobratsya

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    3. João Silva if you can't get them to add why they'd have a hard time down razobratsya

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  20. Another hat and not the tools odykvatnye displaying maps in the viewport I never saw nagradili fucking know that and quite unnecessary ,I have them (the tools) politely in the basket because when your game politely it was a pity spent on the game .

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  21. When you make a DLC with option to buy a place from the city and start my company,with a big name on the build and the name on the truck??

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